
A casual cultivation-themed incremental idle RPG. Start as a Qi Refining cultivator, auto-train, idle, break through realms, explore maps and dungeons, defeat monsters, collect gear, skills, materials, pills, spirit stones and pets, farm, fish, chop wood, mine, cook, forge, and plan long-term growth
Modeled estimate, not a reported figure. How we estimate →
About
This is not a pure idle or fully automated game. “Idle” mainly refers to continuous growth and offline progression, but the game still involves many active decisions and interactions, including resource allocation, equipment progression, skill training, dungeon advancement, life-skill systems, and stage-by-stage goal planning.
If you are looking for a pure idle game that requires almost no interaction and mainly lets you wait for rewards over time, this game may not be for you.
This game focuses on numerical progression, system growth, and long-term accumulation. It has limited story content, and its main appeal comes from character progression, resource loops, and unlocking new systems.


Cultivation Idle is a casual incremental idle progression game with a cultivation theme. You begin as a low-level Qi Refining cultivator and gradually build your strength through automatic training, idle growth, realm breakthroughs, map exploration, and dungeon challenges as you set out on a long path of cultivation.
The game focuses on long-term progression and resource planning. You can defeat monsters for loot, collect equipment, skills, materials, pills, spirit stones, and pets, or develop your spirit fields and life skills such as fishing, woodcutting, mining, farming, alchemy, cooking, and forging. Each system continuously produces resources and helps create a steady progression loop across cultivation, combat, collection, and management.
Even when you are away from the game, your character can continue making progress through offline gains. It is suited for players who enjoy cultivation themes, idle gameplay, incremental growth, resource management, collection, progression, and long-term goals.


Hundred Cultivation Arts: Gather resources through logging, fishing, and mining; arm yourself by mastering alchemy, cooking, and forging. Experience exclusive immortal cave building, spirit beast taming, and dungeon exploration, all supported by diverse idle mechanics and in-depth stat progression.
Every module is intricately connected: brew supreme elixirs using your homegrown spirit herbs, and forge peerless flying swords with mystic iron unearthed from the mines, fully complemented by a diverse skill training system

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Engagement
Reviews
Themes across 89 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
半成品
582小时评价: 种田修仙流,有点像梅尔沃,但是战斗比重不多,可以采集炼丹烹饪,丹药和食物可以加属性上限,只要消化够快就能无限吃; 比较耗时间,从练气时战战兢兢的寻宝,到登峰造极之后的悠然自得,确实给我一种修仙的感觉; 更新很频繁,不满意还可以自由在群里鞭笞作者来催更,据说还有非常多的内容还在构思没有实装,这里期待一下。 ———————————————————————— 所以,什么时候才能遗忘破产掌???
当前版本不推荐!!!!不推荐!!!!不推荐!!!! 太过劣质了,基本的内容都没做好 1、没有队列,且修炼任务到上限后不会自动暂停时间流动,得一直看着 2、没有办法选择采集材料的份数,还是那个问题,没队列导致的 3、ui一坨,图标一会儿大一会儿小,别扭 4、初始背包格子小的可怜,在有那么多道具的情况下,第一次拓展居然要3600灵石,大哥,我还来不及赚到这点钱的零头我包就已经满了............................ 总的来说就是一坨,但是五块钱的价格让我下不去手打差评
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 89 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
加速 mod 直接起飞,不再慢悠悠修炼。
点个赞吧,国产修仙类挂机感觉还是相当不错的,作者更新真勤快,这价格更是亲民
你妈的,为什么是锁格子,而不是所特定物品?其次,事件和奇遇都是垃圾,修仙你他妈没有像韩立那样的奇遇?然后,小绿瓶呢?更多功法秘籍呢?和NPC探索秘境呢?
可以玩,杀时间不错
还可以,数值规划有一些问题,内容也比较空。建议加一些坊市,修仙大比之类的内容,不过才7块钱也没啥可过多批评的,作者更新挺勤快,给赞
体力移除后,可以美美的无限挂机了,好评!只卖五块钱真的是超值
很多恶心人的机制设定,喜欢当m赤石的可以试试
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — | |
| $8.3K | 68 | 51% | $5.99 | |
| $4.1K | 24 | 67% | $4.99 |
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| $6.7K | 54 | 83% | $3.99 | |
| $6.7K | 79 | 95% | $3.99 | |
| $6.7K | 299 | 99% | $0.99 | |
| $6.7K | 62 | 65% | $6.99 |