
A retro-inspired 2D Action RPG set in the distant future. CrossCode combines 16-bit SNES-style graphics with butter-smooth physics, a fast-paced combat system, and engaging puzzle mechanics, served with a gripping sci-fi story.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 123 reviews with recorded playtime.
Reviews
Themes across 123 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The worlds in this game are genuinely so beautiful. The people that populate them are so endearing and deep. The relationships between these characters are compelling and moving. The combat is interesting, fun, and scales throughout the entire playthrough. This game is well made and clearly full of so much love from the people who created it. I am so glad I finally got around to playing this. I am also so sad that I've finished it all. A New Home DLC is MUST BUY CONTENT. The game is complete as is, yet you are, somehow, missing out on so much without it. All in all, $20+$9 for a 60+ hour ARPG Puzzle Platformer is just insane. Please play this wonderful game.
好久没有这么专心致志地玩一个游戏了,解密跑酷非常多,主打一个量大管饱
Vine porque estaba barato y encontré de los mejores rpgs de la época, calidad pura y da muchas cosas sobre las que reflexionar 10/10
it's just boring
good
just way too annoying and little to no fun at all, still in hope that the story can make my time worth
The amount of high quality content in this game is simply staggering. Great gameplay and writing. Immaculate setting.
一封寫給90年代的情書 戰鬥方式像伊蘇 音樂像神奇寶貝 解謎像薩爾達 融合之餘當然又有超越之處 缺點是解謎太多太長(第一個地城就打了超過一個鐘頭,還是有查攻略的前提下) 不適合只想開壓路機和享受劇情的玩家
谁想出在2D像素平面做跳跳乐和高低差的,你要是能给个落点还能好看清一些,结果就是纯折磨。 逆天的是起跳还是边缘自动起跳,而且根据按键的时间间隔衡量跳跃长短,作者你是人啊。 其他方面做的有模有样
Just can't get into. if there is story it's pacing very poorly. puzzles punish you for doing the exact thing you're supposed to do a few minutes later, but never explain it. combat feels kinda clunky, in a vacuum it's kinda awesome but then a large chunk of enemies require you hit them from a specific side, pretty standard stuff, but that angle is always instantly faced away from you to encourage you the hyper sensitive (for controller) throwing mechanic which shows a nice little aimer to help you out by never following the trail. wishlisted a long while back cause i go the impression of secret of mana and if thats what it's supposed to be, it does a great diservice.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Languages: English, German, Simplified Chinese, Japanese, Korean
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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