
This game is a VR tennis game that offers a realistic tennis experience. You can play against other players, develop your character, enter the tour to get the ranking, and more.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, French, Italian, Russian, Simplified Chinese, German, Spanish - Spain, Traditional Chinese, Korean
Reviews
QUESTのCYBER TENNISは持っているが、PCのスペックでプレイしたいので購入した。 QUESTの選手を移動させることができたのでよかったです。それなりに高性能なPC(RTX3070)を持っているためか、グラフィックが綺麗。クエスト版もグラフィックは良かったのですが、PC版は本当に良くなっていますね。 ゲーム内容はクエスト版と同じですが、グラフィックが綺麗なのでプレイする気になります。 毎月更新されるので長く遊べるし、ユーザーの要望にもすぐ応えてくれる。神ゲーです。
WOW, while Im sure someone worked hard on this it needs some work. -Annoying overly complicated interface, even to just start. -Too much text and crap on the screen (I just want to play some cyber tennis) -Whats with all the aim boxes and other nonsense -Physics seem janky and off which is critical too. I really thought I would like this game as I love the other tennis and table tennis games that I have, but thought this could mix it up a little but it just was frustrating and not fun. If they took out the distractions and improved the core mechanics of tennis with a few scifi ability options it could be a fun game imo
トータル的に楽しいと思えるゲーム要素は多くありますが、現状(v1.8)だと色々と惜しいのが正直な感想です。リアル寄りに設定出来る項目があるのかどうか分かりませんが、ラケットは振らなくてもボールに触るだけで跳ね返る感じが強すぎるのと、毎回サーブを手動でポイント指定するシステムにどうしても納得がいかず返品しました。あとCPU戦のチャットも無駄にボタンを押させてテンポ悪くしているシステムになってるだけで蛇足と感じます。First Person Tennisのようなガチリアル路線は求めてないですが、極力ボタン操作は使わず感覚的な操作が出来るように改善して行けばアーケードテニスの代表作になれるスペックは十分にあると思います。ネガレビューは苦手ですが今後のバージョンアップに期待を込めて書きました。
Steam版があることに気づき、DLして久々にプレイしました。 Oculus版よりキャラクターやコート、細かいところが違っていて戸惑いましたが、一からやるにはやりがいがありました。 以前のデータがそのまま使えたので、一応以前のデータを使い、わざと大きく素振りをして運動をしています。 一足伸ばせば届かなかったボールも打てたりもするので、運動不足解消の一歩になりそうです。(部屋を片付けないと危ないですが) テニス経験者なので、細かい変更がとても本格的に感じられていいです。 最初から始めるとパラメーターが足りない気がしますが、レベルが上がると、スタミナやトップスピードに割り振れるので、やりこむほど面白いと思います。
I recommend it, but also read through my full response to ensure this is the game for you. This game is pretty fun, actually! A lot of my gameplay was done with the swing option and thumb-stick moving as opposed to any of the other controls. Getting the timing of the swinging down was fairly satisfying, and feels like it more accurately 'game-ifies' Tennis compared to other VR Tennis titles. It's to say that the physics are a bit wonky and unrealistic--but it's good fun. It was clear that compromise had to be made in emphasizing the importance of timing and impact point of the ball on your racket as opposed to other factors--and the detection of what return you do (topspin, slice, lob, volley) is very reliable with the exception of flat and drop. I just flat out can't do a drop on command and a flat shot replaces topspin and slice at will. Combine with stats (discussed later), and you're able to add a variant amount of spin on your ball depending on how you swing your controller. Unique to this game, you're able to see the trajectory and best return point of said trajectory. Being within the path and not moving will allow you to charge up power for your return. There'll be a drop of water sound effect when you've reached 100% power. Furthermore, to add to the game-like feel of the sport, you and your opponent are given Stamina that drops depending on if you run/walk, how far you move, how much you stretch to get the ball, and other stats. You take numerical damage. You can restore your stamina ONLY during intermissions between games, which makes it difficult to keep rallies going for too long. The game has an added element of stat distribution and leveling up through your matches, which will allow you to spec into a playstyle you'd like more. (EDIT:) Stats are incredibly important, and will dictate how fast you move, how accurate you are (gives you less chance to hit out), how fast your serves are, how much damage you take from returning, how little time it takes for you to act after swinging, and your maximum stamina. Combine with how you return in this game, and you'll be able to add some pretty devious spins on your returns, which feels amazing. As a big warning, the UI is a bit of a headache to get used to/navigate around (but has been improved tremendously over time as far as I could tell). I also had trouble with attempting drop shots in the game--even returns with no movement sent the ball flying deep into the opponent's court. Furthermore, aiming shots seems to be a bit wonky at times--but it's more or less something you'll need to adjust to with time. I also lament the lack of more option of making your player character a cyber/robot character, but that's a bit of a nitpick. Furthermore, in tournaments--the level difference can make or break a match. With good reaction speed, it's possible to fight opponents who are 10+ your level, but it's still a very tough fight. Updates have been at a standstill, and I don't believe we'll see much in the way of content updates in the future. What you see is what you get, and on the graphics side, it's on the lower-end. This becomes more apparent when you get up close before a match starts. Furthermore, the text-to-speech is a bit jarring at times, but oddly charming in their own right. This becomes relevant with pre-match, in-match, and post-match dialogue choices. "Oh crap!" is "Oh clap!" and it's pretty charmingly funny. Doubles with an AI partner is great fun--even against other AI or against a friend. I kind of wish there was a mode where you can play doubles where a player is your teammate and you both fight against your AI partners. It does seem like a steep investment to buy this game for $20, but I think it'd be worth it around $15 if it ever goes on sale. EDIT: I was at 3 hours when I first wrote this, and this game has consumed my life. It is charming, even if it could be feasibly seen as low-quality--enough to where I'd suggest someone try it. There is no multiplayer scene, which is unfortunate, but the game is a blast that I like returning to here and there. Leveling up pits you up against more difficult foes, and the matches can get pretty hard to react to without some training. I would love more updates.
Its well put together , nice graphics , good ball physics , I wish they add a simulation mode for online gaming .
VRを謳うならせめてボールタッチの感覚くらいしっかりして貰いたかった ゲームと割り切って楽しむには十分ですが、テニス経験者が テニス感覚を期待すると違和感があると思います。 ・面の向きではなくタイミングが重視される打球方向 テニスの感覚ではドロップショットや角度をつけた返球ができません ・打球タイミングをずらす謎の視点移動 唐突に移動するので狙った方向への返球すらできません ・相手打球の球威が考慮されていない 強打に対して垂直に面を当ててもまるで飛ばないなど、ブロックリターンは狙ってできません ・ダブルス時の不可解な移動 自分がスマッシュを打てるボールでもパートナーに返球させるよう退く、 パートナーが返球すべき範囲なのに自分が返球するよう移動する など、不可思議な挙動をします
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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