
The year is 1990. It’s been two years since the mysterious disappearance of Edward Crow and the abrupt closure of his theme park, Crow Country. But your arrival has broken the silence, Mara Forest. If you want answers, you’ll have to venture deep into the darkness of Crow Country to find them…
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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Italian, Japanese, Korean, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 165 reviews with recorded playtime.
Reviews
Themes across 164 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
o jogo é muito bom! gráficos que lembram bastante o ps1 e os resident evil. eu amo esse tipo de jogo e atmosfera
Even though its a short game I had so much fun with the puzzles and the story really had me immersed, I love the retro art style and and the decent music, which kind of reminded me of silent hill 3 I really recommend this to any person who loves horror or puzzles
Crow Country is a survival horror game that is reminiscent of old resident evil games. gameplay is quite smooth and combat is easy to grasp. The survival aspect is not difficult as there is an abundance of items found throughout the map. The horror aspect is more implemented into the design of enemies and environment rather than suspense and jumpscares. Puzzles are not too complicated as hints found in the map clearly indicate where to find a required item. The soundtrack is greatly composed and immersive. The story is nicely written and keeps you intrigued throughout the playthrough.
I would prefer to give it a 50/50 rating, but I will er on the side of thumbs down since I have to choose - and also based on the full price of roughly 20 bucks. if the full price was closer to what I think it should be, I would er on the side of thumbs up - but with the same comments below. It's marketed as a survival horror ... it's neither. You can just run past most creatures, and there's no real horror to this. It didn't scratch the survival horror itch here in any respect. The shooting controls are truly awful. You also can't re-map the controls - you can just choose between two barely different schemes. And even if you could re-map the controls, you still can't improve the aiming. The awful aiming choice was seemingly made to allow for shooting certain environmental elements during the game. Should have just made a 'free aim' option for those instances. It's a cute game though, in terms of aesthetics - which I suspect is the what's driving so much of the positive sentiment fueling the positive reviews. I enjoyed the *kind of nostalgia* it *kind of* gives (if you lived through the PS1 era, and before). I finished the game, got all the secrets, got an A rating, on difficult mode. IMO, full price for this game should be 10 bucks *at most.* At 10 bucks I could *just about* give it a thumbs up. And I think 7 bucks is the right price for this game. I *just about* got my money's worth, since I bought it on sale, and I got at least one hour gameplay per one buck, and it was enjoyable enough - for the cutesy nostalgia experience, whilst simultaneously being quite disappointing. I felt compelled to leave this review because i think the 'overwhelmingly positive' score is wildly overblown - and i felt somewhat mislead by it. If you find yourself interested in maybe buying the game, I really think you should wait until it's got at least a 50% discount. And even then, don't bank on an 'overwhelmingly positive' experience.
Crow Country serves as an affectionate, meticulously built homage to the golden era of nineties survival horror games. Mara Forest finds herself navigating the eerie, derelict remains of a theme park while searching for a missing individual amidst a pervasive sense of mounting dread and psychological isolation. Environmental storytelling provides the foundation for this investigative journey, tasking players with scouring memo-filled rooms to piece together a larger mystery. Solving intricate mechanical puzzles necessitates careful backtracking and a methodical approach, as key items remain locked behind logical hurdles that demand sharp observation and persistent curiosity. Movement options allow for a seamless transition between classic tank-style manoeuvres and a more modern, intuitive control scheme. Whilst initial adjustments to the restrictive camera angles feel slightly jarring, the design ensures that prioritising agility and spatial awareness eventually turns these initial mechanical challenges into second nature. Limited resources force constant tactical decisions, as every shell and health pack must be rationed with extreme caution. Combat encounters test your composure rather than your raw reflexes, encouraging players to utilise environmental hazards like electrical generators or explosive barrels to dispatch threats efficiently without wasting limited supplies. Saving progress requires locating specific fire sources scattered throughout the park, which adds a layer of vulnerability to your exploration. This deliberate pacing choice heightens the stakes during tense treks between safe points, effectively transforming the derelict attraction into a claustrophobic cage where danger always lurks nearby. User interface interactions occasionally feel slightly cumbersome, yet these minor friction points barely dampen the satisfaction of uncovering hidden secrets. Polished systems provide modern convenience without sacrificing the authentic, nineties-inspired tone that defines every visual beat and soundscape found within the abandoned, decaying gates of the park. Overall, this experience succeeds by balancing nostalgic reverence with accessible, user-friendly design. Fans of the genre who prize atmospheric exploration and cerebral puzzle-solving over mindless action will find this journey deeply rewarding, as it captures the quintessential essence of survival horror while gracefully avoiding its most dated, frustrating pitfalls.
