
A retro-inspired 2D Action RPG set in the distant future. CrossCode combines 16-bit SNES-style graphics with butter-smooth physics, a fast-paced combat system, and engaging puzzle mechanics, served with a gripping sci-fi story.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 18.5Kreviews | 92% | — | $7.3M |
| $19.99 | 3Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 891 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
So fweaking good
<3
Super polished
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Simplified Chinese, Japanese, Korean
| $3.99−80% |
| 1.2Kratings |
| 86% |
| — |
| not modelled |
| $19.99 | 635ratings | 90% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 895 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
An absolute masterclass of puzzle design and combat. Some criticize the game for the games puzzles, both their constant presence in the game and their difficulty. However I argue that this is not an issue with the game itself, but the fact that the combat is so good, that the game fails to make it clear that it is a Zelda-like puzzle game first and foremost. If you do not enjoy puzzles, you will likely not enjoy Crosscode, but if you do, what's here is some of the greatest puzzle design in gaming. You will also be treated to some damn good combat which most of the time incorporates puzzle solving into its design. The side-quests in this game are mostly all fantastic and some of the most unique I have ever seen in gaming, especially in the games latter half. The game is rich with secrets and if you enjoy collecting things, Crosscode has one of the most engaging maps to explore for collectors. Crosscode doesn't have a "crafting" system per se, but it has a trading system where you pay a fee alongside some materials to obtain items or equipment, functionally acting like a crafting system. Not only does this make obtaining materials more rewarding, it also adds something new to search for as some the market fronts are hidden within their towns as well. Finally the story, I wont spoil it, but aside from a small Ludonarrative issue, Crosscode is one of the most "human" games I have ever played, you don't really feel alone when you are playing this even though it is a single player game, and the narrative is as amazing and beautiful as it is heart wrenching. Overall, Crosscode is an amazing indie gem and I strongly recommend this game to any puzzle enjoyer. Some criticism: -The games narrative choices result in a separation of the game world you play in and the actual narrative itself, meaning that when the game finally shows its cards in the latter half, having long stretches of gameplay that isn't important to the story can feel weird. It can lead to the actual games story looming at the back of your mind instead of being the focus of everything you do during that stretch. -The isometric artstyle does not mix well with the top down perspective, and makes it difficult to determine altitude. This is surprisingly very important as the game has a decent amount of verticality to it, meaning that puzzles using this verticality can be particularly frustrating. -The game has a fairly slow start. In a way I haven't really seen before. The intro and the newcomers area are literally a perfect introduction to the game and what's to come. However immediately after the tutorial dungeon, you are put into what is most likely the most mediocre point in the game, and it kinda drags on. It doesn't help that the first few quests which you'll obtain there are (while still better than most video game side quests) the least interesting quests in the game and could undersell the quality of the games side quests all around.
The game is great until it's not. I haven't finished the game, I stopped near what I think is near the end. My biggest problem with the game was the narrative, which I put on the same level as gameplay and visuals. If you're into gameplay first, then buy this game, it's great. They really know their stuff in how to use the mechanics to the fullest. Visual cohesiveness is mostly fine. There are some issues where enemies will disappear behind the background of some foreground objects on the overworld, and it feels like later in the game they realized this and you have less clutter in the battle arenas. I really enjoyed the battle system, the exploration felt fun and the aiming mechanic felt rewarding although finicky in some ways- use the mouse rather than the controller for these puzzles, that's all I say, you'll save a lot of headache. It did create an issue where you know the solution but you also have to be super precise or speedy with your reaction time. I believe there is a slider if you're not the type that wants to test their reflexes, I never popped it down so I guess I can't complain about it. But I would have them get a slider that makes it so the aiming puzzles are easier, those were the worst for me. As for the biggest bugbear: The narrative. Without spoiling- the game is building some mystery, and toward the end we get an idea of what happened, but usually in narratives once everything unveils all that is left is the ending, because at that point the mystery has been popped and that is the biggest rush toward a narrative conclusion. Here the problem is that after this Big Event type thing, we simply kind of awkwardly get back to the 'normal' game narrative. Which feels awkward. We just had this Big Thing happen, and now we kind of had a mini conclusion where everything Kind of settled down- but now the force behind the mystery has gone, and there is no more large character tension at play in the immediate, so we're kind of left with no narrative force to propel and guide us. Again, if you're not a narrative person, and only care about the battle, exploration and puzzles- this is the game for you. I just couldn't put this past me, alongside smaller nitpicks like how the game happening inside of a game helps with the fact that quests are given by NPCs, so it makes sense why they just wait around awkwardly for you to finish them- which helps narrative cohesiveness. But then the game suddenly introduces player quests as well, and then you have a clash of- "Wait, why are these players just waiting for me endlessly to finish my quest, then?" I hope the team will strengthen the story for their next game, and manage to make the gameplay even better.
