
A retro-inspired 2D Action RPG set in the distant future. CrossCode combines 16-bit SNES-style graphics with butter-smooth physics, a fast-paced combat system, and engaging puzzle mechanics, served with a gripping sci-fi story.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 16.4Kreviews | 92% | — | $6.5M |
| $19.99 | 3Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 891 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game so far. Combat is a masterpiece. Play for the combat and the OST.
Really enjoying this game. A real call back to retro 2-D gaming with smoother graphics. Wholly recommended!!
非常好玩
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Simplified Chinese, Japanese, Korean
| $3.99−80% |
| 1.2Kratings |
| 86% |
| — |
| not modelled |
| $19.99 | 634ratings | 90% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 895 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
HI!, .... Hi? ...=) Hi Hi Hi Hi. Leah. Hi. =/ I waited to give this game my honest review, and it's good... just let me explain "Why?"! I never would have dreamed a game could convey so much with so small a vocabulary. honestly this game has THE best dialogue in any game in many years. Usually i'll skip through whatever bblah blah cutscenes and bullcrap storylines... not here the dialogue just seems so natural and so real, i find myself actually caring what the characters are saying.... wondering how that friend is doing.... all that... Sometimes my teammate will talk about their life mid battle and i find myself retreating so i can see what they said? WTF? what magic is this?! Sadly right now i'm stuck right now on the last puzzle in the wind temple and probably won't finish the game, simply because i see the solution to the puzzle but i'm not dexterous enough with a controller to complete it. What will bring me back to try though is the question of what's going to happen to Leah and her friends. if you don't know how to read, or hate reading. then your loss =P
Great game, gameplay and movement feel smooth, art is pretty, music is pleasant. combat and puzzles are challenges by default, you can make it easier through a menu setting. As challenges, you do have to think through how to complete them. For some of the harder fights, you gotta abuse your entire toolkit, mindlessly mashing melee attacks won't do. For the harder puzzles, it's definitely more difficult than just pushing boxes, it requires thorough processing and sometimes timing. What helps with timing is that you can pause with the menu or freeze time with the shortcut menu, and that there's a menu setting if some puzzles' timings are too tight. Story was pretty nice. Some decision making. I enjoyed it. Combat feels fluid because most of your actions can be cancelled into other actions. Highly recommend taking some time and figuring out what's possible. Lots of references, easter eggs, and secrets in the game make it fun to explore. Only minor issue was with performance in some DLC areas. At random times, when my character was in a DLC area, and used a level 2 or 3 combat art, the game would massively slow down while some of the visual effects were going off. It also applied to some enemy attack effects. When I started up my game, it would randomly decide if this bug would happen to my current play session. Devs recommend switching to a different game version, the old_nwjs branch or whatever it's called. This worked for me.
This is a pretty good game. The character art is well-designed and the music is good. The story, at first, took me a while to understand, but it's decent. The jumping and transversal, though, requires some practice. It can be hard to judge how high some platforms are. The MMO feel of it is pretty good, too. Also, it look a bit of editing in the config file to get it running on it Linux (I only had to change the size of the window). Try this out if you like "old school" RPGs. Edit: after playing this for a few more hours, there are some gripes I have. For one, the platforming parts. While the devs did a good job with jumping from platform to platform, the player still needs to be exact. So that means slowing down or speeding up on regular platforms (not even the slippery platforms). There is a tiny area around edges where the player character seems to have been designed to leap. Most of the time, when Lea jumps from edge to edge, it's fine. But around corners, it can be quite tricky to leap from platform to platform. Then there are the aiming puzzles. The aiming puzzles are fairly well designed. They can be a delight to solve, when you get it right. The aiming can be very finicky. If the player doesn't aim at a precise angle, nor are the shots lined up exactly, their shot will not hit the mark. Expect to become a marksmen with the aiming puzzles.
One of the most amazing RPGs I've ever played. Visually beautiful (I'm not exagerating when I say it's my favorite pixel art style ever), has an amazing plot (with the most lovable characters ever) AND AMAZING GAMEPLAY TOO, combining a really cool action combat with Zelda style puzzles and even some 3D plataforming (in this 2D game). It should be ILLEGAL to be this good at everything. Can't wait to play Alabaster Dawn, much love!
