
Cube Foundry is a cosmic idle & incremental clicker. Click to forge cubes, automate with generators, and stack upgrades. Prestige to grow stronger, unleash Overclock surges, draw high-risk roguelite cards, brew potions, and play minigames.
Modeled estimate, not a reported figure. How we estimate →
Media

About







One Click shattered infinite stillness and forged the First Cube. Six faces. Twelve edges. Eight vertices. Now you stand at the Foundry. The Architects are watching.
The First Click 
"Every click echoes the original act of creation."
Generators — The Eight Ages of Ascension 
From Assembler Static to Dimensional Nexus. 600+ upgrades across 20+ specialization paths.
Prestige — Metamorphosis, Not Loss 
"The caterpillar does not mourn its cocoon. Why do you mourn your Cubes?"
187 permanent upgrades. The first Prestige is fear. The hundredth is something else entirely.
New Game+ — Infinite Cycles 
Reset. Keep what matters. 5 NG+ Abilities. At Cycle 5, Auto-Prestige dissolves the boundary between player and perpetual creation.
Astral Essence & Roguelite Cards 
Draw cosmic cards. Massive bonuses. Real penalties. Bold or reckless — you decide.
Mastery — You Become It 
"Mastery is not a skill. It is who you are."
Five attributes. Five abilities. One identity.
Worlds Within Worlds — 7 Minigames 
Win Potions in minigames. They persist across every Prestige and NG+ cycle.
81+ Lore Fragments — The Architects Are Watching 
Five Architects: the Observer, the Cultivator, the Transformer, the Destroyer, the Transcendent.
A forbidden Sixth. Behind it all: The Dreamer.
"Creation is its own reward."
The Void is waiting. The Foundry is ready. Click.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Polish, Turkish, Traditional Chinese +1 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
"Cube Foundry" is a brainless clicker/incrementer... you know the type, click on stuff to make numbers go up so you can buy stuff to help you click on stuff to make numbers go up so you can buy stuff to... you get the idea. The brainless gameplay is, unsusprisingly, accompanied with an equally low quality technical implementation and poor presentation, resulting in yet another horribly low quality shovelware game that might as well have been done in a web browser (indeed, it's in an Electron container, so it's a browser app that got launched on Steam, presumably for cash money purposes through MTX or Steam Marketplace items, who knows). This is a dead basic clicker, the only gimmick (apart from the whole thing looking like it was vibe coded over a weekend) is that you click on a minimalist cube instead of a picture of a cookie or a picture of a banana). Such innovation! The developers haven't touched this for 1 month (basically since it launched). It's deep in development hell and there's every likelihood this will never be completed. This unfinished game is just polluting Steam and making it harder for gamers to find genuinely, completely made games. The game is really simple and unambitious in terms of implementation, more of a tech demo or one of those cases where an amateur developer spends $100 to publish something on Steam Direct to see if it's possible. Yes, obviously it's possible. A proof of concept, tech demo, or something that's less than a little blip on the radar isn't offering anything truly valuable to gamers. This game features very lacklustre minimalist "art" for graphics instead of anything remotely contemporary. I'm sure the "developer" thought this would come across as "artistic", but it doesn't, it comes across as "really lazy". Yes, contemporary 3D graphics take a lot of time and effort to create. That doesn't mean it's okay not to bother! Developers must try to understand that gaming is a visual medium, and gamers spend a lot of money on high end gaming rigs for a reason. And that reason is not so they can look at lazy, phoned-in half efforts like this. This was made as an "Electron" container, which, if you're curious, is a web application bundled with a chromium browser to present the HTML/Java content that makes up the game... so basically this is a glorified web page that the developer has dumped on Steam. It was designed and intended for web browsers and mobile phones. It can't be considered a true PC game. Now on to pricing and value for gamers. This is "free" enough (not every "free" game in the "free" section is truly free, there's usually some hidden price tag), at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. In terms of public reception, this failed to appeal to the 130 million+ gamers on Steam. SteamDB showed the game peaked at just a dozen or so concurrent players, and now there's basically nobody playing it. Even though it's free. This is a dismal public reception, but it's easy to see why gamers rejected it. Since free games don't contribute to your game collector badge and other profile stuff, is this a worthwhile addition to your Steam library? Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough.
