
Cultivation Story: Infinite Sword Realm is an action-packed roguelike deckbuilder rooted in Cultivation and Chinese mythology, where every action costs you lifespan. Enter the realm of Swords, balance power and mortality as you climb the path to immortality.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 6 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 25 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Navigate a challenging pixel-art overworld, then clash in hand-drawn, visually striking battles that bring your cultivation techniques to life. No bland animations—just raw, aesthetic power.
Every step ages you. Will you burn bright and fast, or live long enough to ascend?
I am actively updating and listening to feedback. Join our Discord and help shape the future of the game.
Genres
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
现在还是略显简陋,底子是好的,希望后续能快点更新吧
游戏不错,就是内容还不太够
如果觉得杀戮尖塔很难打,不妨试试这个游戏,一定要稳扎稳打地打,否则很容易死亡,玩起来,比杀戮尖塔还要爽!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
把情绪-哀附着到灵息术上,然后就可以倒转了。最后包里塞了两百多张灵息术,灵气用不完,灵息术也用不完。符箓啥的多屯点,把debuff挂上,再加上钧引剑输出,理论上能把天劫干碎,但我实在懒得点了。 升元婴前去买点药,不然容易翻车。 总的来说没啥难度,后期有些无聊,基本都成型了,走来走去打那些小怪纯浪费时间。而且赚那么多灵石也没地方花,最后打通了手里还有两千多灵石。不如痛快点直接拿去强化手里的牌然后打boss
滿毒的,但是過關一次之後就有點懶得接著玩,目前200塊買五小時還算划算,很推薦其他道友遊玩
[h1]修仙卡牌两不误[/h1] 一款修仙题材的卡牌游戏,虽然这种类型的也不是没有,但是把筑基机制糅合进去的我还是第一次见。在当前EA阶段体量还不是很大,但男女主2位可选角色+3张地图也足以将核心机制给展露出来了,玩个几个小时还是不成问题的。相较于类型游戏,本作虽然还是打牌,但是加入了例如功法、寿元、修为等诸多的修仙元素。此外爬塔的过程也非线性,而是开放式的,形式上也还挺耳目一新的。 [h1]打牌是为了成仙[/h1] 在卡牌游戏卷到飞起的当下,其实在这个赛道能做出一些微创新就已属不易。本作在气质上还是非常有修仙那味的。玩家在闯关过程中置身于一个遍布怪物和功能点的大地图中,理论上想先去哪就去哪,现实是挑战的怪物难度还是要基于实力。 战斗方面比较常规,就是卡牌战斗那一套,出牌需要卡费。男主的剑气决十分帅气,女主则主打一个叠加血印造成额外伤害。游戏中强大的被动能力来自于功法,每个功法有3个等级,除了角色的专属功法外,还有一些火、土等元素功法或者关于卡费、气运等的增益功法。战斗过程中获得修为进而筑基的意义也主要在于可以获得新的功法或者对其进行升级(有倍率加成,还可以恢复生命)。个人不建议功法过于杂糅,优先获得单个功法的第三等级来的更有意义。 由于嵌入了修仙元素,游戏中的一些功能设施的触发机制也很有意思。例如在常规卡牌游戏中的休息点被灵泉所取代,不过无论是提升修为还是直接疗伤都会损失灵气密度,灵气无了就变成枯泉了,当然也是可以缓慢恢复的。总之在爬塔过程中还是有一定的自由度的。 [h1]后记[/h1] 如果喜欢修仙主题+卡牌玩法,那本作还是非常值得一试的。而且随着正式版的推进,无论在机制还是内容上应该都会有所增加。另外希望增加云存档和成就系统。 [quote]关注「 [url=https://store.steampowered.com/curator/42276832//]鸿源鉴游组」 [/url] [/quote] [u][b] 会当逢佳游,始可见鸿源。 [/b][/u]
挺不错的肉鸽卡牌,未来可期
流程相比上一款游戏有点短,希望地图更大一点,希望功法和卡牌有更多的联动,比如功法带特殊卡牌,或者机制,希望游戏越做越好
玩过前作,希望本作越来越好,前作流畅爽快一直意犹未尽,本作还有难度可以选,建议后期加升级系统,还有可以把故事完善一下,音乐方面可以增加点紧张感
处处受限,你游戏的爽点在哪??? 流派成型困难,试错几率低。纯折磨,玩到化神连一个基本功法都升不满、、、打坐的意义是啥,收益低,寿命短,怎么赌?
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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