
Noble Rulers — grow your realm and expand your castle in this short incremental game! Manage resources, discover foreign lands and build up an army to lay siege to your enemies.
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About
Crownhold is a beautiful incremental game that doesn't overstay its welcome. Start with a small castle and expand your realm.
Conquer your foes and grow the kingdom beyond its borders.
Find trading partners, friends… and enemies. Prosperity attracts all kinds of company.
Lead your kingdom and forge the most powerful empire the world has ever known!
Start over stronger. Unlock a powerful meta-progression system and carry bonuses into your next run.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 436 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Jeu fini en environ 6h, et 2h de plus pour vraiment faire le 100%. Le jeu est sympa, mais juste à la sortie il manque encore un peu de contenu pour être vraiment intéressant comme jeu incrémental
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Short but pretty good.
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Languages: English*, German**languages with full audio support
Hours played at review time, across 437 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Vraiment un super jeu !
The perfect game to have in the background as you work. Dont have enough in game resources, do actualy work for a few hours come back and bomb your ready to rock. Loved the Art style and the simple but engaging gameplay. For the price i felt like i got my moneys worth
I love the game the whole concept the theme everything i was REALLY hyped for the game to come out after playing the demo... and than after 6 hours... i am... done? i really hope this is just a "prologue" and the Dev's are busy with expending even more or maybe other scenario's (maybe could do a "reskin" into future era's with more content than just a reskin...) but yeah its 6 euro's pick it up if u like incremental games its a blast its fun its just over so quickly :/ (btw 6 hours in i was done i just need to get 2 tedious achievements so im just gonna keep the game open and see if i have the resources to get the 2 achievo's but it will inflate my game time)
Fun game, but still needs some work. The last stretch of the progression is rather slow, compared to the beginning. UIcan be a bit buggy. More content would be cool. But still a fun little game for the price
Fun little kingdom incremental. Worth the price of admission.
Дошел до стадии где требуется InfIuerce - как добывать не понятно, игра просто заблокирована для прохождения upd Разобрался, но подсказок к этому в игре мало
I wanted to like this game but at this stage (just after release) it was a let down for me. I enjoyed the demo but basically all content that was not in the demo is combat-based wich surprised me a lot. The combat mechanics feel clunky and aren't engaging or rewarding. There are also a lot of upgrades/buildings that are permanent so progress is really linear and there is no real sense of strategy or prioritizing this over that... The endgame is especially bad, when you have to wait for at least an 1h to even start the final battle because you need to produce 75 of the last ressource and it is so sloooooow. There are also a lot of bugs at this stage, not game breaking but annoying, mostly UI related but once i had an already maxed out upgrade reappear in the build menu. It also looks like some of the bonus/upgrades don't work properly or at all... On the good side the art is very nice, music is good, early game is enjoyable. I salute the developper's work and effort but I wish the game was more focused on building your kingdom rather than combat (against an enemy that does not do anything so it just feels boring). The thing that really irked me is i feel the demo is misleading. I was expecting to have to manage population, crops, technonolgy, diplomacy, exploration... But in the end the last 70% of the game is entirely combat-focused and you only spend time raising your army.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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