
Cyber Manhunt is a story-oriented puzzle game focusing on big data, hacking, citizen privacy, and social workers. It focuses on social issues such as cyber violence and privacy breaches.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English*, Traditional Chinese**languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 64 reviews with recorded playtime.
Reviews
Themes across 64 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
平开高走!
Very good
挺好玩的就是流程有点程序化
Great game! Really interesting story and characters. I like how things start to connect the further you go through the cases. English translation can be a little awkward at times, but it doesn't affect the overall experience. I didn't want to stop playing until I solved the cases. I started with Cyber Manhunt 2, then liked it so much I came to try this. I recommend starting with this one first. I've just finished the first DLC, Home Sweet Home, and it was great. I have the second one as well and am looking forward to playing that as well. I definitely recommend if you like detective, mystery, or hacking type games.
沉浸式做了一把黑客,黑客的氛围营造的很好,但是既然是黑客挨个复制姓名、电话这些信息是不是弱爆了啊~剧情现在玩下来也觉得还不错,具有社会性的话题度,缺点是完成每个案件目标后,发现信息收集并不是全部真的让人很抓狂,完全不知道从哪再来一遍。
挺好玩的,可惜核心玩法支撑不了一个包括序章共六章的流程,本质应该算是一个3.5分的人上人游戏吧
这个游戏的设计有个很让人难受的一点:线索藏在一大段话里,看到了不算,必须要点击调查才可以。但是游戏不告诉你哪个字是可以点击的线索,必须要鼠标移上去才能看到,而且同一个意思的线索可能出现在很多地方,必须要恰好找到制作组设计的那一处。导致玩起来很难受,经常漏线索,漏了线索就不能推进游戏,实在是太蠢了 明明是中国制作组做的游戏,steam游戏设置里选了中文,打开却默认英文。人名都是英文,但行文方式又全是中式表达。 推理环节有很多无意义的操作,要你选的不是故事核心冲突而是一些无关紧要的细节。 从游戏中的种种细节都可以看出来该游戏没有经过仔细打磨。整体上不推荐
超级好玩的推理解谜类游戏,算是我玩的第一款,导致我后面玩别的游戏都会联想到这款游戏的机制,从鲁特里一家死了上才能找回一点玩这个游戏的感觉,特别好玩
这游戏又好又坏。。 让你模拟黑客去扒人,本身挺有意思的,但它做得有点无聊了。模拟黑客的过程过于简单无趣,在不同的系统搜索关键词(简单来说就是点点点)。只有固定的内容能加入线索,而且鼠标放到关键词上方就会标红,导致游戏难度较低,非答案的关键词无法选中,自由度过低。有时候已知的信息已经能推导出结论了,但你只要不找齐它要求的关键词就无法进行下一步。 还有界面做的有点烂,比如游戏中的浏览器签页无法移动,每添加一个关键词就要等三四秒真的很烦人。。之类的。 案件本身也比较一般,感觉可以写得更深更细思极恐一点,有些能发掘的点都没深入。其实本来想选不推荐的,但是模拟盒人让我很难拒绝。。 玩到最后一案有点难蚌,感觉有点又臭又长了,一直在重复点点点,然后中间偶尔加点限时弱智小游戏= = 这个剧情总给我一种很小学生的感觉= =van也是很睿智的形象。虽然AI近几年确实比较火,但是van是ai这剧情还是有点太俗套了
每次出现反转都感叹制作组写得精妙,太好玩了!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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