
A casual cultivation-themed incremental idle RPG. Start as a Qi Refining cultivator, auto-train, idle, break through realms, explore maps and dungeons, defeat monsters, collect gear, skills, materials, pills, spirit stones and pets, farm, fish, chop wood, mine, cook, forge, and plan long-term growth
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About
This is not a pure idle or fully automated game. “Idle” mainly refers to continuous growth and offline progression, but the game still involves many active decisions and interactions, including resource allocation, equipment progression, skill training, dungeon advancement, life-skill systems, and stage-by-stage goal planning.
If you are looking for a pure idle game that requires almost no interaction and mainly lets you wait for rewards over time, this game may not be for you.
This game focuses on numerical progression, system growth, and long-term accumulation. It has limited story content, and its main appeal comes from character progression, resource loops, and unlocking new systems.


Cultivation Idle is a casual incremental idle progression game with a cultivation theme. You begin as a low-level Qi Refining cultivator and gradually build your strength through automatic training, idle growth, realm breakthroughs, map exploration, and dungeon challenges as you set out on a long path of cultivation.
The game focuses on long-term progression and resource planning. You can defeat monsters for loot, collect equipment, skills, materials, pills, spirit stones, and pets, or develop your spirit fields and life skills such as fishing, woodcutting, mining, farming, alchemy, cooking, and forging. Each system continuously produces resources and helps create a steady progression loop across cultivation, combat, collection, and management.
Even when you are away from the game, your character can continue making progress through offline gains. It is suited for players who enjoy cultivation themes, idle gameplay, incremental growth, resource management, collection, progression, and long-term goals.


Hundred Cultivation Arts: Gather resources through logging, fishing, and mining; arm yourself by mastering alchemy, cooking, and forging. Experience exclusive immortal cave building, spirit beast taming, and dungeon exploration, all supported by diverse idle mechanics and in-depth stat progression.
Every module is intricately connected: brew supreme elixirs using your homegrown spirit herbs, and forge peerless flying swords with mystic iron unearthed from the mines, fully complemented by a diverse skill training system

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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Engagement
Reviews
Themes across 89 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
很多恶心人的机制设定,喜欢当m赤石的可以试试
修仙界,每个人都有着不一样的修行机缘,开启属于你自己的修仙人生。
丹毒破坏了叠叠乐的体验,既然做的是非常硬核的增量,最好不要强制设定这种无法让人堆量的条件,是这么的扎眼。 其余的不错,是个可以挂机的游戏
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Hours played at review time, across 89 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[b] 看了凡人修仙传以后就对修仙游戏有点感兴趣,加上是挂机游戏,就更想一试了,而且这个价格,童叟无欺好吧。 [/b][strike] 我说玩的我上班都在点点点你信不信 [/strike] [h3] 新手指引:5分 [/h3] 引导还是很简洁清晰的,能快速了解每个部分的作用是什么,而且也没有那种强制看完的设定,不想看也可以跳过自己探索。 [h3] UI界面:4分 [/h3](分数不涉及美术表现) 可以自由调整界面大小以及界面颜色,非常好!改成深色后很适合我上班摸鱼。字体大小也可以设置,这点也不错。就是目前不知道是不是还没做完,有的图标是对不上的,比如弓图标是个剑之类的,或者是个? [h3] 游戏内容体验:4分 [/h3] 游戏本身感觉是很好玩的,看见一点点的成长感觉很有成就感,而且各种系统也很丰富,我选的是法修,法术一个个的用起来都挺好用的,有个小问题就是应该给个提示,法术必须装备法杖才能使用。[spoiler] 我前面学了一堆发现战斗一直不放法术 [/spoiler]副本杀怪,素材采集,丹药炼制,符箓制作,装备打造,炼丹、钓鱼...修仙要做的事情真多啊!就是感觉现在挂机的成分比较少了,基本要一直盯着肝。。变成一个肝游了,希望后面再优化一下。 [h3] 游戏目前存在的问题 [/h3] [olist] [*]素材获取指引,这个感觉做的太差了,素材获取方式完全不知道在哪里,只能自己瞎摸索,当你获得了这个素材以后,鼠标放上去才会告诉你在哪,我都得到了还用说位置吗。。最起码素材鼠标放上去,写个大概的获取位置吧。 [*]完成度,感觉很多部分还是没做完的,有的素材我目前看根本找不到素材来源,就只能一直卡住,可能是还没做完吧,希望赶紧更新出来。 [/olist] 总之先写这么多,后面有什么想到的再更新,虽然也有不少问题,但是至少游戏本身是好玩的,而且好像作者是之前制作饥荒mod的作者,我觉得更新方面应该还是很快的,跑路肯定应该不会的! 作者更新频率还是挺高的,感觉很多问题会慢慢变好的
挺好玩的,有点意思,就是有点肝,因为单自己修炼提升境界很慢,得做任务,做任务又得手动操作
作者更新还是积极,听劝
还不错 更新的再快一些
很打發時間
看着很详细,但真不好玩。
游戏还不错,满足了修仙的一些设定,不过因为游戏还在更新,还可以在加些新的元素在里面,作者的更新倒是挺及时
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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