
Relive the legendary single-player campaign from the classic first-person shooter, Crysis 2, optimized for today's hardware in Crysis 2 Remastered.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.71/day in the week to Aug 27 → 6.86/day in the week after.
About
Genres
Sums Steam only; PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 9Kreviews | 89% | — | $4.6M |
| $29.99 | 2Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1012 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
вполне пойдет
Not as good as the legendary first game. I played Crysis 2 when it came out as I was huge fan of the original Crysis but left feeling the game was stripped of all its greatness from the first one. The discarded the sandbox nature of first one which is what made that game so great and instead when for a very linear approach. So I thought I try it again when the remastered came. While the game is decent, the story, the character and the way they approached the mission transition with loading screens it felt very mediocre. Even though I've played the original Crysis 2, I couldn't remember most of the missions or the characters which tells you how unremarkable and forgettable it was. Still I don't think its a bad game, it's just limited especially as a person who's a huge fan of the first one. I'd still recommend for anyone to try it once.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Japanese*, Polish, Russian*, Simplified Chinese, Traditional Chinese, Turkish**languages with full audio support
| $29.99 |
| 89ratings |
| 82% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
remaster du jeu mieux que l'ancien
легенда
Отличная игра
Ауенная игра
le jeu plante et n'est pas finissable a la dernière mission , j'ai essayé de recharger une sauveguarde entérieure, mais sa plante toujours au même endroits
Crysis 2 is exemplary, one of the best sequels to an FPS shooter ever made in my opinion, and is not talked about nearly enough when discussing AAA games and their legacies on the industry as a whole. It came out in 2011, the same year as Batman: Arkham City, Dark Souls, Portal 2, Skyrim, and Minecraft, so the fact it didn't get listed as one of the best games ever made that year is somewhat understandable, but still unfortunate, because this game is absolutely amazing. As I did with my review for Crysis 1 and its remaster, I will be making two reviews for this game and the original, and largely they're the exact same review, save for the performance stuff at the bottom. The Positives: This game is sleeker and more tightly focused experience than the original Crysis, swapping out a more open ended, open world game, where you could approach your objectives at any angle at whatever time you choose, for one that is, for better or worse, trimmed of the fat; the game is linear, more of a series of action setpieces that you approach largely the same every time, except for special levels that involve vehicles. It is quite a different game from its predecessor, but on the balance I'd argue this is in its favor rather than against it. This game took the spectacle of the first game and cranked the dial so hard it broke off and exploded. Crysis 2 is shock and awe made manifest, every combat situation, every available weapon, every enemy combatant, and every aspect of gameplay is bombastic, and it's all presented so effortlessly that your immersion and engagement is unwavering. This game looks a million times better than Crysis 1 and Warhead, swapping the lush green jungle of the Lingshan Islands for the dilapidated concrete jungle of a wartorn New York City, showcasing iconic landmarks either wholesale destroyed, or choking in the disturbing throes of a viral pandemic, private military occupation, and an alien invasion. Compared to Crysis 1, which is bottlenecked by it's hardcoded dependence on single-core CPU's, luckily CryTek made the wise decision to build this game, and Crysis 3, around multicore processors, so performance is basically a non-issue with these games, even including these remade versions, so the only question you'll have to answer when it comes to these game and performance is, "is my rig strong enough to handle Crysis?" The story is, like the rest of the game, linearly focused, but it leverages that perfectly. You play as Alcatraz, as US Marine sent to New York on an unknown mission that goes haywire when you and your entire squad are wiped out, and you are saved by Prophet, the squad leader of Raptor Team from Crysis 1. Not trying to spoil anything, but after Alcatraz acquires the Nanosuit, the story revolves around trying to solve the viral pandemic, fighting around CELL mercenary forces the entire way, in order to stop the alien invasion before it's too late. The story is as bombastic as its gameplay, and makes a few interesting, if questionable, decisions in where it goes and what it portrays, but it's still so awesome that overall you don't care, because the game is just