
A retro-inspired 2D Action RPG set in the distant future. CrossCode combines 16-bit SNES-style graphics with butter-smooth physics, a fast-paced combat system, and engaging puzzle mechanics, served with a gripping sci-fi story.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 123 reviews with recorded playtime.
Reviews
Themes across 123 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Bought Alabaster Dawn and saw it was only version 0.1.0. Decided to play this instead while that has time to cook. Boy am I pleasantly surprised so far.
Juegazo.
Step-finding simulator
This game is lowkey fun. It feels kinda like a link to the past but in a more modern format. I like the concept of a single player MMO
Pretty cool game. I like the expressions, well done. Challenge level's pretty good. Looking forward to the NG stuff.
Otimo jogo no geral mas os puzzles me deram cancer
CrossCode is an amazing game that I cannot simply recommend to everyone. This is a Single Player Puzzle/Platform Game wrapped in an MMO RPG shell, both in the game mechanics and narrative-wise. Even the most basic enemies and the first Boss you meet require you to figure out their mechanics to defeat them. Just clicking buttons and using good gear won't get you far unless you have cheat-level stats, and even that can’t avoid all the challenges. However, if you’d love to have 70% of the game involve puzzles, everything about this game is very charming and unique. The pixel art is very cute, the story is intriguing, and the combat has quite a bit of depth on top of the puzzle element. It’s really one of a kind. If this sounds interesting to you in any capacity, you should give CrossCode a try at least. There really aren’t a lot of games that can mimic it. But if the amount of puzzle/gimmick frustrates you even a little bit in the first 2 hours, you probably should put it down, since it only takes up more and more of the game later on.
LEA!!
I really like this game and have a lot more to go, however I would like to say that the Temple Mine sucks so much that it took me YEARS to finish. I quit so many times during this dungeon that I have forgotten all the things I adored about this game when I started. I also got worse at the game since every time I came back to this dungeon, I had to relearn the mechanics. I ended up gluing my face to a tutorial to finish it. Aside from that, it is a lovely game so far, but oh my god why did they make this dungeon so unbelievably long, tedious, and confusing?
HI!, .... Hi? ...=) Hi Hi Hi Hi. Leah. Hi. =/ I waited to give this game my honest review, and it's good... just let me explain "Why?"! I never would have dreamed a game could convey so much with so small a vocabulary. honestly this game has THE best dialogue in any game in many years. Usually i'll skip through whatever bblah blah cutscenes and bullcrap storylines... not here the dialogue just seems so natural and so real, i find myself actually caring what the characters are saying.... wondering how that friend is doing.... all that... Sometimes my teammate will talk about their life mid battle and i find myself retreating so i can see what they said? WTF? what magic is this?! Sadly right now i'm stuck right now on the last puzzle in the wind temple and probably won't finish the game, simply because i see the solution to the puzzle but i'm not dexterous enough with a controller to complete it. What will bring me back to try though is the question of what's going to happen to Leah and her friends. if you don't know how to read, or hate reading. then your loss =P
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Languages: English, German, Simplified Chinese, Japanese, Korean
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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