No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
How far can you go? BollRush is a pure reflex game built for Apple Watch. One ball. Two lanes. Tap to switch. Everything else gets in your way. • DODGE obstacles that get faster and tighter every cycle • BUILD streaks of near-misses to unlock score multipliers (1.5x → 2x → 3x) • GRAB power-ups mid-run: Shield absorbs one hit, Magnet pulls coins toward you • COLLECT coins for extra points — Magnet activates automatically at streak 3+ • BEAT your best time and watch difficulty compress the corridor around you CONTROLS Tap the screen or turn the Digital Crown. One input, total control. DIFFICULTY Three modes: Easy, Normal, Hard. Each one runs in structured cycles — warm-up, tension, peak, rest — so the difficulty breathes instead of just ramping linearly. The corridor itself narrows as pressure builds. STREAK SYSTEM Chain near-misses to activate multipliers. Streak 3 = 1.5x. Streak 5 = 2x. Streak 8 = 3x. Miss a dodge and the streak resets. The Magnet activates at streak 3, pulling nearby coins automatically for 3 seconds. POWER-UPS Shield — A hexagonal pickup that appears on the track. Collect it before an obstacle hits you. One shield absorbs one collision and grants brief invulnerability. Magnet — Triggered automatically by streak. No pickup required. Gold glow on the ball signals it's active. STATISTICS Full session tracking: total games, total time played, coins collected, near-misses, best streak, total score. All stored locally, no account required. NO ads. NO in-app purchases. NO data collection. Just you, the track, and the clock. Available in English, Spanish, Japanese, Chinese, French, German, and Italian.
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How far can you go? BollRush is a pure reflex game built for Apple Watch. One ball. Two lanes. Tap to switch. Everything else gets in your way. • DODGE obstacles that get faster and tighter every cycle • BUILD streaks of near-misses to unlock score multipliers (1.5x → 2x → 3x) • GRAB power-ups mid-run: Shield absorbs one hit, Magnet pulls coins toward you • COLLECT coins for extra points — Magnet activates automatically at streak 3+ • BEAT your best time and watch difficulty compress the corridor around you CONTROLS Tap the screen or turn the Digital Crown. One input, total control. DIFFICULTY Three modes: Easy, Normal, Hard. Each one runs in structured cycles — warm-up, tension, peak, rest — so the difficulty breathes instead of just ramping linearly. The corridor itself narrows as pressure builds. STREAK SYSTEM Chain near-misses to activate multipliers. Streak 3 = 1.5x. Streak 5 = 2x. Streak 8 = 3x. Miss a dodge and the streak resets. The Magnet activates at streak 3, pulling nearby coins automatically for 3 seconds. POWER-UPS Shield — A hexagonal pickup that appears on the track. Collect it before an obstacle hits you. One shield absorbs one collision and grants brief invulnerability. Magnet — Triggered automatically by streak. No pickup required. Gold glow on the ball signals it's active. STATISTICS Full session tracking: total games, total time played, coins collected, near-misses, best streak, total score. All stored locally, no account required. NO ads. NO in-app purchases. NO data collection. Just you, the track, and the clock. Available in English, Spanish, Japanese, Chinese, French, German, and Italian.
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