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[h1]《Cube Foundry》即将转为付费,限时免费入库[/h1] 一个点击游戏···然后再买增益物品(?),再继续点击(?) 游戏不明所以···不建议游玩,或者使用连点器/修改作弊器 快速获取游戏货币,买买买~ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠟⠋⠁⠀⠀⠉⠛⠿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠛⠋⠠⠀⠀⠀⠀⠀⠀⠀⠀⠀⠙⠻⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠟⠋⠁⠀⠀⠀⠀⠀⠁⠂⢄⡠⠀⠁⠀⠀⠀⠀⠀⠈⠛⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠿⠛⠉⠀⠁⠂⠄⡀⠀⠀⠀⡀⠔⠈⠀⠈⠐⠠⣀⠀⠀⠀⢀⠠⠂⠁⠀⠉⠻⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⡏⠁⠀⠀⠀⠀⠀⠀⠀⢈⠰⠲⣀⠀⠀⠀⠀⠀⠀⠀⠀⡁⠖⠆⡀⠀⠀⠀⠀⠀⠀⠀⠈⢹⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⡇⠀⠀⠀⠀⠀⡠⠐⠈⠀⠀⠀⠀⠁⠂⢄⡀⢀⠠⠒⠁⠀⠀⠀⠀⠑⠢⢀⠀⠀⠀⠀⠀⢸⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⡇⠀⠀⠀⠀⢸⠀⠀⠀⠀⠀⠀⠀⠀⡀⠄⠊⠑⠠⣀⠀⠀⠀⠀⠀⠀⠀⠀⡇⠀⠀⠀⠀⢸⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣧⣀⠀⠀⠀⢸⠀⠀⠀⠀⠀⣠⠐⠁⠀⠀⠀⠀⠀⠀⠁⠂⡄⠀⠀⠀⠀⠀⡇⠀⠀⠀⢀⣼⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⡇⠉⠓⠦⣄⣸⠀⠀⠀⠀⠀⣿⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⡇⠀⠀⠀⠀⠀⡇⣠⠴⠊⠁⢸⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⡇⠀⠀⠀⠈⢹⠳⢤⣀⠀⠀⣿⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⡇⠀⠀⣀⠤⠒⡏⠀⠀⠀⠀⢸⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⡇⠀⠀⠀⠀⢸⠀⠀⠉⠙⠦⣿⡀⠀⠀⠀⠀⠀⠀⠀⠀⢀⡧⠔⠋⠁⠀⠀⡇⠀⠀⠀⠀⢸⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⡏⠓⢦⣄⡀⢸⠀⠀⠀⠀⠀⣿⠉⠳⢦⣀⠀⢀⣠⠔⠚⠁⡇⠀⠀⠀⠀⠀⡇⠀⣀⠴⠚⢹⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⡇⠀⠀⠀⠙⢺⢤⣀⠀⠀⠀⣿⠀⠀⠀⠈⠙⠉⠀⠀⠀⠀⡇⠀⠀⠀⣀⡤⡗⠉⠀⠀⠀⢸⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⡇⠀⠀⠀⠀⢸⠀⠈⠓⠦⣄⣿⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣇⡠⠖⠊⠁⠀⡇⠀⠀⠀⠀⢸⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⣄⡀⠀⢸⠀⠀⠀⠀⠀⣿⠳⢤⣀⠀⠀⠀⠀⣠⠴⠊⡏⠀⠀⠀⠀⠀⡇⠀⢀⣠⣴⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣼⣀⠀⠀⠀⠀⣿⠀⠀⠈⠙⠦⠒⠉⠀⠀⠀⡇⠀⠀⠀⠀⣠⣧⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⣄⡀⣿⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⡇⢀⣤⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⣄⡀⠀⠀⠀⠀⢀⣠⣴⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣶⣤⣤⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿
Prestige and other things dont work.