I really like this game and have a lot more to go, however I would like to say that the Temple Mine sucks so much that it took me YEARS to finish. I quit so many times during this dungeon that I have forgotten all the things I adored about this game when I started. I also got worse at the game since every time I came back to this dungeon, I had to relearn the mechanics. I ended up gluing my face to a tutorial to finish it. Aside from that, it is a lovely game so far, but oh my god why did they make this dungeon so unbelievably long, tedious, and confusing?
This is an absolutely amazing, fantastic, wonderful game. I can't guarantee that this game is for everyone, but personally it's my favorite game that I've ever played. This game already has a lot of positive reviews, so although this will be like a drop in the ocean, I wanted to express somewhere how much I adore this game. You should probably stop here and read others if you want to know if you would like the game (for what its worth, I strongly suggest you try it). I know its been years since this has been released, but Radical Fish Games, thank you for the ultimate experience. For reference, I was trying to 100% the game within reason. If there was a quest to tap 800 times at a certain rhythm, I didn't do it. But I did complete all the quests and found all of the chests. I did not unlock every single trophy though. After taking my sweet time, I finished this game with 73 hours of play time. I absolutely loved the pixel art in this game, the sprites, assets, character portraits, everything about it. 10/10 The music to me was pretty solid. I really liked some tracks, but others not as much. 7/10 The story was pretty cool. I personally wish it could have been more (and wish there was more on the other characters too). The lore found in the encyclopedia that you end up filling out seemed larger than the actual story. Also with the story, it is split into a handful of chapters, and each had a summary to go along with it. I wished that the story was more in depth so that the summaries would have had to be longer because there was that much more to cover. This isn't saying the story wasn't good though, I enjoyed it enough to play it for 73 hours. 8/10 Puzzles. The puzzles were one of my favorite aspects of the game, as I really enjoy puzzles. I saw a couple of reviews saying they are too perplexing, and truthfully, I don't know how. There were probably only 2 puzzles out of the myriad of the them that I don't think I found the intended solution and had that "aha" moment. The other hundred puzzles I did have that moment. I played it with a controller which made aiming in the time based sections a pain, but was easily overcome. 10/10 The combat was great. Sometimes it got repetitive, but not enough to hate it. 9/10 The leveling up system was neat and you can tell the leveling system was very well thought out. 10/10 The quests were so cool. The devs really cooked with a lot of the quests. Some of them were classic find the bad guy and beat him up. But others were extremely creative, I was surprised they used the tools of your moveset to come up with some of them. 10/10 I was so glad they added a dialogue log and records page. I came back to the game after a couple of months and these were so convenient to have. So incredibly grateful to add such a simple yet helpful feature, bravo. 10/10 CrossCode feels thoughtfully crafted, with a clear emphasis on making the player experience as enjoyable and comfortable as possible. You can tell in various ways, but for me them saying at minute one that it was a puzzle game, making the completionist route be as extensive as it is, and providing that dialogue/lore log made all the difference to me. The Drill quest was such a nice touch too. I can't really express how much I enjoyed the game, and this long convoluted "review" won't do it justice. This game was everything that I wanted it to be and more, and I'm content with this being the only game that was able to scratch this particular itch. So truly, thank you Radical Fish Games for making CrossCode!
做个手柄的改建行吗
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $44.3K | 820 | 90% | $2.84 | |
| $120.6K | 574 | 86% | $12.99 | |
| $114.9K | 288 | 84% | $10.99 | |
| $71.5K | 1.8K | 76% | $1.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.5M | 12.3K | 76% | $19.99 | |
| $6.5M | 25.5K | 79% | $13.99 | |
| $6.5M | 67.9K | 87% | $4.99 | |
| $6.5M | 11.5K | 65% | $24.99 | |
| $6.5M | 45.3K | 97% | $4.99 | |
| $6.4M | 39.3K | 81% | $8.99 |