
CRYO is a multiplayer co-op survival horror for 1-4 players. You have been deployed by your company to various locations around the Antarctic due to communication issues. What awaits you in these dark, remote regions is far more sinister than a technical fault...
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About
CRYO is a 1–4 player cooperative survival horror game set across isolated facilities in the frozen wastes of Antarctica.
You and your team are technicians working on behalf of ANGENEX, a powerful genetics corporation with research sites scattered throughout the Antarctic Circle.
Your assignments sound simple enough.
Restore communications. Repair critical systems. Recover valuable research. Find out why contact was lost.
But when you arrive, the facilities are abandoned, systems are failing, and something has been left behind.
Terrifying mutated creatures stalk the halls, each hunting in its own way. Some will pursue you relentlessly, while others rely on sound, darkness, patience or the environment around them to catch you off guard.
To survive, you'll need to search for supplies, restore vital equipment, solve objectives and learn what is hunting you before it learns how to find you.
And completing the mission is only half the battle.
You'll still need to find a way out.
The escape might not have room for everyone.

The creature isn't the only thing trying to kill you.
Antarctica is hostile, isolated and unforgiving. Freezing temperatures, dangerous environments and failing equipment can turn even a simple objective into a desperate fight for survival.
Plan ahead before leaving safety, keep vital systems operational and make every journey outside count.
Sometimes the safest route isn't the fastest one.
CRYO's creatures are driven by an advanced AI system designed to hunt using the world around them.
Monsters can react to movement, sound and environmental cues, forcing you to think carefully about how you navigate each location.
But not every creature hunts in the same way.
Some rely on brute force and aggression. Others stalk from the shadows, investigate disturbances or exploit the environment to get close without being noticed.
The tactics that saved you last time might get you killed on the next deployment.
Learn what you're dealing with.
Adapt.
Survive.
Every mission introduces uncertainty.
The creature hunting you can change between deployments, objectives are selected and altered each round, equipment appears in different locations and your available escape options may not always be the same.
Items are distributed throughout the environment in logical locations, hidden inside cupboards, drawers, storage areas, offices and locked rooms.
Knowing the map will help.
Knowing exactly what will happen won't.
Every location contains a series of primary objectives that must be completed before your team can escape.
Restore damaged systems, locate missing equipment, repair machinery, solve puzzles and explore dangerous areas in order to bring abandoned ANGENEX facilities back online.
Objectives can change between deployments, forcing your team to explore different areas and approach familiar locations in new ways.
The deeper you venture into the facility, the greater the risk.
Completing your assignment doesn't mean you're safe.
Each map features multiple possible escape routes, but getting them operational may require additional equipment, repairs or exploration.
Some escapes are safer.
Some are faster.
And some have limited capacity.
When four survivors are running towards an escape built for two, teamwork can suddenly become a lot more complicated.
CRYO is designed around 1–4 player cooperative play, while remaining fully playable solo.
Work together to search larger areas, coordinate repairs, watch cameras, share equipment and warn each other when something is coming.
Splitting up may help you complete objectives faster.
It also means nobody will be there when you scream.
Communication, teamwork and quick thinking can make the difference between a clean extraction and a complete disaster.
You won't always be able to fight what is hunting you.
Instead, CRYO gives you a variety of tools that can help you understand, avoid and manipulate the threats around you.
Use cameras to monitor dangerous areas, motion detectors to track movement, music players to create distractions and other specialist equipment to give your team an advantage.
Some tools can save your life.
Others are only as useful as the person holding them.
How you use them is up to you.
Sometimes survival means staying out of sight.
Crouch to move quietly, hide inside lockers and use the environment to break line of sight when a creature gets too close.
But hiding isn't always enough.
Different monsters perceive the world differently, meaning a strategy that works against one creature may be completely useless against another.
Understanding your enemy is just as important as avoiding it.
ANGENEX operates across some of the most remote environments on Earth.
Your assignments will take you through isolated research facilities, underground installations, industrial environments and vessels stranded in Antarctic waters.
Each location introduces its own layout, objectives, hazards, systems and methods of escape.
And every site has its own story about what happened before you arrived.
The world around you can be just as dangerous as the creatures inside it.
Extreme cold, hazardous areas, damaged machinery and failing systems can force your team to change plans on the fly.
Preparation matters.
The equipment you bring, the route you take and the risks you're willing to accept can determine whether you complete the mission or become another frozen casualty.
CRYO features multiple difficulty options designed for both casual groups and players looking for a much harsher experience.
Higher difficulties reduce the availability of useful items while making the creatures hunting you more dangerous and intelligent.
Resources become scarce.
Mistakes become costly.
And teamwork becomes essential.
ANGENEX calls them routine recovery operations.
Restore communications.
Recover the research.
Repair the facility.
Locate the missing personnel.
They rarely tell you why the last team stopped responding.
Enter the facility.
Complete the mission.
Find a way out.
And don't assume everyone is coming home.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 121 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Love the Idea of the game! Horror game with friends trying to complete objectives while a Monster is chasing you AND one of them can listen and copy what you say!?!. Love the Varity of monsters too. Dog, Stalker, and big big man with stick. 10/10
real good, like labrythine, but i get ♥♥♥♥♥♥ more often without lube
Слишком страшно и сложно
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Languages: English*, French, Italian, Simplified Chinese, Russian, German, Spanish - Spain, Polish, Portuguese - Brazil, Turkish, Arabic, Czech +5 more
Hours played at review time, across 121 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
GAME CRASHES CONSTANTLY WHILE TRYING TO PLAY
It's very fun, there's kinks but its a small dev team. Gotta give them a break. The Item Spawning is buggy, it does need fixed but we still have a blast.
good video game.
This is a really good spooky game for where its at in early access. My brother and I find ourselves coming back to this game often as it has lots of replay ability. Item spawn locations are random each time you play and the ship has sections that are randomly generated as well. Each monster is unique which makes for great jump scares. The devs have excellent communication and respond quick, especially in their discord. I find myself anticipating each update and cannot wait to see where the devs take this game. Easily one of my top 5 favorite coop games.
This game is exactly how it intends to be. Not sure where the 'confusion' is, your objectives are noted 100% clear. If you always need a marker telling you where to go, git gud. Yes, there's lag spikes but it's not game breaking (I played on a potato btw). Runs well considering how many items/assets it crams into the map. With 2 players, it can be challenging even on easy difficulty. The AI has pretty strong pathing, consistently aggro'ing to the area where the most sound and movement is produced. It could use some balancing but it gets worked on, the devs seem to update semi-regularly. Objectives are rewarding to complete, teamwork is important. I couldn't imagine this being fun played solo but it's definitely possible. It's surely best enjoyed with friends. Map design is stellar for what it is, actually a lot of nooks and crannies to explore. Overall a pretty good experience and I can't wait for future updates, especially more maps!
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Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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