
Cyberscape is a classic FPS with RPG elements, inspired by the best traditions of the 90s. It features open-ended level design, multiple playstyles, character upgrades, an inventory system, full modding support, and a built-in level editor.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 18 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Cyberscape is a single-player FPS with RPG elements set entirely aboard a massive space station. Inspired by the deliberate pacing and mechanical depth of classic 90s shooters, the game focuses on exploration, character progression, and tactical combat within a single interconnected environment.
The station is owned and controlled by a ruthless corporate Syndicate that treats people as expendable assets and ethics as optional expenses. Behind polished executive decks and carefully worded public statements, the Syndicate is pursuing projects that were never meant to withstand scrutiny.
Your objective is simple: infiltrate the station and put an end to it.
Multiple playable operatives - each with unique strengths, limitations, and playstyle implications
Large hand-crafted levels - massive multi-level maps with multiple routes, hidden paths, unexpected dangers
Skill progression - earn EXP and improve the abilities you actually rely on
Tactical combat - choose an appropriate tool for the job
Immersive elements - crawlspaces, keycard-gated areas, breakable walls, secret levels
Varied enemy design - soldiers, mutants, drones, automated defenses, security cameras, experimental threats
Meaningful replayability - different character builds unlock different playstyles
Exploration - your map of the station is filled automatically as you explore
Stealth mechanics - loud solutions tend to escalate things
No hand-holding - the game respects your intelligence, like in the good old days
Cyberscape ships with the same tools used to build the game.
Integrated level and scenario editor
Fully data-driven architecture for all game content
Steam Workshop support from day one
Support for everything from small balance tweaks to total conversions
Modding is not an afterthought. It is part of the design.
Cyberscape is developed by AtomicTorch Studio, an independent team with over a decade of experience building games on Steam. Known for CryoFall and VoidExpanse, the studio focuses on deep, open-ended mechanics, technical robustness, and long-term value and replayability.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
9/10 Feels like old school game with modern features. Сlassic and cool gameplay. Its like you dream game from your 10th birthday. Great level editor. Very nostalgic. ratbombs ᓚᘏᕐᐷ forever in my heart <3<3<3<3 ᓚᘏᕐᐷᓚᘏᕐᐷᓚᘏᕐᐷᓚᘏᕐᐷ <3<3<3<3
Спасибо разработчикам за отличную атмосферу. Вайб игры очень порадовал. Рекомендую!
Plays great on the deck
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Динамично, шустро и угарно! Вспомнил игры с которых начинал свой путь у пузатого телека на даче) Игрой очень доволен
About an hour in and this game is crispy, clean, and smooth as heck! I didn't grow up on 90s style boomer-shooters but I'm glad this exists. The vibe is chill, the soundtrack is synth heavy and perfect for the deep space atmosphere. the controls are simple and fluid, and the voice acting is right on point. 10/10
Enjoying this so far. Heavily inspired by zero tolerance (or so thats the impression i am getting) just passed the warehouse and got back to hub, upgraded skills then saved, but man im enjoying it so far. even the voice over that may be annoying to some, is just like ZT, although less muffled sounding. cannot wait to see its full potential. so glad that someone finally made something to scratch that ZT itch, been wanting to play it lately but without the low FPS and tanky controls. great job by the devs so far, keep it up! if you enjoy a good old school style FPS similar to the days of SEGA, SNES, etc.. try it out, 'specially if you have played Zero Tolerance.
Amazing Game and Amazing Developers. Love Cyrofall and Love this as well. It's simple shooting game with some rpg added to it. Bug I had while playing the game from start to finish. Enemies stop attacking me and just stand still. It was fun punching bunch of enemies to death. Game will lag when too many save games are saved Improvements Found out the hard way that some characters couldn't max out skills. Maybe show what the max of a skill a character can get to. Make the button to press to open a door/wall a different color on the map instead of White. I had to spend time looking at my map just to find hidden white button blending with white wall Show max of ammo a weapon can have Is there a way to drop a weapon or bomb? Maybe make the bosses more special in a way Make it when u defeat a boss, u have to take the elevator to finish the level. I found the hard way of defeat the boss and missing all the loot that was on the ground so had to redo the boss knowing this. I think the item that give u boost should have button to turn on or off Overall, I had fun and enjoy the game. Looking forward for more updates on the game! :D
Game is definitely worth money and time. It is same like old-school platform shooters, fast-paced, straightforward gameplay, and that addictive flow where you just enjoy playing. just launch and chill. * cool sound * skill point * more loading before death Maybe it could’ve been a bit more old-school difficulty.
It's pretty good. Streamed a bit it earlier on Twitch but I laugh my ass off when I died multiple times to the evil.
Jugué este juego en la Steam Deck; no noté ningún defecto. Rinde homenaje a los juegos de los años noventa; el estilo es excelente tanto en los gráficos como en la música. El diseño de los niveles se siente un poco repetitivo, pero la variedad de mecánicas y la posibilidad de desarrollar al personaje (de hecho, ¡hay varios personajes!) te resultan muy disfrutables. ¡Un laburo excelente - muchas gracias!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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