
1923. You owe a gangster money. The answer is buried beneath Devil Reef — if the horrors lurking in the dark don’t claim your mind first. A Lovecraftian co-op roguelite for 1–4 players where your sanity is the real final boss.
Modeled estimate, not a reported figure. How we estimate →
Media

About
The year is 1923. You Owe a Gangster More Than You Can Pay
Descend with Friends. Lose Your Minds Together
Sanity Is the Price of Power 
No Two Descents Are the Same
The Reef Is Still Growing.
Key features

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
just me and my .38 special vs abyss and I feel fine. Responsive, wet and and fast, pack extra undies.
Another diamond in the ruff. Ultra clutch for lore and a classic feel. Multiplayer is fire too.
It's fine, but there's not enough stuff. Will update when there is enough stuff.
Can't wait for the full thing!!! what a fun experience, the local co-op addition would be so great! looking forward to the future for this one!
Игрушка веселая, на джойстике играется хорошо, периодические баги - просто эффект даров темных богов ^_^ Рекомендую
I have played this game for 30 minutes and co op is sound. So if your looking for a good co op here it is. More later on bugs if any but honestly its casual challenge fun for you and a mate. Give it a go.
I like the art direction. Aiming is difficult for me. Combat is grindy and repetitive.
Right now it needs to be harder (beat the current content on my first try) but you can tell the devs behind this are working hard to get the game where it needs to be. It helps that "vibewise" this is spot on!
EA review so we'll see how full development turns out. So far so good. Currently there are two biomes leading up to a boss per biome with the enemy roster slowly expanding as you progress. You start with an axe and a pistol, you can find drops of a currency that can purchase additional ranged weapons. Right now you can unlock the shotgun, the tommy gun and the rifle and there are "?"s for upcoming weapons On each level you can find Incantations that grant bonuses; these can be stat increases or abilities such as a jumping slam attack. They come in common and rare varieties with the rares granting bigger increases. You get enemy drops and can smash crates to get ammo and gold. The gold is used after each level to increase the ammo cap, the firepower or the firerate for your guns. What I'd like to see: More levels, enemies and bosses. I'd like the bookcases to have a chance to drop something when destroyed. I'd like the Axe to be developed a bit further. Being able to charge an attack or being able to hold for repeated attacks would be nice. Perhaps have the different playable characters come with different 'Hold' attacks. Or have the Axe do charged attacks and introduce another weapon that chains attacks on hold. I found that it can be difficult to gauge where melee attacks will land, the range extends further than the Axe's reach. Not sure what the ideal solution would be. I found that sometime ranged attacks would not register, clear line of sight but nothing landing. I'd like that to be tightened up. Right now it's a fun diversion if seemingly quite early in early access and I look forward to seeing what'll come next.
i opend my menu after going down my friend brought me back and i softlocked
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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