Crosscode is one of the best "Zelda-likes" I have every played. And I use that term because that is what I thought of it while playing. It really captured specifically that Minish Cap feel with the 2d zelda gameplay with 3d zelda dungeon quality. However, the combat system in this game is really fun and figuring out how to use the environment to platform around is very fun. The time based puzzles are neat and satisfying to complete. There are a bunch of unique builds to can try out. I went for a melee heavy build getting the most use out of Assault, but switching into ice form I went very defensive and counter-attack-y. And that is another thing I love, The modes and switching betwen them and how it changes your special moves, stats, and abilities meaning you essentially have 5 different playstyles to switch from at any time. And managing your element meter is also a blast. This game has an incredibly story, music, bossfights, level design and art style. I wouldn't be mad if I spent 60 dollars on this game. A very solid 9.5/10.
C'est une recommandation très hésitante que je vais formuler là ; CrossCode fait une erreur assez flagrante très tôt, et c'est de dire que "ce n'est qu'un jeu" et ainsi donc de TUER toute relation entre le gameplay et l'histoire. Il n'y a aucune (AUCUNE) tension narrative jusqu'au 2/3 du jeu. Vous faites des quêtes pour pex juste pour faire des quêtes pour pex. Aucun PNJ n'a vraiment de problèmes vraiment puisqu'il ne s'agit que de PNJs avec des quêtes programmée. C'est comme si le jeu cherchais à se séparer du joueur le plus possible c'est assez impressionnant comme décision. Donc voilà toute l'histoire pour les 25 premières heures c'est vous qui jouez a un MMORPG avec des amis qui sont assez caricaturaux, avec un vague plot de retrouver la mémoire. Et les 15 dernières ne sauvent pas grand chose, c'est trop tard et c'est trop peu pour l'histoire. Donc seigneur aidez nous, le gameplay doit sauver cette recommandation avant qu'il ne soit trop tard. Et.. ça va. Si vous aimez les donjons à la Zelda il y a de quoi s'y retrouver, et le combat fini par être très agréable et assez profond pour maintenir un intérêt tout du long. Les sections de platforming, étant donné que le jeu est en vue isométrique, sont absolument insupportable, mais heureusement 95% du temps celles si sont suffisamment triviales pour ne pas gêner longtemps. Je pense qu'il y a du fun a trouver là dedans, et pour tout ce que j'ai chié sur l'histoire, il y a quelques scènes intéressantes avec les personnages. Il faut juste ne pas s'attendre à la lune, j'ai vu des personnes mettre ce jeu dans les plus hauts panthéons des jeux indé et je pense qu'ils sont sous crack. Pensez bonne bagarre, bon donjon zelda, et joli pixel art, et si ce pitch est suffisant pour vous vous pouvez y aller
cara, isso é um jogaço da mais alta qualidade... se você não jogou, pode pegar numa promoção que você não vai se arrepender... é literalmente um mmorpg que você não precisa lidar com griefers e trolls.
Fun game.
A definite must have in your game collection. RPG with arcade gameplay. 10 out of 10!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $56.9K | 1.1K | 89% | $2.84 | |
| $120.6K | 574 | 86% | $12.99 | |
| $114.9K | 288 | 84% | $10.99 | |
| $84.3K | 2.1K | 77% | $1.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.3M | 6K | 75% | $29.99 | |
| $7.3M | 9.9K | 82% | $19.99 | |
| $7.3M | 23K | 82% | $14.99 | |
| $7.3M | 10.5K | 89% | $13.99 | |
| $7.3M | 70.4K | 97% | $4.99 | |
| $7.3M | 21.2K | 93% | $14.99 |