
A retro-inspired 2D Action RPG set in the distant future. CrossCode combines 16-bit SNES-style graphics with butter-smooth physics, a fast-paced combat system, and engaging puzzle mechanics, served with a gripping sci-fi story.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 18.5Kreviews | 92% | — | $7.3M |
| $19.99 | 3Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 888 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Yeah, it's as good as everyone says it is. The story and characters are extremely charming, the puzzles are challenging and the combat is very fun. It's also perfect with the Steam Deck, especially with custom button layouts. Also, it has difficulty sliders, so if you get stuck it's no problem to just turn the difficulty down for a bit.
I'm rather stingy when it comes to giving these out, so hear me out when I say that this game is truly a PERFECT 10. CrossCode is an absolute must-play if you're someone who loves classic Zelda-esque ARPGs like Alundra or Ys, and even more so if you also fancy games with MMO story themes like .hack. It is polished to a mirror sheen, bringing back actually challenging old-school puzzles and combat in a refreshing way while simultaneously making it much more fair and fluid than it was back then. To extol of its virtues in more detail: QUESTS - Considering it's based off of MMO trappings, it'd be easy to expect the quests to be mindless filler garbage, but CrossCode serves up elaborately handcrafted quests that serve up experiences, fights and mechanics that are wholly unique to their domain, and despite being unique, they still iterate upon them to the fullest instead of reducing them to simple one-note gimmicks. It's because of this that I found myself getting the 100% quest completion trophy without even trying to! COMBAT - Combat is both a marvel at the macro level (with interesting buildcraft in both character skills and equipped gear that gives neat benefits beyond mere statistical increases) as well as the micro level (with special moves and tricks you can use to punch well above your weight, styling on enemies like Dante). Couple that with the game constantly introducing new enemy types with unique attacks as well as spectacularly flashy boss fights, and you've got a match made in heaven and will likely find yourself putting in extra hours in the arena afterwards like me. PUZZLES - Unlike modern action-adventures which reduce puzzles to brainless 'square peg in square hole' busywork which the game can't wait to make your NPC buddy just give you the answer to, this hearkens back to the old days where puzzles could be actually challenging, so you get some refreshingly involved brainteasers! At the same time, though, there is a grace to how the puzzles are designed that makes them hard but fair, with gradual escalation, subtle environmental hints, and a fluidity that gives me Portal vibes. STORY - I was afraid at first that the game might be a bit juvenile as so many of these MMO/isekai-adjacent stories can be, but lo and behold, the story goes to some pretty wild and intriguing places, both dark and light, and I ended up loved the lil' goobers in your party and found myself laughing at their quirks and interactions instead of cringing as I thought I'd be. (I can't) Wait! (for you to) Meet! Lea! Ok, with all that good stuff out of the way: The only issues I could conjure up against the game would be that it can be easy to find it overwhelming with how BIG it goes with everything, particularly the dungeons, and that it truly isn't a complete experience without the DLC. But as long as you pace yourself like I did eventually, you'll learn to love its scale, and because you'll love it so much, getting the DLC is a foregone conclusion, especially with how further refined the content gets (and c'mon, the devs deserve a bit of extra cash, seriously, we get so much for so cheap in the base version!)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Simplified Chinese, Japanese, Korean
| $3.99−80% |
| 1.2Kratings |
| 86% |
| — |
| not modelled |
| $19.99 | 634ratings | 90% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 892 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
peak from beginning to end, truly the ultimate experience
If you like any action game, play this. The only people I wouldn't recommend this to are people who primarily play slower strategy/puzzle games because they likely won't enjoy the fast-paced combat here. The story is good with excellent characters, the music is amazing, the puzzles are great, and the best combat system in any game I've ever played. The only complaints I have are pretty minor; The 2.5D perspective can sometimes be hard to gauge even using shadows to help, and trying to 100% complete the game is a pain. Eat every food item without knowing what you have/have not eaten thus far, find every trader/chest but some are in an area that becomes completely inaccessible at one point.
