
Cultivation Story: Infinite Sword Realm is an action-packed roguelike deckbuilder rooted in Cultivation and Chinese mythology, where every action costs you lifespan. Enter the realm of Swords, balance power and mortality as you climb the path to immortality.
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About

Navigate a challenging pixel-art overworld, then clash in hand-drawn, visually striking battles that bring your cultivation techniques to life. No bland animations—just raw, aesthetic power.
Every step ages you. Will you burn bright and fast, or live long enough to ascend?
I am actively updating and listening to feedback. Join our Discord and help shape the future of the game.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
游戏只是个小半成品,现在还不建议购买,价格在现在这个程度上感觉有点贵了,
Pretty fun game. Some things are not explained and you have to figure it out, but this is a hallmark from the developers previous game too. It's a game you need to think for yourself.
Need More Chinese Slay the Spire Yesterday¡!!!!!!!!!!
[h1]修仙卡牌两不误[/h1] 一款修仙题材的卡牌游戏,虽然这种类型的也不是没有,但是把筑基机制糅合进去的我还是第一次见。在当前EA阶段体量还不是很大,但男女主2位可选角色+3张地图也足以将核心机制给展露出来了,玩个几个小时还是不成问题的。相较于类型游戏,本作虽然还是打牌,但是加入了例如功法、寿元、修为等诸多的修仙元素。此外爬塔的过程也非线性,而是开放式的,形式上也还挺耳目一新的。 [h1]打牌是为了成仙[/h1] 在卡牌游戏卷到飞起的当下,其实在这个赛道能做出一些微创新就已属不易。本作在气质上还是非常有修仙那味的。玩家在闯关过程中置身于一个遍布怪物和功能点的大地图中,理论上想先去哪就去哪,现实是挑战的怪物难度还是要基于实力。 战斗方面比较常规,就是卡牌战斗那一套,出牌需要卡费。男主的剑气决十分帅气,女主则主打一个叠加血印造成额外伤害。游戏中强大的被动能力来自于功法,每个功法有3个等级,除了角色的专属功法外,还有一些火、土等元素功法或者关于卡费、气运等的增益功法。战斗过程中获得修为进而筑基的意义也主要在于可以获得新的功法或者对其进行升级(有倍率加成,还可以恢复生命)。个人不建议功法过于杂糅,优先获得单个功法的第三等级来的更有意义。 由于嵌入了修仙元素,游戏中的一些功能设施的触发机制也很有意思。例如在常规卡牌游戏中的休息点被灵泉所取代,不过无论是提升修为还是直接疗伤都会损失灵气密度,灵气无了就变成枯泉了,当然也是可以缓慢恢复的。总之在爬塔过程中还是有一定的自由度的。 [h1]后记[/h1] 如果喜欢修仙主题+卡牌玩法,那本作还是非常值得一试的。而且随着正式版的推进,无论在机制还是内容上应该都会有所增加。另外希望增加云存档和成就系统。 [quote]关注「 [url=https://store.steampowered.com/curator/42276832//]鸿源鉴游组」 [/url] [/quote] [u][b] 会当逢佳游,始可见鸿源。 [/b][/u]
玩过前作,希望本作越来越好,前作流畅爽快一直意犹未尽,本作还有难度可以选,建议后期加升级系统,还有可以把故事完善一下,音乐方面可以增加点紧张感
好玩爱玩,期待更新期待上手游
出牌可以鼠标右键出牌更好,右键出牌为随机目标
前2把暴毙,第3把通关了,但第4把开局3分钟我就玩不下去。 整体游戏节奏非常像前作修仙世界轮回,bd一旦成型直接平推一切,但作为卡牌游戏,在平推的过程中有太多无聊的动画阻挠,爽度差点意思。 而且当前版本显然内容量是不足的,通关那把我渡劫元婴的那一刻游戏就已经结束了,后面打所有大怪小怪仙人都是一刀秒,小怪爆的卡片连看一眼的价值都没,全是重复的,肉眼可见的没有提升。 我还是很怀念修仙世界轮回那个时候,每一把都有新东西,一路追更到停止更新都还有意思的感觉。给个好评鼓励一下吧,作者速速更新,速速堆料!
veryveryveryveryvery good
为什么小半年没更新了,是憋了个大的吗,还是说......,很有潜力啊,虽然目前内容较少,尽快更新吧(哭泣
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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