
Lex Mortis is an open-world horror game set on a fully explorable island. The game’s atmosphere is directly affected by the time of day. During the daytime you will study the island and it’s mysteries. But at night the enemies reveal themselves, and the worst nightmare becomes real!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I don't like to bash small dev team games, but this is not a good experience. The developer is obviously interested in modeling because the island is impressive in that regard, but the gameplay is severely lacking. it feels more like flying through an empty multiplayer map in dev mode than actually playing a game. there didn't seem to be any sound aside from a couple of music tracks. The game is basically an unfinished benchmark program. Only play if the graphics alone are of great interest to you. the translation issues are the least of problems here.
Visually, the game looks fantastic. I can't say the same for almost everything else. The grammar on the notes and dialogue, for example, sound like it came straight out of Google Translate. There are also times where sound effects just didn't register, like when an object fell near my character. Colored text can be found plastered on doors telling you that they are locked, just to name another example. Chickens also have the inherent ability to walk through solid objects. All of these things serve to break the immersion, which is a real shame considering how beautiful the environment looks. In order for this game to be really worth $10, I think it needs further attention in areas other than the visuals. "Amnesia" was able to maintain an eerie atmosphere without physically labeling locked doors, why can't "Lex Mortis"? At present, this feels more like a broken walking simulator...nice to look at, but everything else about it just pulls me right back to reality (which is not something you want to happen when trying to play a scary game). I can't recommend this game at present, not until the developer addresses these issues. https://www.youtube.com/watch?v=63BIs37cs5Q
Poor map system, tons of typos and gramatical errors, options are a mess (like your mouse is inverted automatically and if you ever go back to game settings after changing it, it will revert.) But is it scary? Well, I opened a door and a skeleton appeared for a second with the screen turning red. So you tell me.
Lex Mortis is an open-world horror game set on an island. You try to find your father at your birthplace, the island Berdwood, which is located in Northern Europe. Soon you will discover that there are no living people on the whole island. The graphics are pretty good, at least during the daytime. Due to poor lightning effects it is barely possible to see anything at night and the game is mostly played at night. There is also no flashlight or anything else which you could use to light your way somehow. The options does not include a way to increase the gamma settings. There is not much music, probably 2 songs which repeat over and over again. Also the music does mostly not fit to the scenery. Lex Mortis does not have footsteps sounds and a lot of other important sounds, which should be standard in a game, are missing. It is sometimes also not possible to understand what the protagonist says because the music is too loud and the voice is too silent. The game itself is poorly translated. The subtitle includes lots of grammatical errors. A good horror atmosphere is also not included, actually it is completely repetetive. You go to point A, get the information that you need something, so you go to point B and after that you go back to point A. While you are searching, you have to try to avoid to be discovered by some monsters. The behavior of them is weird. Besides of their strange movement, they often find you behind the cover which should normally not happen. The game is a big disappointment and not worth your time and especially not 6€. If you search for a good open world first person exploration game you should take a look at Dear Esther or The Vanishing of Ethan Carter. Sounds 2/10 Graphics 6/10 Gameplay 2/10 Atmosphere 3/10 If you liked my review, please feel free to follow me and/or my curator group: http://steamcommunity.com/id/Ov3RT4K3R/myworkshopfiles/?section=guides http://steamcommunity.com/groups/orcollective#curation Also feel free to check out my YouTube Channel: https://www.youtube.com/channel/UC83DYCmrWfl9ttrhX54jmWA
Finished playing the game, and overall was more disappointed than happy. The game is in the beginning actually doing its job, in the father's house you feel not comfortable. But after that point several stuff made me really dislike the game. - Everything is scripted. Very poorly scripted. Need fuel for the car? Well, no matter if you know where the fuel is, if you don't enter the car first, so the game can tell you that you require fuel, you won't get fuel. Same with notes. - Multiple times it's the same with the objective: You go to point A, get told you require a object, go to point B, go back to point A. Worst case (Coatown) nothing happens worthwhile, and literally is a time waste, just to artificially extend the gametime. - Pacing of the game is extremely forced. The moment you reach a "key"-destination (aka night points) your character becomes immensely slow, so slow that it's actually annoying than terrifying. - "Open-World". Yes, you can explore the entire game. But (especially villages) you just see houses, over houses - and you can't enter any of them, except the ones YOU MUST enter. Or the "sight-seeing" points (like Train Station) are almost nothing, worst case just a poorly modelled "house". - Enemy behavior is weird. Besides of cringe-worthy movement, they sometimes (often) find you behind cover. - Bugs. Quite honestly, Lex Mortis should've been put into Early-Access, not released. When the game was released it took 2-3 hours until you could actually enter the game (game was broken). Besides of some settings not saving at all, game crashing when you close it and other weird interactions in the game. - With the latest update (1.1) you can skip the intro. You can skip the text part, but you're still forced to watch the sequence afterwards and the character still talking about the text part - even when you get the control. - "Save Game" option, when hitting escape to get into the menu is 2015-most useless feature. It does literally nothing. - Before some updates, when you closed the game, or died (because alien-creatures catched you) you had to re-do everything, including watching the intro, this was another artificial cause of increasing the game time (total clear time was 2~ hours). Overall the game was a disappointment. It had just its graphic talking, gameplay-wise, story-wise AND exploration-wise it was terrible, besides of the poorly scripted stuff.
Beautiful graphics. Sadly with the poor lightning and the game mostly nighttime you dont see much of it. And no, your character is unable to pick up any kind of lightsource... - Cheap jumpscares that are out of place - lots plotholes and illogical placed items - to dark and no flashlight etc - still lots of bugs (cant change sound volume, for example) - character has no animations (legs move, the rest is a static puppet) - Seems like the game has only 2 Music tracks that repeat over and over again. - Music often doesnt fit the scenery - english at preschool level - bad dubbing - no sounds like footsteps etc and so on... Did I mention, the game hasnt been updated in 4 Months? Last update made the night brighter, you still cant see sh*t Devs clearly have no interest in this game...
Yes and no 2/4
[h1] Information / Review English [/h1] Lex Mortis is a First-person horror/Adventure game developed by Dennis Esie. [h1] Gameplay / Story [/h1] On June 28, 2017 you will return to your birthplace, the island of Berdwood, which lies in Northern Europe. After a night on the island you will find that there are no more residents on the island, despite the population of 2000 people. You will explore the island with all its mysteries and will quickly find out the terrible cause of the disappearance of the inhabitants. During the day everything seems peaceful, but at night the worst enemies reveal themselves and your worst nightmares come true. So your adventure begins ... [h1] Pro [/h1] + scary moments + Puzzles + nice graphic style + scary sound + Trading cards [h1] Contra [/h1] - short playing time - several bugs around [h1] Conclusion [/h1] Lex Mortis has become a solid game of its own that doesn't need to hide from Amnesia and whatever they're called. Clear buy recommendation. [h1] Information / Review Deutsch [/h1] Lex Mortis ist ein First-Person Horror/ Adventure Spiel, welches von Dennis Esie entwickelt wurde. [h1] Gameplay / Geschichte [/h1] Am 28. Juni 2017 kehren Sie zu Ihrem Geburtsort, der Insel Berdwood, die im Norden Europas liegt zurück. Nach einer Nacht auf der Insel werden Sie feststellen, das sich keinerlei Bewohner mehr auf der Insel befinden, trotz der Einwohnerzahl von 2000 Personen. Sie erforschen die Insel mit allen ihren Mysterien und werden schnell die schreckliche Ursache für das Verschwinden der Bewohner herausfinden. Am Tag wirkt alles friedlich, doch in der Nacht offenbaren sich die schlimmsten Feinde und Ihre schlimmsten Albträume werden wahr. Somit beginnt dein Abenteuer… [h1] Pro [/h1] + gruselige Momente + Puzzles + schöner Grafikstil + schauriger Sound + Trading Cards [h1] Kontra [/h1] - kurze Spielzeit - mehrere Bugs im Umlauf [h1] Fazit [/h1] Lex Mortis ist ein solides Spiel auf eigene Art geworden, dass sich vor Amnesia und wie sie alle heißen nicht verstecken braucht. Klare Kaufempfehlung.
[i]The good[/i] [list] [*]graphics are impressive [*]there is voice acting [*]there is an attempt at storytelling [*]atmospheric [/list] [i]The bad[/i] [list] [*]can't interact with many objects (like opening doors, flipping light switches) [*]plants clipping through walls [*]repetitive textures [*]too dark [*]no running inside buildings [*]no reflection in mirrors [/list] [i]The ugly[/i] [list] [*]repetitive use of assets (doors, windows, closets, chairs, tables etc.) [*]houses filled with wooden crates, wooden pallets, wooden barrels (wooden boxes and barrels are barely used nowadays and are usually not found in peoples houses) [*]gamepad support broken, many buttons not bound (had to use controller companion) [*]many spelling and grammatical errors [/list] [i]Conclusion[/i] The game looks nice at first glance, but once you start playin and moving around you start to notice more and more things either don't make sense or that need to be fixed. Like many similar games the developer seems to think that 'atmosperic and creepy' equals 'too dark to see anything'. Unfortunately that isn't true, it only makes your game frustrating to play. I do get the impression that the developer actually tried to make a decent game, but it's got too many annoying problems to be enjoyable.
[i][b]Ужасно не оптимизированная игра так и не понял где здесь хоррор и приключения[/b][/i]
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