
A retrowave/mecha-inspired sci-fi first-person shooter featuring fast-paced combat in old-school style open-plan levels packed with pickups, keys, and secrets.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.44/day in the week to Aug 4 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You play Ethelyn Dax, Galactic Bounty Hunter extraordinaire. Finally settling in for a long-awaited vacation on the resort world of Ctesiphon, the moment is ruined by the surprise arrival of the Black Death mercenary company.

Taking the capital city and every surrounding resort hostage as part of a payment dispute, the mercenaries expected to meet no physical resistance.
Ethelyn would be perfectly content to simply get her money back and leave the resort to sort things out with the mercenaries themselves, but as it turns out the force is led by a shadow from Ethelyn's own past that she can't simply let get away.

The Black Death mercenaries have brought so many troops, clones, drones, and mechs that they expect absolutely no resistance from the resort patrons. You will prove that complacency unfounded.
Take advantage of the mercenaries' inattention with Ethelyn's trusty Data-Spike, perforate them with the versatile Submachinegun, blast them around corners with the Gyrobuster's homing minirockets, or bring out the Jetgun to cut through heavy armor as if it were mere paper.
Ethelyn is highly nimble and can run circles around most enemies who will have to resort to overwhelming force to try and stop you. The game features seven mainline levels built in a non-linear layout allowing you to flank enemies and search for secrets.