that awesome. The characters are also a marked improvement from the original, the core cast of Alcatraz, Prophet, Nathan Gould, Tara Strickland, James Hargreave, and Commander Lockhart are so different and are used far better than the characters of Crysis 1. As for gameplay, like everything else, it's Crysis 1 multiplied by ten; there are more guns, more attachments, and more enemy variants. Gunplay is super satisfying, especially on Post-Human Warrior difficulty, where your shots actually matter and you have to think tactically. Tagging your enemies with the suit visor is critical to success, and while the new suit system replaces the contextual suit menu, and leaning buttons, of the original Crysis 1 and Warhead, it more than makes up for it yet again in a tighter and more engaging combat experience, making you feel like the genuine threat the characters in the story portray you as. The game is simpler and easier to understand and play, and at the highest difficulty it's far more intuitive, making deaths and failures a genuine skill issue rather than misunderstanding the mechanics, which was a problem for some in the original games. As in the original game, learning when to come out of cloak and use armor is the most important skill you'll learn, next to learning to place headshots on all enemies, as that will carry you through Post-Human Warrior levels. Ammo pickups are easier to find, with convenient boxes, instead of having to constantly pick up guns like in the previous game, and with added mechanics like being able to rip off emplacement guns to take down heavy opponents, you're in for a treat. You may still have a weapon you use more than others, but there's no issue where one weapon can carry you through the whole game like the FY71 assault rifle did in Crysis 1, a lot of the time you will have to change up your guns just because of of ammo shortage or stronger enemies, and this is especially true on higher difficulties. Also the soundtrack is far better than the original, enough to where I actually wrote about it. Performance for this remake is leaps and bounds ahead of the Crysis 1 remake, as the original Crysis 2 was made to take advantage of multicore CPU's, so this game performs well and looks fantastic, though DLSS will probably still be required at the highest settings if maximizing FPS is your goal. The Negatives: This game is 54 gigabytes, which isn't insane for modern games, but the original which came out in 2011 had an original install size of 12.5 gigabytes. However, all that extra space is dedicated to completely rebuilt assets, a complete replacement of meshes and high-resolution textures, making what is essentially still the original game even more beautiful that it already is. If you're a super diehard fan of the original, this will maybe irk you in some ways, as it did critics when this game released back in 2011. The game isn't open world anymore, suit functions are streamlined, and so therefore there is objectively less choice in how the player approaches things in this game. Still, I'd say to play through it and think about it afterwards whether you like it better or not, because there are some things I wish they'd kept from the original. I also do not care for how some vehicles are third-person only, it does kind of rip you out of Alcatraz's first person perspective, but that's a minor gripe. My biggest gripe is a facet of the story that some other parts of the Crysis community have highlighted, which is a spoiler, so if you don't want it spoiled, don't read this next paragraph: ~~~SPOILERS~~~ Alcatraz effectively dies in the prologue of the game, and is saved by Prophet, who removes his Nanosuit and then commits suicide to make the suit bond to Alcatraz's body so he could carry out Prophet's mission in his stead. Throughout the entire game, we're playing as a corpse inside a machine, and then in the last levels of the game, it turns out that Prophet's consciousness was so bonded to the suit that his mind lived on inside Alcatraz, and the final shot of the game is Alcatraz standing triumphant over an alienless New York, saying, "...they used to call me Prophet". This morally questionably mind transference/bodysnatching plot is a weird trope that pops up now and again in media, and this game is one of the best examples of this strange story choice. There are books that go into more detail about Alcatraz and Prophet fighting over who gets to use the body, but in Crysis 3 we see Prophet wins out over Alcatraz. It's very upsetting, but since clearly I wasn't the only one who thought so, thankfully they expounded on that in other media. ~~~END OF SPOILERS~~~ Overall, this game is yet another 10/10. Play it if you haven't, it rules. Pick the original or this version, it doesn't matter, just play it.
excelente juego
Лучший шутер от первого лица ! Было бы неплохо поиграть с открытым миром в данном снаряжении!
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