
A cozy crafter with tons of things to create, sell, or just have fun making. Every recipe always makes a bit of CRUFT too, so you should probably clean up after yourself!
Modeled estimate, not a reported figure. How we estimate →
About
CRUFT is a cozy, incremental, crafter where you pull up to a vacant lot and craft however you like. It's all about bootstrapping from next to nothing and making a space that represents what you like to do and make.
There's tons of things to craft, some contacts on your cell phone willing to buy and sell items, and you can always just pack some things up in your van and sell items in town.
The process of crafting items also creates CRUFT. CRUFT is garbage, waste, the bits of the tomato plant you don't eat, even just wasted effort. Keep your yard clean and free of CRUFT so that you have space to do what you want to do. Or... go full goblin and make a mess. It's your yard.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I wasn't going to play this game for long and 5 hours later I was still playing. Once I figured how it all worked, it was easy to get lost in it. I'm glad I wasn't too invested when I talked to the realtor. It would be a great sitting around waiting mobile game.
Incredibly addicting and easy to pick up incremental game. Themed in a fun way with plenty of playability due to the amount of unlockables. If you're into simple and straight forward incrementals with a straight forward goal wrapped up in a cute farmstyle and slice of life esc package then this is a game for you. 4 hours straight into the day I got it. I plan to do mroe too lol.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $835.8K | 1.8K | 88% | $14.99 | |
| — | 0 | — | — | |
| $42.1K | 160 | 83% | $11.99 | |
| $34.3K | 104 | 88% | $11.99 | |
| $12K | 33 | 70% | $11.99 | |
| $447 | 2 | 0% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.7K | 66 | 95% | $11.99 | |
| $17.7K | 86 | 78% | $12.99 | |
| $17.7K | 156 | 59% | $4.99 | |
| $17.7K | 156 | 76% | $4.99 | |
| $17.7K | 156 | 46% | $4.99 | |
| $17.7K | 74 | 68% | $12.49 |