
Cyberscape is a classic FPS with RPG elements, inspired by the best traditions of the 90s. It features open-ended level design, multiple playstyles, character upgrades, an inventory system, full modding support, and a built-in level editor.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 18 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Cyberscape is a single-player FPS with RPG elements set entirely aboard a massive space station. Inspired by the deliberate pacing and mechanical depth of classic 90s shooters, the game focuses on exploration, character progression, and tactical combat within a single interconnected environment.
The station is owned and controlled by a ruthless corporate Syndicate that treats people as expendable assets and ethics as optional expenses. Behind polished executive decks and carefully worded public statements, the Syndicate is pursuing projects that were never meant to withstand scrutiny.
Your objective is simple: infiltrate the station and put an end to it.
Multiple playable operatives - each with unique strengths, limitations, and playstyle implications
Large hand-crafted levels - massive multi-level maps with multiple routes, hidden paths, unexpected dangers
Skill progression - earn EXP and improve the abilities you actually rely on
Tactical combat - choose an appropriate tool for the job
Immersive elements - crawlspaces, keycard-gated areas, breakable walls, secret levels
Varied enemy design - soldiers, mutants, drones, automated defenses, security cameras, experimental threats
Meaningful replayability - different character builds unlock different playstyles
Exploration - your map of the station is filled automatically as you explore
Stealth mechanics - loud solutions tend to escalate things
No hand-holding - the game respects your intelligence, like in the good old days
Cyberscape ships with the same tools used to build the game.
Integrated level and scenario editor
Fully data-driven architecture for all game content
Steam Workshop support from day one
Support for everything from small balance tweaks to total conversions
Modding is not an afterthought. It is part of the design.
Cyberscape is developed by AtomicTorch Studio, an independent team with over a decade of experience building games on Steam. Known for CryoFall and VoidExpanse, the studio focuses on deep, open-ended mechanics, technical robustness, and long-term value and replayability.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Олдскулы, свело) прикольная игра, много оружия, дробовик и гранаты мыши топ)), прокачка скилов есть, ну и разные враги, как стреляющие так и милишники!) Вообщем прикольно есть куда развиваться! Ах да остерегайтесь бочек!
"Ugh, how many boomshoots does Steam really need?" Well, this one is one you seriously should add to your massive boomshoot collection. 90s boomshoot made in 2026, inspired by Zero Tolerance on the Sega Genesis (and the game the Continue? youtube channel said sucks). With RPG mechanics, a level editor, and a game that allows you to mod it. Hell yeah, my new favorite game. lol
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Прикольная игра в духе вольфенштайна. Есть прокачка скиллов. Есть десяток персонажей с разными навыками и оснащением. Миникарта помогает ориентироваться в классических лабиринтообразных уровнях, а тараканы дают просраться. Из минусов: темп нарастает медленно, но это вкусовщина.
Игрушка порадовала. Очень напоминает старый wolfenstein 3d, но с наличием прокачки. Не сразу понятно где тратить очки, но в процессе прохождения становится ясно. Иногда противники просто стоят на месте и не атакуют, можно запинать их руками, что позволяет экономить патроны, которых всегда мало. Надеюсь его никто не станет фиксить. Отлично позволяет скоротать время.
Обалденный шутер в ретро стиле, для тех кому нравился zero tolerance на sega и ранние игры из серии doom и quke. В игре присутствует система прокачки, что в купе с мясными монстрами и роботами делает ее похожей на system shock. Уже на ранней версии игра оставляет положительные эмоции, это компиляция лучшего из классических шутеров.
If you've been missing high-quality boomer shooters with progression elements set in a sci-fi universe, then Cyberscape is definitely worth checking out. The game draws inspiration from a blend of Zero Tolerance and DOOM, with a pinch of System Shock. A must-play.
9/10 Feels like old school game with modern features. Сlassic and cool gameplay. Its like you dream game from your 10th birthday. Great level editor. Very nostalgic. ratbombs ᓚᘏᕐᐷ forever in my heart <3<3<3<3 ᓚᘏᕐᐷᓚᘏᕐᐷᓚᘏᕐᐷᓚᘏᕐᐷ <3<3<3<3
This one's a decent little shooter, proper Wolfenstein 3D vibes. There’s something really satisfying about blasting monsters till they’re just red paste everywhere. The sprites and animations are honestly lovely - real tidy work there. Gotta say, it’s actually balanced pretty well for an early access title, doesn’t feel half-baked like you might expect. That said, the SFX and music are a bit dead at the moment - could do with a bit more punch, you know? Hopefully they sort that out down the line.
I like game on the whole. But it's feels not so polished for me. (good for early access but bad for release) And too low mouse sensitivity range ruins my gameplay. Upd: Devs told me sensitivity as intended. Ok, I meant - if you like fast but haven't gaming mouse with high DPI or don't want to mess with switching it, you just not intended to play because ... hmmm we can't change slider range to make everyone happy. Ok. I will go just play another doom or quake with "sensitivity 30" command...
I'm a few levels in and liking it so far. A few things I can already recommend: - A dedicated kick/punch button rather than changing to fists - Running is sluggish and drags when you have to make it back to the elevator - Need a better indication that enemies have been hit. Hard to know if my shots made it
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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