
Noble Rulers — grow your realm and expand your castle in this short incremental game! Manage resources, discover foreign lands and build up an army to lay siege to your enemies.
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About
Crownhold is a beautiful incremental game that doesn't overstay its welcome. Start with a small castle and expand your realm.
Conquer your foes and grow the kingdom beyond its borders.
Find trading partners, friends… and enemies. Prosperity attracts all kinds of company.
Lead your kingdom and forge the most powerful empire the world has ever known!
Start over stronger. Unlock a powerful meta-progression system and carry bonuses into your next run.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 436 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game, would love more of this!
bel gioco di incremental, con dei piccoli richiami a king is watching!
Simply lovely little clicker game
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English*, German**languages with full audio support
Hours played at review time, across 437 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Paid only 7 euros, this game is insane for this price, good job to the developers.
A good incremental game with giving the vibe of building an empire and defeating an enemy
Very cozy game. The soundtrack reminds me of SNES-era fantasy games, specifically The Lord of the Rings (Interplay), very medieval. I've 100%ed it, and I wish there was more I could do! For USD 6.99, I recommend it. I plan on playing more, at least for the vibes. Tobias, if you're interested, here are some ideas! Thanks for a great game. >= 4x as many achievements. If this is a "Number Go Up" game, I would love to get rewarded for maxing out different upgrade paths, hitting a certain gold/s, etc. I was really hoping I would get an achievement for "get all research levels to 1000 in a single run" or similar. A free-play mode. I recognize this is a decent development lift, but being randomly plopped down somewhere, with an enemy somewhere else, and having to change what I'm upgrading based on terrain, etc. would be really cool. It also means discovering new lands would be relevant each run, rather than meta progression that goes away. I liked not knowing how big the world was going to be. I also recognize there's an argument that what I've described is an entirely separate game.
Fun time killer!
Pretty, retro and addictive cookie-clicker game with an added touch. Nostalgic of how good old games used to feel.
amazing pixel art and quite nice incremental gameplay.
i have to say i like this game, fun and adictive. was worth the money.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $22.8K | 103 | 84% | $4.99 | |
| $1.5K | 19 | 37% | $4.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | $2.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $138.4K | 78 | 71% | $59.99 | |
| $138.5K | 270 | 59% | $16.99 | |
| $138.5K | 1.5K | 75% | $4.99 | |
| $138.5K | 329 | 86% | $19.99 | |
| $138.5K | 516 | 72% | $10.99 | |
| $138.2K | 473 | 92% | $14.99 |