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⡀ ⠀⠀⠀⠀⠀⠀⠀⠀⣀⣤⣴⣾⣿⣿⣷⣦⣤⣀ ⠀⠀⠀⢀⣠⣴⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣦⣄⡀ ⠀⠰⢾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡷⠆ ⢸⣷⣦⣈⠙⠛⠿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠿⠛⠋⣁⣴⣾⡇ ⢸⣿⣿⣿⣿⣷⣦⣄⣉⠛⠻⢿⣿⣿⡿⠟⠛⣉⣠⣴⣾⣿⣿⣿⣿⡇ ⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣶⣤⡌⢡⣤⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇ ⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇ ⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇ ⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇ ⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇ ⠘⠿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠿⠃ ⠀ ⠀⠀⠉⠛⠿⣿⣿⣿⣿⣿⣿⡇⢸⣿⣿⣿⣿⣿⣿⠿⠛⠉ ⠀⠀⠀⠀⠀⠀⠀⠀⠈⠙⠛⠿⣿⡇⢸⣿⠿⠛⠋⠁ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠁⠈
Game is insanely poorly translated, and laggy, and boring. Whole fun of idle game taken away by code written by 10 monkeys.
I was enjoying Cube Foundry at first, but the constant messing with achievements has completely killed it for me. The developer keeps adding achievements, then removing them, then changing them again. It feels like being handed something just to have it snatched away for no reason. For players who actually value their time, especially achievement hunters, this is beyond frustrating. It makes every hour invested feel pointless. Achievements are supposed to be milestones. Instead, here they’re temporary decorations that can disappear whenever the dev feels like it. Why should anyone grind for them if they might just get deleted later? What’s stopping the developer from wiping the entire list next month? This isn’t “updating” the game, it’s disrespecting the player’s time. I’ve officially uninstalled the game and won’t touch it again. I can’t recommend this to anyone who cares about consistent progression. Trolling the players isn’t a sustainable strategy. Good luck keeping the players with this approach.
Game isnt much of a game. The balancing is off. The prestige system does not work. The large numbers stop in the quintillions and fails to move to sextillion. The game becomes laggy after 10k qi probably because thats a weird way to handle large numbers. The list of issues continues, i can only surmise that this is written by a newer and younger developer. (well newer and younger compared to my age anyway.) So I'm applauding their work this far but there is still so much required to make it a game. Keep going, you will get there!
With every update, the game just breaks more and more now. Save your sanity and go play something else. Why? • Clicking on the cube causes extreme lag when hitting a higher CPS. • Prestige Menu has upgrades that will brick your game (Had 57 points ready to prestige, bought some upgrades, now at 0 and can't prestige or gain points anymore). • Multiple typos and messages in non-English despite having most stuff in English.
Игра Cube Foundry - это увлекательный инкрементальный симулятор, который затягивает своей простотой и ощущением постоянного прогресса. Начав с малого, ты быстро развиваешься, автоматизируя добычу ресурсов и расширяя производство кубиков. Стратегическое планирование и оптимизация производственных цепочек играют ключевую роль, заставляя думать о наиболее эффективном расположении машин и использовании апгрейдов. Интересно наблюдать, как медленный, ручной процесс постепенно превращается в отлаженный конвейер, генерирующий кубики в геометрической прогрессии. Графика хоть и минималистична, но она приятна глазу и не отвлекает от геймплея. Если вам нравится наблюдать за ростом и оптимизацией, Cube Foundry - отличный выбор для расслабляющего, но в то же время затягивающего времяпрепровождения. Единственное, что немного расстраивает - это отсутствие более глубокой истории или конечной цели, но это компенсируется постоянным ощущением прогресса и возможностью открывать новые, более мощные технологии.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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