Its peam im afraid
An insane amount of filler that bogs down what's probably a decent game. The puzzles and challenges aren't hard but traversing the world is incredibly tedious because of the elevation mechanic in a 2D game and having to run through the same exact path 50 times to collect chests, complete quests, and progress forward in the world. There are multiple instances in the first few hours of gameplay where you need to run through the same 2-3 minute long path to collect a chest, kill some enemies or plants for quest/crafting items, and reach a new zone because the path has mutually exclusive jump off points that don't allow you to get back up and continue. So you need to loop back (sometimes in a different zone altogether) and make the run back. If you miss a jump because you couldn't tell which of the 5+ elevations you were on, then have fun running the same long path yet again to get back to where you fell off. I really enjoyed the Alabaster Dawn demo and figured I would try the studio's first game while I waited for Alabaster Dawn to finish early access. But man, I don't think I have the patience for something this boring. Your character has zero agency and doesn't even talk. I got filtered by the boredom. I feel like this game would have been more interesting if the main character spoke and the world was more straight forward. Just let me fight some bosses. Literally the only fun part of this game...
i prefer to lurk on here but i COULDN'T STAY QUIET about how much of a masterpiece this game is. that being said this is not going to be a very polished review. i need to give my flowers to that one twitter user who said to search this game up and buy it if it looked even 1% interesting because it was on a major discount. without that person i wouldn't have experienced this absolute Beauty of a game my favorite part is definitely the art and also how deep this game goes for its secrets and puzzles. those puzzles were honest to god really challenging but also made me jump out of my seat when i finally got them. very well done! whoever designed this game's levels and environments must have a brain out of this world. i love this game's protagonist, lea, so so very much. despite being only able to say sub 10 words throughout this entire game she manages to have just as much of a personality as everybody else in this game and i love her very dearly. and i love her partner, sergey, too!! and just about everyone else really both the combat and puzzles were engaging and this might just be one of my, if not the, favorite rpgs EVER. the art alone is gorgeous, and the gameplay adds so much life to this game. i'm not gonna lie and be honest that after being freed from some real-life responsibilities i spent around 8-12 hours a day until i finished from where i left off because i was that hooked. so yeah, it's that good. i did get kinda tired of the dungeon length at some point, felt like i was droning it out a bit, but maybe that's just because one of them was split up into three parts. however, i was very deep into the game at this point so it didn't retract too much from the experience. still very worthwhile! if you're still wondering if you should try it, you definitely should! it has a story to keep you hooked, AMAZING and i mean ABSOLUTELY BEAUTIFUL art, and very hands on and engaging gameplay! even if it's not up your alley, i'm sure that the amount of detail and care that was put into every single aspect of this game will at least be of merit :))) seriously, it's very very noticeable. again, i prefer to lurk, but this game was just so good i Had to write a review, so that should already say a lot about this game! i'm not quite done yet, as i still need to play the dlc and i also plan on completing this game to perfection, but i just got done with the main game and i swear to you it's very very worth it ! so much so that i want to play it more! that'll be all :] Hi! Bye! Lea!
I really like basically everything about the game but I give this positive review very tentatively because of one section where they make you do 2 dungeons back to back (the dungeons are already very long) as someone who was not the biggest fan of t he puzzle aspect to begin with this is torturous and idk if I can get past it, I don't know why they made it like this
What a nice little gem. This is such a charming game! Thanks to the IronPineapple for recommending it! This game feels so cozy while also scratching my itch for action. The gameplay and combat is really good and leveling up actually feels like it makes me stronger, unlike a lot of "RPGs" out there that make quests feel meaningless and mundane; this game feels well balanced and the quests reward you with meaningful upgrades and XP. I will for sure be finishing this game and I will be looking forward to playing Alabaster Dawn when it is a little more developed with more chapters and gameplay. I am only 8 hours in so far but I will add an update to my review when I get farther along.
There's a lot about this game that I really really like. The world and 'vibe' of the setting feels great, I love the character writing, and the core gameplay is great as well. When the combat and puzzles click, it feels fantastic. There were a lot of things that annoyed me a lot though. A lot of areas felt like an idea of a puzzle was less expanded on and more 'repeated but kind of bigger', and I will say the last story dungeon in particular made me want to be done with it as soon as possible. I say that while still recommending this game cause while I got annoyed (sometimes to the point of wanting to stop), I still finished it and am glad I did. Though I did feel sad that after achieving the good ending, to see the full outcome of that I would have to purchase the DLC which I do not plan to at this time. I am very much looking forward to the next game, Alabaster Dawn, in great hopes of learning and improving upon the parts of this game that left some sour taste.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $44.3K | 820 | 90% | $2.84 | |
| $120.6K | 574 | 86% | $12.99 | |
| $114.9K | 225 | 84% | $10.99 | |
| $84.3K | 2.1K | 77% | $1.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.3M | 6K | 75% | $29.99 | |
| $7.3M | 9.9K | 82% | $19.99 | |
| $7.3M | 23K | 82% | $14.99 | |
| $7.3M | 70.4K | 97% | $4.99 | |
| $7.3M | 9.8K | 89% | $13.99 | |
| $7.3M | 18.7K | 36% | $19.99 |