
A retro-inspired 2D Action RPG set in the distant future. CrossCode combines 16-bit SNES-style graphics with butter-smooth physics, a fast-paced combat system, and engaging puzzle mechanics, served with a gripping sci-fi story.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 18.5Kreviews | 92% | — | $7.3M |
| $19.99 | 3Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 888 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
10/10 play it and have a blast. the story is incredible
Balls.
10 de 10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Simplified Chinese, Japanese, Korean
| $3.99−80% |
| 1.2Kratings |
| 86% |
| — |
| not modelled |
| $19.99 | 634ratings | 90% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 892 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Heard about [url=https://store.steampowered.com/app/3110760/Alabaster_Dawn/]Alabaster Dawn[/url] going EA some time ago and remembered about this little title. I was gifted this from a friend couple years ago to try, but ended up forgetting to play this for a long while (lol) I definitely was on board when i see this is recapturing that old "game about MMORPG games" feel, and I did give a light chuckle when i heard the nostalgic prontera's theme (but bossa nova) on rookie's harbor BGM (which tbh kinda feel like a cross between alberta and prontera theme?). anyway, the vibe's was definitely on point. My favorite part of this game was definitely the platforming puzzle that blends in with the environment that forces to do puzzle to explore parts of the map for loots, which I believe was pretty prevalent in games back in the days? but somehow is gone from the modern games. Honestly? We really should bring back these. even JRPGs that are notorious for keeping things vanilla, old traditions don't have these nowadays. On the topic of puzzles, got dang, It is so German you can SMELL the rotkohl from a mile away. It is Gimmicky, Technical, and requires extra Precision. Puzzle starts simple, then harder, then it goes "you have to stand here at this precise angle, throw a ball forward then move 10 pixels to the left and press a different sent of combination within the span of 10 second".... or something like that. Honestly, i'm not really complaining; i like hard(er) puzzle, but at some point it definitely felt too much. I had to take a break some time after that fire dungeon, holy. The same principle also applies to the enemies. they're so Gimmick-heavy it's not even funny. In this game, enemies take reduced damage until you "break" them, and that means most encounter what you're doing is waiting for the enemy to do a specific move, and then you need to "charge shot/use map gimmick/use specific element" before you start dealing damage to them. Now, it wasn't too bad on 1-3 enemies, but the encounter will ramp up so much at some point there's like 6 flier enemies shooting it at you from all across the screen and you'll need to do a bouncing ice mini game to break even one of them. Too much? very. altho at some point from the middle of the game you can feel theyr're relenting for a bit and the number of enemies are lessen and the gimmick is more straightforward; so i do feel that some encounter has some "haven't been balanced" feel on it I can't really say much about the story as honestly it does feel like some mishmash of it-has-been-dones before but the characterization is great and all the tidbit peppered out in the overworld is great. Oh yeah there's also a lot of old games references all around the world. I totally laughed out loud when i see the part where you need to input a 10 controller button input i can guess the solution right away without any hints (it's the "K" code) All-in-all its a very good game with a lot of hearts, that honestly need some tweaks here and there but hey. still a solid experience.
CrossCode hat mich komplett überzeugt. Das Spiel bietet eine perfekte Balance aus actionreichen Kämpfen, anspruchsvollen Rätseln und einer emotionalen Geschichte. Besonders beeindruckend ist die liebevoll gestaltete Welt mit ihrem charmanten Retro-Stil. Auch der Soundtrack passt hervorragend zur Atmosphäre. Ein echtes Highlight unter den Indie-Spielen und definitiv ein Titel, den man gespielt haben sollte.
This game took puzzles to another level. Combat, exploration, massive dungeons - everything a puzzle! I would never have guessed, that throwing a ball could have so many applications. There's also a story and characters. From the beginning, the mystery is interesting and engaging while also throwing multiple plot twists to make you question everything. The characters are impressive and just fun. Especially the main character - Lea. The emotional range from a mute girl is frankly impressive. Highly recommend.
This is an incredibly polished, fleshed out, and inspired game that feels like an old console classic. There is a ton to explore, lots of sidequests and collectibles, bonus challenges, and completionist rewards. It's very easy to drop in and drop out, kind of like an MMO, which is appropriate considering it is meant to emulate one. While I think that the combat itself is only decent, I appreciate how much you can control engagement with it. The combo system is an interesting risk vs reward balance. The bosses present some decent challenge and have fun mechanics. Even basic enemies can be troublesome if you jump in underprepared. The controls are fluid and responsive, though the navigation (platforming) takes getting used to due to the perspective. The crafting is a bit obtuse, but it's never all that necessary. By far my favorite aspect of the game is the dungeons. They feel like the most professional part of this game, brilliantly designed to put your puzzle skills and understanding of powers to the test.
Yeah, it's as good as everyone says it is. The story and characters are extremely charming, the puzzles are challenging and the combat is very fun. It's also perfect with the Steam Deck, especially with custom button layouts. Also, it has difficulty sliders, so if you get stuck it's no problem to just turn the difficulty down for a bit.
If you like any action game, play this. The only people I wouldn't recommend this to are people who primarily play slower strategy/puzzle games because they likely won't enjoy the fast-paced combat here. The story is good with excellent characters, the music is amazing, the puzzles are great, and the best combat system in any game I've ever played. The only complaints I have are pretty minor; The 2.5D perspective can sometimes be hard to gauge even using shadows to help, and trying to 100% complete the game is a pain. Eat every food item without knowing what you have/have not eaten thus far, find every trader/chest but some are in an area that becomes completely inaccessible at one point.
Its peam im afraid
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.3M | 6K | 75% | $29.99 | |
| $7.3M | 10.5K | 89% | $13.99 | |
| $7.3M | 9.9K | 82% | $19.99 | |
| $7.3M | 23K | 82% | $14.99 | |
| $7.3M | 70.4K | 97% | $4.99 | |
| $7.3M | 18.7K | 36% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $44.3K | 820 | 90% | $2.84 | |
| $120.6K | 574 | 86% | $12.99 | |
| $114.4K | 288 | 84% | $10.99 | |
| $84.3K | 2.1K | 77% | $1.99 |