Made in bits and pieces over the course of nearly a decade by a single developer on Linux using C/C++, OpenGL, and open-source Quake mapping tools, Ctesiphon's custom engine allows for the game to run reliably on low-spec systems. It's built to withstand large firefights with dozens of enemies, hundreds of blood spatter and bullet impact decals, and piles of giblets and scrap as you blow the enemies apart into clouds of particles and debris.
Ctesiphon has been developed on Linux first and supports virtually all controllers connected to it. On Windows only XInput-compatible controllers are supported natively, but others will work fine with SteamInput enabled. The big exception is for the Steam Deck and Steam Controllers, these won't be natively supported on Linux/SteamOS until after release but in the meantime they should work fine if you play the Windows build by setting compatibility to any version of Proton.
Engagement
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Is this as good as an AAA game? No. Is this as good as leading indie titles? No. Then how is it for a cheap game made by one guy? Good enough. Could be longer, it's more like you're done with episode 1 rather than a whole game. Could use a bit more enemy variety too. The last level is awful. However I want to give the author a positive review, so here it is. It's been fun 5 hours and I paid for it as much as for one fast food serving. Good deal if you ask me.
Alright this is a very straightforward short but sweet boomshoot. If you are tired of stuff like Iframe dashes and parrys well good news this doesnt have any. As a matter of fact its got a careful when handling explosives motto rather than a rocket jumping one. The only gimmicky thing about the player kit is the melee weapon dealing more damage when moving forwards and this melee is a punch type move that only hits the center of the cursor so you actually need to aim with it. Also the guns feel good and the game has really consistent hitstun on the weaker enemies which makes the starting smg actually a really useful weapon most of the time despite its low damage and the way recoil throws the aim around. But ill say the alt fires for a few of these are kinda weaksauce like every time I right clicked with the shotgun I really should have left clicked.. And as the other reviews have pointed out these enemies are absolutely dumb. They get stuck in doors and stop and shoot like they have tank controls and even turn really slow making every enemy by themselves cheeseable by circle straifing em at close range. And on a depressing note the final bosses AI broke like 75% through its life but even without that it was a kinda boring fight. However to not end this on a negative note ill say all the visuals where actually great and gave zero readablity issues, the story was the right kind of cheesy and it was straight to the point without getting in the way of the gameplay while also sprinkling in some humor, the lack of a glory kill style gimmick made getting hit really matter. overall ill say this is a very refreshing 7/10 and id love to see a sequel or something This was a good time.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 57 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
the game i wish i had as a kid i wish there was voice over though. having to dialogues mid fight is pretty annoying
It's fun! Movement feels good, and most guns feel good to shoot (although I didn't really care for the homing launcher), and on higher difficulties you're pushed to make the most of your resources. There are a lot of secrets to find (that's what a lot of my ingame time went into and I still didn't find them all), so if you like exploring levels and looking for ways to get into places that look like you shouldn't be in, you'll probably have a good time. The game's a little bit short, though. I certainly wouldn't mind if the dev released a level pack if he ever wants to revisit to the project, because what's here is a very solid base.
Un entretenimiento rápido que utiliza un ambiente sci-fi para combatir robots, drones, tanques y soldados en una isla paradisíaca. Por lo general los niveles son sencillos, salvo el de la plataforma marítima que puede resultar un quebradero de cabeza o el boss final, con el que hay que tener bastante paciencia. La estética tiene algo de anime, hay algún momento gracioso con las comunicaciones que nos llegan por transmisión y el arsenal es lo suficientemente variado y jugoso como para probar todas las armas que vamos incorporando. No llega al notable alto, pero cumple muy bien como shooter retro. ENGLISH A quick, entertaining experience set in a sci-fi environment where you battle robots, drones, tanks, and soldiers on a tropical island. The levels are generally straightforward—with the exception of the offshore platform, which can be a real headache, and the final boss, who demands a good deal of patience. The aesthetic has an anime-like quality, there are some amusing moments involving radio transmissions, and the arsenal is varied and satisfying enough to make you want to try out every new weapon you acquire. It falls just short of excellence, but it succeeds admirably as a retro-style shooter.
I finished the game in 116 minutes despite being lost on two levels. All the guns and their alternate fire feel great, sound beefy, they look interesting, fire pretty accurately. The enemies are a bit sluggish and don't really pose any danger. You can simply run away from them and get into a better position most of the time. Might be a different situation on the hardest difficulty. The recommended spec is also no joke, game ran with 600 + fps in 3440x1440. Finally a game that is not another UE5 slop. There are no loading screens either. You click Load save and you are in instantly. Even tho the game is short I would still recommend it because of how well it plays. If you don't like it, you can refund it as you can see, plenty of time.
It's good. I wish there was more; it's quite short and the story is very skeletal even for a boomer shooter, but the gameplay is enjoyable. It's good to play something straightforward every now and then.
Terrific game! If you love retro shooters: buy it!! Please support a great developer!! I'm eager to see a sequel or DLC.
This was fun! Finished the game in 2.3 hours in the second session. This hits the retro nerve really well. It's a game that could have existed in the 90s, but more at the end of the 90s. The type of game that has been in development during the release of Halflife and at it's own release seems slightly outdated while running on LithTech engine and then gets forgotten for 20 years until people yell at GOG to bring it back and then it gets a remaster that looks like this and people are "this is so nice, why did i know about it?". It is retro in the right ways will being conventient and comfortable enough to play right now. The levels are nice to play, have a good element of exploration and are generally well paced (Except for that offshore platform swim moment, you know THAT one). Fighting is fun. The game dares to stagger enemies a lot and it works well, lets to a good pattern of positioning yourself while locking down enemies with gunshots. Basically half of the eurojank fps games of the 90s that suck are sucking because they did not do it. The big robots would be a bit more fun to fights if they would react more to taking damage. I would have loved a few more levels. You know how some games overstay their welcome and when the credits roll you're like "yeah, was about ime. i was done with it an hour ago" ? This was kinda "understaying", i saw the credits and thought "oh, i would have loved to play a few more levels". Flaws: I had a few moments where i killed myself with a projectile that collided with geometry while it did not look like it should. The offshore platform stairs and the rocket launcher don't get along. Conclusion: From the moment i played the demo i knew i would play the game some day and probably enjoy it. And that's what happened. Good job Stomy!
I have to admit I was really stoked on the demo I played during Next Fest which I didn't realize at the time was nearly half of the game, but the latter levels aren't quite as good as the first half. It's also short at around two hours, so think somewhere along the lines of Perilous Warp's length and consider if that's worth it to you. I don't hold it against it in this case because the game is very replayable. Despite that I think the feel and vibe of the game is great, and what little story there was kept me interested enough. A lot of it really isn't explained, but I mean... it's a boomer shooter. They aren't exactly known for deep narratives. Overall it's a solid albeit short boom shoot that's a refreshing change of pace from most of what we get these days. The combat is fun, the enemies are goofy, the soundtrack is not your usual chugga chug metal or moody atmospheric stuff, and the game as a whole has a certain charm to it that I can't really explain. I'd give it an 8/10 considering the price, but I could see an argument made for around a 7 due to the length.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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