
CUBIANS VR is a strategy defense game. Adorable Cubians are living in the fantasy world made with voxel. For the victory, use strategy and tictac! Defeat your enemies by effective arrangement of Cubians and use of magical power! Go and experience fantastic Cubians world!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
I picked this up because I was hoping for a good god's eye view strategy game for the Vive. It's a genre that works very well with room scale VR, but is currently under-represented. Unfortunately, this turned out to be pretty disappointing. Firstly, if you have a smaller room scale area, you won't be able to fully utilize the game. My space is only about 6 feet (2 meters) deep, though it's plenty wide. When setting up my army, I can't reach any of the goblin units. My dresser is in the way. So all of my play was done without the goblin units. Fortunately, the other side of my room space is occupied by my bed, which is low so I can reach out of bounds over it. If it wasn't for this, the game would be completely unplayable, as I'd barely be able to reach the field. So my first recommendation to the devs would be to try playing the game in smaller spaces, and adjust the room layouts to accomodate them. It seems like it should be quite doable. Secondly, the actual gameplay is pretty shallow. You have waves of enemies coming at you from the far side of the field, and you need to place your units at your side of the field, so they can engage. There's a little mine off to the left generating red cubes at a set rate, which is the currency with which you buy these units. At any time, you can pick up the units already on the field and move them, but if they venture too far forward you won't be able to reach them. But the actual tactics are, for the most part, just simple overwhelming force. There might be more depth, if you had more control over the units you could summon. Unfortunately, there are four available units at any given time, selected at random from the units placed in your army. When you summon one of them, that space remains vacant for a few seconds, and is then populated with another random unit. And yes, the same type of unit can show up in multiple slots at once. This means the unit you really need is frequently not available, and if there's a unit you really DON'T need at this moment, it will tend to fill up all the slots, as simply by avoiding summoning that one you apply a selective pressure on what stays in the slots. So my second suggestion to the devs is to just make one instance of every unit in your army available at all times, instead of presenting you with a random subset. This will allow you to actually tailor your army to the threats coming in the current wave, making the combat much more strategic. Finally, the third major problem is that there just isn't enough information about the units. Each unit has an armor type and a damage type, presented as icons on it's base, and there's a chart in the army setup room that shows which armor and weapon types are strong or weak against what. The choices are a little weird, as they avoided the tried-and-true rho-sham-bo arrangement in favor of something less obviously balanced. But it turns out to not be very useful because there's no way to see what armor and weapon types the enemies have (unless you've previously unlocked those units for your own army and inspected them). Further, that's the ONLY info you have about them. Are they melee or ranged? How much damage do they do? What's their fire rate? How many hit points do they have? In some cases, you can make an educated guess based on the model, but not always. The only way to get any real information is to deploy them and see how well they do. So my third suggestion to the devs is to provide more information about the units, and better visual hints as to the damage and armor types of enemies so I know what I need to deploy against them. Even if you implement all of these suggestions, the tactics will still be pretty shallow, but I think it might be enough to earn a tentative thumbs up. Right now, unfortunately, I can't really recommend this game.
Fun casual game, at first it is quite easy to win a match, just plonk stuff down and you will win, but you will soon run into walls, I had to cheese to be able to do the level 2 orbs, and right now I am trying to break into the level 4 orbs, but they are just brutal and have resisted my cheese so far. Magic can save the day though, helping to keep a near exhausted force fighting up near the enemy, while you desperately replenish a new army at your own wall. Magic is a little janky to use at first, but it's quite precise and fast once you get used to it. I was reading the other review above mine about having a small standing area, my area is massive, so I have not had any boundry problems at all, but it is definitely something to be aware of if you use a smaller area. This is very much a casual strategy game, my first 5 hours in the game went by very fast, and I am only 60% in with the hardest parts still remaining, definitely worth a tenner.
Got it in a cheap bundle. So cute little casual live action chess. To get an idea check out the video on the store page. There is not more you need to know. The figures are extremely cute to watch when they fight, when you pick them up with your VR hands. Definitely a game I will come back again and play more. Totally recommended in a bundle. I guess 10 EUR is however a bit too much for the game. [i] Twitch Channel : https://www.twitch.tv/mrorange55 Youtube Channel : https://www.youtube.com/channel/UC1UE5TPoF0HX0HVpF_E4uPQ/videos?view_as=subscriber [/i]
It's fantastic. Maybe longer than other vr games.
Gets a little tired and dull after 20 minutes or so. Needs some variety on maps.
Hands are bad for Oculus Rift Touch.
This is a very simplistic little... I guess you'd call it an RTS. You have some troops that generate on timers, and you toss them into play with the touch/vive controllers, and then watch them waddle aroudn and attack the enemy enemies. There's a bit of strategy with enemy type, you troop type, placement, timing, etc. But it's not exactly a deep game. But it's fun. Pick it up on sale. It's good for what it is, the controls are responsive, the units are generally cute, and it's not bad by any stretch.
This game is all about selecting little warrior with different abilities, and dropping them on the battlefield, where they charge forth and attack the AI controlled opponent doing the same. The warriors have different strengths and weaknesses, which might play into it later on, but I found that just dropping them in as fast as possible did the trick (at least on the first two levels.) It’s cute, different than the standard zombie wave shooter, and I like it! Thumbs up!
Command your adorable army to defend your realm! Check out the full review here: https://youtu.be/DOqr0HswVHk
I was really torn on whether to recommend this game or not. I finally went with a thumbs up because I think more people should see this game, and if the developers put in some more work on it it would be amazing. I got it as part of a bundle and absolutely loved my time with it. The thing is that there isn't a lot to keep you coming back. So an hour or two is probably all you'll get out of it. If you can get it on discout or as part of a bundle then go for it. As others have noted there just isn't a lot of strategy. You just drop your units onto the map as fast as you can, and you don't even get much control over which units you have access to. It didn't feel like I had much control over how the battle went, I would either completely wipe the enemy with no problem, or get destroyed. I could never tell what I had done wrong or right, it just seemed to come down to what units I was randomly given and where they decided to run when the battle got started. The only strategic decision you really make is what units to bring to the battle. As you battle you get rewarded with new units, then you pick eight of those units, two from each faction, to bring to the battle. But once you're there you just have to hope that the game offers you the unit you need when you need it. The visuals are great. Seeing the little units running at each other and battling it out is just fantastic. There are four different worlds you can fight in and they are all decorated with a fun voxel style. Picking your units and moving them around, as long as they stay within arms reach (which they typically don't) is lots of fun. It's almost like you're a kid playing with toy soldiers, except the toys actually come to life and run around. It feels like it's really close to being a great game, but instead it's just a pleasant diversion for an hour or so. Things I would really love to see changed: -Having all of your units available for purchase so you can make strategic decisions about what units to field instead of praying to the random number gods that you get what you need. -Access to more of the playing area so that you can pick your units up and move them around. There were several times when I would have a group of archers getting torn apart at the far end of the play area while I had a bunch of melee units at the close end and I couldn't do anything about it. -More information about what each unit's strengths and weaknesses are. There are a couple of different attack types, each unit has one type of attack they do and they typically have an attack that they are strong against and one that they are weak against. The problem is that you would have to memorize all of that because you don't have access to that information once the battle starts. And there's no way to find out what the enemy's unit's weaknesses are. And there is no indication as to what a unit's stats are. Apparently the plant units hit hard but die quick, but the only reason I know that is because it says so in the game store page description.
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