
A super cute and tasty roguelite-flavored dungeon crawler! Explore a lush world and defeat monsters with your trusty spatula and some boba tea, then gather delicious ingredients and bring them home to cook and serve at your restaurant!
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About

Upon receiving a startling letter from her parents, the independent adventurer Pom swiftly returns home to Paell, only to find her parents gone and their beloved restaurant abandoned. Now left with mounting debts and a village in dire need of some fine cooking, Pom will have to delve into the deepest dungeons for the scarcest spices, rarest meats, and the most valuable vegetables she can find to keep her parents’ dream alive.
Dive into dungeons and cook up a storm as Pom, an adventurer-turned-restaurateur! Cuisineer‘s food-focused action challenges you to build your dinner the hard way: by dungeon-diving for materials and ingredients. Wield your cooking utensils against giant chickens, artillery shrimps, fire-breathing peppers, and other pesky perils, sipping boba tea along the way. Work with local artisans to customize your kitchen, and tailor your dining hall to the needs of loyal patrons eager to experience the rare recipes you’ve cooked up.
With the latest update, Cuisineer plates its enticing gameplay with fresh ingredients like new weapons, year-round festivals, a wardrobe feature, and more tasty inclusions that are sure to spice things up.
Explore procedurally generated biomes such as the Green Ruins, Frozen Fjord, and Konpeito Swamps that change their size, shape, and resources every time you visit.
Cook over 100 different recipes from around the world, from crunchy Popiah rolls to rich Kaya jam, from double-fried crispy chicken with zesty lemon, to sweet treats piled high with berries. Get the right dishes to the right customers, and customize your kitchen and dining hall with the help of local artisans.
Knock out monsters and rivals with Salty, Sour, Sweet, Bitter, Umami, Frosty and Toasty powers that unleash flame, poison, chain lightning, and other fantastic effects. You can also fight with unique utensils and gourmet gear, like Spatula, Smackerel, Swordfish, and the newly added Konpeito Fist weapons!
From Naicha the Bubble Tea seller to Alder the big friendly carpenter, Paell is full of sweet and spicy townsfolk to befriend. While you’re dungeon diving, be on the lookout for items the townsfolk need. You’ll be rewarded with gold, new items, and even more recipes to take your cooking and adventuring to new heights.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's a neat little game for what it does, there's a lot of love and care. It has a misophonia toggle, as well as a difficulty setting that doesn't affect achievements. I appreciate the accessibility this game has. The gameplay is great, with seasonal cravings and events that pull you into different areas, all on top of a solid isometric dungeon crawler/restaurant sim.
Restaurant part is okay, fighting for resources part is boring...nothing makes me want to keep playing.
Cuisineer is a cute roguelite with storytelling elements akin to Stardew Valley and food-themed monsters to tackle in four different dungeon locations. The game allows for players to modify their difficulty and some aspects of play experience - such as pausing time when your inventory is open while in town - offers a fairly diverse cast of characters (including the beloved carpenter - a lumbering lumberjack of a wolf named Alder who has heterochromia and literally has to squat to talk to our MC), decor items that influence customer behavior, festive holidays and food-focused occasions, weapon upgrades, and more. The dungeons are similar enough that it's easy to determine what items will do what across the board, but offer enough variety that they don't become dull, and you need to continually hop between them to stay fully stocked regardless of anything else. One element I particularly enjoy in Cuisineer is the fact that the poison area isn't hideous - I could easily look at the beautiful elements of that dungeon for hours and not be bored. There's enough variety in maps to keep things somewhat interesting, but few enough changes that once you know what you're doing, it becomes a breeze to pass through dungeons and grab what you need. My only complaints boil down to me being the kind of person who likes to hoard resources, and who would prefer to see a cosmetic upgrade in-game match the kind of bonus you get (in lieu of getting a longer queue at a single station, allowing for twice as many items to be cooked at once, or reducing the amount of time an item takes to cook off) or have a Bag of Holding that can literally hold enough to fill at least one of my fully-upgraded fridges on a good day. But that's silly little stuff, and has nothing to do with the quality of the game whatsoever. The cute art style, the fun achievement titles (leave my collecting rugs alone - I just want more tips), character interactions, and gameplay make this a game worth sinking a bit of time into. Especially if you're just looking to have some quiet, relaxing fun with a hint of challenge (it can get more challenging if you don't want to be a casual like me, but I'm enjoying just using this to destress a bit). I did get this game while it was on sale, but have since bought my roommate her own copy, and my partner has added it to their wishlist, too, so we'll likely end up with at least three copies in our Steam Family sometime soon.
this game is very addicting but there’s 1 thing i don’t really like about it is that I can not move the refrigerator or my closet. The refrigerator is in the middle of the room and it can’t be moved even when i expanded my kitchen, it is in the middle. the closet in my room can’t be moved either… so it literally looks weird. overall i really like this game. i just don’t like how the furniture is glued to the floor.
unpolished, a lot of QoL missing. get it on sale and only for those who don't know any better. immensely disappointed because i really really wanted to like this game. hope they won't screw up their next game.
