
Why would a cultivator have to repay debts?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 3 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好不容易通关惊炼的械龙。 轮回90次是真没勇气去挂了。 完全享受不到挂机的乐趣。 唯独也就是30次的满命数梦仙拿到了。 后面都不知道到底是什么神仙。 仁者见仁。 游戏后期需要搭配技能和属性相克才能通。 还是要稍微花点时间去研究的。 但是作为一个挂机游戏。 没有设置离线收益。 一次次轮回也没有显著的提高。哪怕轮回一次加速一次也好。 挂了200来个小时。给个好评吧。希望作者后续内容可以优化一下轮回系统。
I am currently enjoying this game. I must say though, I had a bit of a time getting into it early on. There is a grind to it, definitely, but once you can nail some of the quests and open up more recipes and areas to explore it gets more interesting. Note: I haven't truly played the original Weapon's Workshop, other than the intro as I started this game first, but they seem nearly identical, although theme for this is Ancient Chinese Cultivation while the other is more Vampire based. Bargain priced and worth it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Traditional Chinese
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
不休闲的模拟经营游戏,大概,套了层修仙的皮,身为玩家自己是不参与体系的,劝退修仙,重复刷取枯燥,还有难度也不合理,遇到boss只有被秒的份,掉落看脸,经营无聊,完成任务等待玩家的是下一个任务,给的奖励纯下一个任务制作书,但是必定卡材料,没什么正反馈,商店还不能买材料只能重复刷,解手的技能树非常靠后很难受,原地踏步是常事,为什么不能商店买材料?为什么不能?和世界观的交互也非常一般,总结,枯燥乏味,内容单一(顽梗也改变不了的事实,怪物换色换属性) 大概率是不能退了,吃灰无所谓了
这个世界上居然有如此无聊的游戏
15小时通关剧情,就剩刷了
[/h1]推荐指数:7.9[/h1] 整体玩法基本跟武器店物语一模一样,可以说只是套了个皮,说是挂机游戏,但是前期和中期玩起来其实还是需要中高强度的拿鼠标点点点。剧情还是比较有梗的,玩的时候经常会心一笑。适合无聊到极致或者摸鱼的时候玩。
不推荐
我以为会有自动,是那种很放松的挂机小游戏 结果发现这游戏甚至连排序都没有,更别提自动装备之类的功能,都得靠一个一个点,一个一个甄别。 好累 —— 我撤回以上发言,但是没有删除,因为我觉得如果达成这些若干自动目标成本太高,基本上已经脱离了传统挂机小游戏的范畴
cool
还是给个赞吧,没什么可玩的,画面受不了
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.5K | 258 | 94% | $2.99 | |
| $14.6K | 228 | 49% | $1.99 | |
| $14.6K | 80 | 81% | $7.99 | |
| $14.5K | 121 | 74% | $9.99 | |
| $14.6K | 69 | 78% | $11.99 | |
| $14.6K | 92 | 82% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $134.5K | 238 | 65% | $19.99 | |
| $28K | 120 | 82% | $8.99 | |
| $2.9K | 37 | 54% | $2.99 | |
| $653 | 2 | 100% | $7.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |