
An immersive power fantasy simulator with tactical stealth elements set in a sewage infused garbage world
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11/day in the week to Aug 4 → 15.29/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
WARNING: This game is not recommended for people with photosensitive epilepsy.
Cruelty Squad is a tactical first person shooter set in the hardcore gig economy of corporate liquidations. You're an emotionally dead combat-substance fueled grunt of Cruelty Squad, a depraved subsidiary company tasked with performing wetworks for its host conglomerate. Will you make the Corporate Arch Demoness proud or succumb to bitter tears of failure?
Highly kinematic tactical gameplay using varied weapons such as the flechette shotgun, silenced 10mm pistol, radiation emitter, dart gun, corrosive gas launcher and more.
No handholding!
All of the missions have multiple viable approaches and routes. Plan out your equipment loadout to gain a tactical advantage. Choose between non-lethal and lethal options. Throw toilet bowls at enemies.
Fight and sneak through offices, suburbs, police stations and secret compounds. Find and unlock hidden equipment and levels.
Open objective based gameplay, in each mission your goal is to kill or destroy your targets before heading for the exit.
Revisit earlier missions and try to beat your best time. Can you S-rank all of the missions?
Enemies including private security, cops, psycho freaks, flower hybrids, swamp cultists and mutant dogs.
Talk to NPCs and figure out the mysteries of the world.
Advanced death mechanics.
Stock and organ market simulation.
Punishment mode.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1153 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
500 hours of mind numbing action with true ceo mindset
Cruelty Squad is a real video game. You can play it. You should play Cruelty Squad.
yeah
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.1M | 21.2K | 83% | $59.99 | |
| $16.1M | 19.7K | 87% | $29.99 | |
| $16M | 8.8K | 84% | $49.99 | |
| $15.9M | 16.2K | 81% | $24.99 | |
| $16.2M | 21.8K | 88% | $29.99 | |
| $15.9M | 24.2K | 62% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $20.5K | 63 | 89% | $9.99 | |
| $1.3K | 4 | 100% | $12.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
я из подруги сделал рагу и стал главным героем круелти сквад и начал стрелять в людей
As of now, I have officially 100% completed Cruelty Squad. Every gun (including the accursed Zippy 3000), every mission from HQ to Trauma Loop has been beaten on Punishment, Chaos, and with the Extravagant Suit, S rank in all categories from every mission, every implant has been bought and found, every fish (from the poolsucker to the soul) has been caught, and every part (even the horrible Rotten Spine, which was the final thing I needed and the hardest thing for me to get) has been acquired. Therefore, I think I am well qualified to make a review on this game. This game and its creator HATES you, the player. You will be put into pure torment and misery, especially trying to 100% this game. That being said, I love this game. It is truly one of a kind and one of the best immersive shooters of our time. After completing this game, I think I've finally unlocked the CEO mindset, though I don't think ANY real life CEO has worked and struggled this hard. This truly is the Gorbino's Quest of life.
This is like if Xavier Renegade Angel was a game. I also love Xavier Renegade Angel. Truly the Gorbino's quest of life.
pretty fun game but not many levels to be fair i didnt play on divine
If you want to know what its like to be on acid just play this
aterrorizante, considerando que nosso mundo a cada dia caminha pra algo semelhante a isso. cruelty squad é uma obra de arte que te ensina a não julgar o livro pela capa. esse jogo é desnorteante, visualmente sobrecarregado e feio. eu literalmente ficava tonto jogando isso nas primeiras horas, eu sentia como se esse jogo me odiasse. a gameplay dele é dificil e os controles não são fáceis de se dominar em pouco tempo. mas jogando só por mais um pouco você começa a entender como esse jogo é BRILHANTE em level design, em seu próprio visual e em gameplay. e na verdade, a única pessoa errando ali era você. o aspecto de immersive sim é com certeza o que mais me cativa em muitas das runs em fases do jogo. SEMPRE vai existir um metodo melhor do que o que parece óbvio a primeira vista. você pode entrar na fase por um duto escondido no inicio, escalar uma parede e acessar um local fazendo uma abertura extremamente não convencional, ir de forma lenta e jogar de forma mais cautelosa, ou só ir explodindo tudo de forma inconsequente mas que possa ser recompensadora, você pode VOCÊ MESMO inventar o seu próprio caminho e estratégia usando os recursos que o jogo te dá. eu adoro muito a forma que esse jogo te dá a liberdade de você passar pelos obstaculos do seu jeito, o que torna até rejogar certas fases muito divertido porque você não pensou nas outras 80 possibilidades de passar por ela. a dificuldade das fases, mecanicas, dialogos dos npcs e toda sua experiencia jogando se conectam incrivelmente bem na sua historia que critica e te faz refletir muito bem sobre política, o governo e o próprio sistema em que ralamos. depois de cada sessão de cruelty squad eu realmente me pegava pensando bastante sobre os seus próprios temas e o quanto ele ser contado dessa forma mórbida é perfeito pro assunto em si. a primeira fase se passa em uma farmácia, e o contrário do que esperamos de uma farmácia, sendo um local limpo e claro, ele é visualmente angustiante, psicodélico e desagradável. e é o jeito visual do jogo de demonstrar o que está acontecendo ali da forma mais crua e sem cortinas possível. é justamente pra você sentir repulsa, até nojo de muitas coisas que você experiencia nesse jogo. cruelty squad é uma puta aula de game design, e não tem medo de te alertar o quão nojento e cruel nossa corrida por dinheiro e as grandes empresas que controlam o mercado podem ser. você não é mais humano, você é uma pilha suja de dinheiro
You emerge from a long and weary sleep. The world appears as a large flat plane of opportunity. CEO mindset. Biopunk Fleshscape, until you can no longer extend yourself any longer unto the pain of being alive in a universe where human life holds no value (OUR UNIVERSE) except being able to die is the ultimate permeance that no longer exists and you must persevere to ensure that no one can ever live an existence as cursed as your own. But, it's so much more. Repetition brings meaning to pain. Visual vomit is just another way of communicating to the player that you are indeed only meant to suffer until you can interpret misery as pleasure. The difference between enjoying something and hating something is arbitrary binary human brain chemicals firing off to the last input. Everything you think you know is just the result of what you already know. By the end of this game you will understand why suffering is good and why the sound of farts is actually art. Truly high art and low art are combine in this work to create something greater than itself. For me, this is one of those landmark titles that is an absolute must. I cannot even describe the reasons why until you beat the game 3-5 times yourself because they would not make sense to you until you do.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.