Where is my nasi lemak?
I would recommend this game, ONLY if its on sale. Its a fun little game, 8/10 overall. Between diving into dungeon to hunt monsters for ingridents, to dashing around in the kitchen serving customers, it has a decent amount of things to do. In dungeons there are sometime arena, where if you win, you get more treasure, and upgrades to healing/boost items (boba tea) requires money and some dishes. Overall, its a nice game. In game there isn't much options to customize your game play, just enemy damage and pause when in inventory in town.. that's it. A day is pretty short in the game. You can explore the dungeon but only before it reaches dinner time (18:00). Luckily time does not pass in the dungeon, but when you return, it will be 22:00 and all shops closed at 21:00, and pass out time (no penalty) is 24:00 (midnight). The devs has not updates this game in a while, the last update was over half a year ago, so this is likely the end of the life cycle. There are still some issues like some interaction with mouse and keyboard just don't work (I have have a controller, works with that, but not biggest fan since it does hurt my hand after a while), so it can be annoying. For combat, it has its good and bad. There is not a skill tree or any sort of leveling system, so the best you can do is upgrade your bobas (healing/boost items, max 4), and upgrade your equipment. Your character will feel okay at the start and you can brute force through the first dungeon but as the gamr progress, your character will feel like more and more like paper, so you have to poke enemies and take out the range ones, but there are a swarm of them, so basically it becomes kind of a hassle. Equipment upgrades comes in the normal star/level and stats buff (like poison, freeze, burn, etc.), which is RNG based. Lots of variety of enemies, some attack from range, some are artillery units, others charge up attack and deals different status effect. There are smaller enemies in the game, when combine with all the fancy effects from fire, eletricity, explosion, etc., makes them hard to see. Can't dash past them so its not uncommon to get body block and take a lot of damage. There are currently 4 areas to explore (unlock overtime by completing main quests). So overall, 7/10 for combat, if our character is stronger to match the growing swarm of enemies, this would be 9 or 10. For the cooking parts, unless for nobles, you can just select the dish (it will automiatcally be on the right options), and then it will cook by itself and the customer will go grab it. Very rarely some customer will attempt to dine and dash, you can just catch and interact with them. For some reason they get mad but nothing happens other than they pay up. Cooking dishes to eat can help in combat, mostly some health boost, as the later you go into the dungeon, you get a HP penalty (up to 30% less max hp). This will be your only way to make money in the game, by the mid game, you can make around 5,000-6,000 per day (full day, sometimes more, sometimes less). There are various upgrades (aside from weapon and armor) in this game. Upgrades to fridges allow more storage space. Upgrade to cooking stations give more cooking cue capacity and access to higher level dishes. Upgrade to resturants give more space, more capacity to put down fridge and cooking stations. Upgrades to boba boost their effects such as more hp restored. Decent system but it can get expensive real quick. There are also side quest in the game, these can be gather certain matieral or ingridents, defeating a boss, cooking up dishes, etc. and these give you access to new recipes. Below is an average day for me for anyone who is interested: So far an average in game day starts with exiting the house, talking with people, doing quest, upgrades etc., then opening the resturuant (main source of income), closing it before 18:00 (I usually close at 16:00ish to let last one leave, after 18:00, cannot leave town), then I would go into the dungeon for reosurces for both cooking, crafting and upgrades. If my fridge is full of ingridents, I will spend the next 1-2 days only doing the first part (before going to dungeon) and just keep cooking the entire day. It will naturally close at 23:00, unless I decided to close early so I can go to the shops to cue upgrades. That's the loop.
Ein sehr schönes Spiel, läuft flüssig. Würde nur schöner finden, wenn bei einer abgeschlossene Quest, die Person angezeigt wird, wo die Sachen hin muss, Das suchen dampft die Freude bisschen . Aber trotzdem holt holt Euch das Spiel.
輕鬆玩 沒有時間壓力也不用太多技術 體驗純樸鄉村小餐館的魅力
大致上設計的都還不錯,但是開店的部分實在太過拖沓且素材農度過高 木頭跟石頭萬年缺,努力刷一場就得用掉約30分鐘 想把所有東西刷滿要耗掉大量時間,這還算好 但是所需錢錢得開店賺,而開店沒有加速,節奏很差 後期得幫忙上菜是還好,前期一直玩到睡著 屋內設計有部分是固定位置,沒辦法隨心所欲修改也挺令人煩躁 我想絕大部分無法玩到最後的人應該都不是因為太難,而是失去耐心 不過看在角色夠可愛的份上,我還是玩完了
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Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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