
The year is 1990. It’s been two years since the mysterious disappearance of Edward Crow and the abrupt closure of his theme park, Crow Country. But your arrival has broken the silence, Mara Forest. If you want answers, you’ll have to venture deep into the darkness of Crow Country to find them…
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.29/day in the week to Aug 23 → 8.29/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 8.3Kreviews | 98% | — | $3.8M |
| $9.99−50% | 5.9Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1061 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Probadlo no se van a arrepentir. Merece la pena, y se diferencia bastante de los juegos estilo resident evil.
[h2]Charming Indie survival horror. [/h2] I think it is scariest right at the start until you get your footing, then switches gears and becomes more of a mystery case. Every map and room contains a level of attention to detail that lets you know this experience was handcrafted with care. The puzzles aren't hard, but fun nonetheless. The story is decent enough, and it inspired a lot of curiosity in me. The dialogue did make me chuckle a few times as well. The "survival" part of the gameplay contains 4 different weapons, with simple variations in damage and magazine size, as well as a few select healing items (as is the case with most survival horror repertoires). The visual design for these items is simple, and the audio design is pretty satisfying. The button set-ups can be a turnoff at first, especially the shooting, but it doesn't take long to get used to, and the gameplay loop itself is pretty easy. Crow Country doesn't reinvent the wheel, but it doesn't need to, because the game is polished to a tee, something that cannot be said for many games. Overall, while these elements might be simple, when put together, they form the perfect atmosphere for what it is trying to achieve. I'd say its worth the buy, but if you're on a budget, you can always wish-list it until it goes on sale (which it usually does for about 50%).
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 119/day in the week to Jul 16 → 21.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Italian, Japanese, Korean, Simplified Chinese, Traditional Chinese
| $19.99 |
| 410ratings |
| 98% |
| — |
| not modelled |
| $9.99−50% | 100ratings | 92% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
мое почтение
Crow Country takes the formula of a Resident Evil game, specifically something like RE1 and RE2 and perfectly translates it into a wonderful ps1 isometric game. Most other survival horror games that try and emulate Resident Evil don't get the most important thing. It's that feeling of exploration and backtracking. It's how really at their core, RE games are almost Metroidvanias, but with puzzles and keys and little odds and ends. Crow Country NAILS this feeling. The sense of thrill unlocking another door that leads you further and deeper into the amusement park is fantastic. Crow Country also nails the little things. Trying not to panic and waste your shots when an enemy gets in your face with the purposefully unwieldy aiming. The incredibly relaxing and comforting music that chimes in when you find a safe room. The wonderful writing that helps put you into the mind of the protaganist. Crow Country quickly became one of my favorite Resident Evil style games, beating even many Resident Evil games themselves. I cannot recommend this game enough if you are even remotely a fan of the genre.
Aiming is a little difficult at first, but I like the atmosphere of dread and grotesque monsters.
ВО 👍🏻
amazing storytelling
é um jogo leve que não deixa absolutamente nada a desejar! climinha retro e terror muito bem trabalhado viu?!
Amazing game. Kept me hooked on until I finished it (took me 11 hours +-), and then a bit more while I learned how to speedrun it to get the S Rank. Visually, it goes for a retro aesthetic that doesn't really look like copying from any game from the 90's. Instead it does its own style. And the sounds and musics fit very well with all that is happening. Took me a little while to get used to aiming, and some hiccups happened later too, but honestly it didn't detract from the experience. Plot-wise I liked it very much. I am not used to being the kind of jerk that keeps trying to predict what will happen next (and hinder my own enjoyment), but the one or two things that I was expecting to happen didn't. In fact the game kept throwing more at me. In short, buy it and enjoy it.
Great Game, it is not Resident Evil. Definitely a game of it's own and good addition to your library if you like Survival Horror.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $3.8M | 6.5K | 83% | $19.99 | |
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