Another game, another review. **Crow Country** is an interesting game that will remind you of the classic **Resident Evil** games from the PS1 era. The story is interesting and has a few twists, but there's nothing particularly new or complex about it. Graphically, it really does look like a PS1 game hahaha. The game is fairly short. My first playthrough took me about 6 hours, but you can easily get close to 8 hours if you explore more thoroughly, miss some maps, or take the time to read the notes. The notes are quite helpful. There's also a fortune-teller system that gives you hints about what to do next. You can use it up to 10 times, but if you're aiming for an S Rank, you'll have to complete the game without using any hints from this NPC. The combat isn't particularly exciting or difficult. The game gives you plenty of ammunition, so you can kill every enemy without worrying about running out. I finished the game with lots of ammo left over. There are also a few optional bosses that don't really feel like boss fights, and the final boss is neither very interesting nor challenging to defeat. Overall, it's a fun game, and if you enjoy this style of survival horror, you'll probably have a good time with it. Just don't expect a game with a high level of difficulty or particularly challenging combat.
Si vous aimez Resident Evil 2, vous allez adorer ce jeu. C'est un excellent survival horror avec un style unique et une écriture très agréable dont tout le déroulement est situé dans un parc d'attractions abandonné aux allures de puzzle géant où l'on prend plaisir à progresser et découvrir les secrets !
Wonderfully great game, enjoyed every bit of. Highly recommend it if you like the old school Resident Evil games, Especially the Puzzles and exploration, the combat/resource management aspect is much more forgiving than old RE games but on the other side, the story and figuring out what is going on was much more compelling and really kept me thinking about what was going on. If this sounds at all interesting to you I'd highly recommend it. (It even has a demo to see if it's your thing) Honourable mention to another game in this style, "Signalis", if you liked either or these games, I think there is a good chance you will like the other too.
Crow Country conseguiu me conquistar como um dos melhores survival horrors que joguei nos últimos anos. Ele entende perfeitamente o que tornava os clássicos tão especiais e consegue capturar essa essência sem parecer apenas uma homenagem. A estética é fantástica, remetendo imediatamente à era do PlayStation 1. Os modelos low-poly, os cenários pré-renderizados e a direção de arte lembram muito a trilogia clássica de Resident Evil, ao mesmo tempo que evocam aquele charme visual de Final Fantasy VII. É um visual nostálgico, mas que ainda consegue criar uma identidade própria. A história também me surpreendeu bastante. Ela começa de forma relativamente simples, mas vai revelando seus mistérios aos poucos, culminando em alguns plot twists realmente interessantes que mudam completamente a forma como enxergamos os acontecimentos e seus personagens. Mas, para mim, o verdadeiro ouro de Crow Country está na exploração e nos puzzles. Explorar o parque de diversões abandonado é extremamente prazeroso. Sempre existe uma nova área para descobrir, recursos importantes para encontrar, documentos que expandem a narrativa ou pistas que ajudam a solucionar os desafios. A sensação de progresso é constante e recompensa muito bem a curiosidade do jogador. E os puzzles são excelentes. Em vez de depender apenas do clássico "encontre um código de quatro dígitos", o jogo apresenta enigmas criativos que exigem observação, interpretação do ambiente e conexão entre diferentes pistas espalhadas pelo parque. Resolver cada um deles traz aquela satisfação típica dos melhores survival horrors da era de ouro do gênero. No fim, Crow Country é uma carta de amor aos clássicos, mas que não vive apenas de nostalgia. Ele pega os elementos que fizeram jogos como Resident Evil funcionarem, adiciona personalidade própria e entrega uma experiência envolvente do início ao fim. Para quem gosta de survival horror com exploração recompensadora, puzzles inteligentes e uma atmosfera impecável, é uma recomendação fácil.
An absolute master stroke of classic top down horror with immersive storytelling and environments with depth. On the edge of my seat right until the end, with many surprises along the way. A great game for a first playthrough in one day with friends, or 3-4 short sessions. Do not miss this one. Also, the OST and overall sound design is a truly spectacular to set this game's tone.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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