
Boss Crushers is a multiplayer roguelike game. Play with your friends on randomly generated levels, confront enemy hordes, find valuable items and improvements, die and try again.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, French, German, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I've put a lot of hours into this game. I've done my utmost to give it a fair shake. And yet, the time I've invested is not because I've fond the game to be a -good- title, but because I try and compulsively finish games that I review. (There should be a video attached to this eventually, in fact). There's a few issues I've encountered in my recent dives into Boss crushers. First off, It's glitchy. Projectiles will go through enemies. You can clip through the floor and go infinitely falling- and if you quit, without dying, you lose all your progress. (That loss of progress seems like less of a bug, and more just an insult, but hey). There's also enemies not loading in correctly, and wandering around completely invisible, or without health bars. Mechanically, there's also a number of issues. You cannot pause the game, even in single player- nor can you quit the game in the middle and resume a run later. Ultimately, however, the most egregious fault is the way the game handles player choice. Whilst you initially start with a pair of characters at your disposal, as you unlock more characters, it increases the pool of characters that you can -randomly- pick from. It runs contrary to the idea of player agency from the outset, (And given one of the characters, the druid, is flat out inferior to the others, this is unfortunate). But it's made even more unfortunate by the starting perk system, which grants players random perks that help you progress- of which some -vastly- outweigh the utility of others...and which feel necessary because of the way the game handles enemy scaling. See, when you play the initial level, enemies damage and health is on the low side, but every stage cleared past the first, these values increase exponentially. By the time you're at the final stage, it can take upwards of a minute to kill a single enemy (Who might be spamming the room endlessly with minions and bullets- and who are capable of 2 shotting you) - if the stars didn't align to provide you with any means of increasing your attack power. Which happens more frequently than I'd like. It really seems questionable when a perk like the increase of attack power when reading a book feels like a necessary advancement to even harm -normal- enemies in later stages, and yet you can get to the end of the game without finding a single aggressive level up boost. Ultimately, in it's current state, the game feels majorly imbalanced, and more like something I'd expect from an early access title than a full release.
传奇法师+战争仪式+失落城堡(联机!)的结合 传奇法师的法术机制 能带4种法术 需要收集解锁 刷图的时候可以买法术替换 战争仪式的俯视角操作还有升级点天赋 出生随机一个天赋 每升一级3选1个天赋 失落城堡的技能树 刷图给技能点回家能点技能树还能解锁新人物 游戏潜力不错 但是现阶段问题很大 中文机翻. 翻的乱七八糟的 基本全靠猜. 联机不稳定 和朋友玩总是莫名其妙的就掉了 有的小怪打人的弹道和背景融为一体... xbox手柄操作的很难受.. 手柄的操作说明根本看不清 还有一些别的问题 总之这游戏要是能好好更新 估计会很好玩 但是目前不是很建议入手.
游戏卡在读取界面之后就再也无法进行到下一步了。慎买!
Great rogue like game in early access, could use some quality of life updates such as respec talents.
Incredibly unfinished; understandable for an early access title. However, at this point in development, the outlook does not look well. The lack of substantiality in the gameplay coupled with the heavily RNG based perks per level give for extremely boring and inconsistent runs. Enemy variation is basically non-existant.
This game needs work, tried 4 runs, 3 of which had bugs, which resulted in game needing to be restarted. Just not worth the time or money
НЕ ПОКУПАЙТЕ Вроде бы релиз, а багов как в раннем доступе: - персонаж на боссе может просто перестать стрелять, причем дальше баг остается, т.о. играть вообще смысла дальше нет! - босс может не заспауниться - если быстро убить первого моба, то дальше мобы не спаунятся и комната блокируется - если один игрок выходит, но при этом не нажимать "покинуть игру", а принять инвайт, то можно быть "в группе" и быть в разных сессиях одновременно - мобы могут спауниться невидимыми - снаряды с автоаимом противника могут спауниться невидимыми - босс голем в прыжке толкает игрока в воздухе, ЛОЛ! Из минусов: - отсутствие человеческого лобби - босс станит не в тему (страх или сеть), когда стреляет веерной атакой, таким образом шанс потерять хп 100% - имбалансный моб, который телепортируется после круговой атаки шарами и спаунит метеориты; если в группе нет перса со станом, то все трупы - воскрешение происходит очень долго, временной защиты после воскрешения нет, а это значит, что можно сразу снова подохнуть от спамящих атак Разработчики, алло, вы игру вообще тестили и играли в нее?
It's a game with big potential in my own opinion. I like Enter The Gungeon and this one looks like it but with multiplayer. At it's current state the movement for your crosshair and character feels pretty heavy compared to ETG etc. At some stages (boss and some regular fighting scenes) i had a massive lagg stutter and not just one and i play on a Ryzen 2700x with a 1060 6GB. But ofcourse this is early access and can happen. I was hoping there was bit more information about what they are fixing now so i can keep supporting the game.
插上手柄就只能用手柄,无法用键盘. 机翻 什么乱七八糟的... 也许需要几个版本之后再来玩
It's meh for now. A bit too slow and floaty for my liking
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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