
Crypt of the NecroDancer is an award winning hardcore roguelike rhythm game. Move to the music and deliver beatdowns to the beat! Groove to the epic Danny Baranowsky soundtrack, or select songs from your own MP3 collection!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 18 → 3.25/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 26.5Kreviews | 95% | — | $8.8M |
| $14.99 | 3.4Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 883 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
вот купите и будете как я туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц
3/5 吃電波
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.8M | 22.4K | 82% | $19.99 | |
| $8.8M | 20.5K | 93% | $14.99 | |
| $8.9M | 19.7K | 92% | $24.99 | |
| $8.9M | 6.8K | 89% | $29.99 | |
| $8.8M | 19.8K | 80% | $19.99 | |
| $8.8M | 13.7K | 91% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $329.4K | 681 | 78% | $24.99 | |
| $95K | 380 | 66% | $14.99 | |
| $1.8M | 21.1K | 91% | $4.79 | |
| $775.5K | 23.3K | 88% | $2.19 | |
| $432.4K | 1.6K | 73% | $9.99 | |
| $76.8K | 4.5K | 85% | $0.89 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 2/day in the week to Jul 30 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $2.99−80% |
| 315ratings |
| 86% |
| #241 |
| not modelled |
| $14.99 | 219ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 885 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h2] TLDR: If you like tough rougelikes and you're looking for good-taste music, you're definitely going to be satisfied. [/h2] [b] Gameplay: [/b] Pretty complex in its apparent simplicity. There are basic and simple things to understand, but when things are heating up the challenge is to not lose control and get out of there with few scratches as possible. Achievements are tough as hell, too. [b] Music: [/b] Multiple versions of the same OST to satisfy multiple tastes: the OG's variety, the full metal (to me much more like hard rock) version, and much more. Since you're going to put quite a lot of hours onto this game, music had to be done great. And indeed it is. Personal favorite? Zone 1-2-3 OG, 4-5 metal. No discussions. [b] Graphics: [/b] Simple and charming. Nothing more to add. The pixel style remarks the fact that "Books shouldn't be judged by their cover".
Very solid little game; by far my favourite roguelite. Mostly because you can just play it as a roguelike: just go to All-Zones mode and skip the progression and the game is strictly better (in my opinion). The thing that makes this work is that the thing you're learning per run is multilayered, always changing, and never just a question of tactility or mechanical execution; sure, that's how you start, but the question of base-level consistency sits underneath the skill of reading enemies, of controlling the map and your surroundings to control the enemies, of understanding and inferring how each enemy type interacts with the other ones, of ensuring you always have space/an escape option available to you, and all of these problems (in which any failed judgement is fatal if you get them wrong if you're playing on Aria, my preferred mode) are presented in a way that's so readable and eminently understandable that, if you do flub something, it's always relatively easy to see exactly how. Of course, this can be said of a lot of roguelites, but they tend to mostly focus on one or a few things (combat in Hades, say; itemization in others), your decision set is rarely so clean; the procedural generation here is just perfectly tuned too, (at least on Aria) it's rare that you have a section that doesn't pose a somewhat novel problem at you to solve. Usually this kind of multilayered mechanics/tactics/strategy skill-improvement is more of a thing in competitive multiplayer games (another example is Devil Daggers); here it's done excellently. Go play it; ignore the roguelite unlocking aspect, if necessary it's perfecitly fine to look up enemy patterns if you find an enemy type annoying (the one thing the roguelite aspect helps to learn are enemies in isolated rooms, sadly I don't remember a way to just unlock this by default).
Great game but Aria can go fu-
gg
übelster banger 10/10 macht süchtig
Ich denke dieses Spiel ist eines der Einzigartigsten die jemals kreiert wurden. Lange habe ich mir gewünscht in Videospielen ein lebendigeres Kampfgefühl zu spüren. Die simple Kombination aus Dancestep (?) und Duengon Crawler ist genial. Es erfordert wirkliche kompetenz in diesem Spiel sich zurecht zu finden und das bestehen einer gegnerwelle mit atemberaubender Genauigkeit hinterlässt wirklich Sahne in der Buchse! Das spiel hat leider viele Kinderkrankheiten, welche über Zeit stören aber bei reguliertem Spielkonsum nicht allzu auffallen. Ich hätte mir auch mehr Geheimnisse und etwas mehr innovation mit der schönen Spielwelt erhofft. Man könnte mit einfachen Patches dieses Spiel auf die nächste Stufe bringen. Auch möchte ich loben, dass dieser Developer es geschafft hat für sein Zelda-Spinnoff den Lizentitel von Nintendo zu bekommen. Diese sind sehr protective mit ihren IPś.
:)
비록 완전히 독창적인 것을 개발한 것이 아닌 기존에 있던 것을 잘 조합시킨 것이라 할지라도 그 결과물이 이레귤러급으로 잘 뽑혀 나오면 하나의 새로운 원류를 만들어 낼 수 있다는 대표적인 예시라 생각함 Dead as Disco나 Hi-Fi Rush 등 리듬 액션 게임 분야의 기초 주춧돌을 세워준 게임으로 착한 가격과 미친 중독성, 거기에 더해 콜라보 사신인 미쿠가 붙어도 망하지 않은 것으로 증명하는 게임의 미친 체급 인디 게임이기에 나올 수 있는 하나의 게임 예술이라고 생각함 자기가 박치에 똥손이어도 게임 내부적으로 구제 장치가 있으니 게임을 즐겨하는 사람들이라면 플레이 해볼 것을 적극 권장함 다만 저렇게 구제 장치가 있다고 써놓긴 했으나 난이도는 미친 듯이 어려운 게임이니 각오는 필수
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.