
A cosmic horror idle game where you build the Yellow King’s cult, spread his living mold, and click yourself hollow. Memory by memory. Scream by silent scream, as the sky blooms with eyes watching your beautiful undoing.
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About

Build your cult. Spread the mold. Watch the sky bloom with yellow eyes, click to decay beautifully.

Reality is a thin scab over the void.
It festers.
A yellow stain blooms at the edge of your vision.
Alive. Hungry.
It whispers your name in the language of rot.
You obey.

Cult of the Yellow King is a cosmic horror idle game where you command a cult to summon the Yellow King.
With every click, you surrender another fragment of yourself: memory, tongue, flesh. Each prayer gnaws at your humanity.
Each sacrifice bleeds you hollow.
This is not a path to power, it is a descent into beautiful oblivion.

Generators whisper secrets that scar.
Upgrades demand teeth, skin, sanity.
Unlock fragmented tales of dread as you progress.
Each milestone a fresh horror.
Your skin crawls. Walls grow eyes.
The sky bleeds yellow.
Ascend by shattering your progress.
Choose an elder curse. Begin again, deeper in devotion.

Black metal dirges by Merhum.
Hymns for the end of reason.
The mold has rooted in your throat.
The stars blink shut.
He approaches…
Click, and let the beautiful decay consume you.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
it plays terribly, the pacing and upgrades are awful its not really worth money.
This is a qualified recommendation: this game is not finished, and at the time at which I write this review progressing to the fourth prestige reset is not possible. There are also some minor bugs I've discovered, such as the way the relics don't always update or load properly between prestige resets or turning off and then turning the game back on. Usually saving, quitting, and reloading has fixed these issues, though once it took me three such quick reloads before it "took." Still, I haven't actually lost any progress. just had minor inconvenience, so I see these issues as part of the growing pains of development rather than game-breakers. Having provided those caveats, this is a delightfully creepy game, with fungal-based cosmic horror as its central theme. Pretty easy to learn and figure out what to do next, made even easier by the mouse-over tooltips, as well as by the fact that if you do *anything* enough times in the game, you'll eventually make progress and new options will open up. All in all, I call this really nifty game design, right on-par with Mega Man X for intuitive player learning right alongside an effective and useful tutorial system that doesn't intrude unless you want it. The art and writing are both top-notch for what they're intended to do, which is to say, slowly creep you, the player, out with the dread of cosmic-level existentialism and the terror of realizing just how much of a monster you really are. I actually had to think for a while after reading part of the descriptions of my most recent acts as a cult leader before the full implications of what my in-game character did sank in. Besides all that, the writing isn't really long - it's to-the-point, and what a point it makes without requiring me to strain my brain while I'm a little sleep-deprived. Instead, the strain comes later, as I'm lying in bed, and the full realization dawns on me with awful clarity. As for the art, to elaborate, again, it's really creepy, which is what it's supposed to be, and also quite interesting from a purely aesthetic standpoint. More than that, though, it's like the writing: as functional as it is effective in conveying the cosmic horror of the game. As the bits of in-game art pop up, each of them acts as a visual representation of progress in the game, letting you as the player know how far you've gone, and how far you have yet to go, because all the little widgets are sized just right to the available space: if the screen is completely filled, you've done everything you can do, and don't have to go scrolling through the menus to make sure. All-in-all, I'm looking forward to seeing how this game evolves (...poor word choice, sorry) as it progresses through the stages of its complete development. It's not a finished product right now, so if that's not your thing, this isn't for you. Same with if you're not into cosmic horror, player character-as-monster, body horror, or creeping existential dread. If, on the other hand, none of those trigger-tags turn you away, this is probably a game for you. Oh yeah, and it's an idle game with effective variable player interaction, so you can choose how much you want to be clicking or just letting it run (though it does have to be running - at present it doesn't have any offline functionality, but since the game is fairly short that's not really a hindrance at present). That all needs to be said.
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Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
An absolutely incredible game - simple to play, with a great story to tie to that of the dear King. I could not be happier in having decided to purchase this game when i did, and i am excited to see it come out of early access
Zevkli
Прикольная игра:3
潜力很大的游戏,但目前的内容太少,需要更多更新。先给个好评观望一下
This isn't a game: this is a "boot it up and leave it running in the background" app. I kinda hope it's mining crypto: at least then it serves some benefit to someone.
Neat idling game with some cool concepts, however very short. Why a negative review? Placeholder upgrades. Some of those yellow revelation upgrades would have been nice. Shame they're tied to prestige 4, which crashed to desktop. I'm also not making a separate save just to prestige another 5 times for the achievement. If it weren't for the cool aesthetic and sick tunes I would have refunded it. Instead you get to keep my 3$ for a negative review.
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Players by region
Where this game's players are, estimated from review languages.
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