
A retro-inspired 2D Action RPG set in the distant future. CrossCode combines 16-bit SNES-style graphics with butter-smooth physics, a fast-paced combat system, and engaging puzzle mechanics, served with a gripping sci-fi story.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 18.5Kreviews | 92% | — | $7.3M |
| $19.99 | 3Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 888 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
儘管我在卑爾根山脈就被勸退了 但是我仍然會推薦這款遊戲 只是這款遊戲不適合我 優點在其他留言都已經說得很清楚我就不講了 我被勸退的點主要有2個 1是小怪 作為一款需要練等的遊戲 我不太能夠適應小怪的強度 鼴鼠:近戰無效 會鑽地 只能在攻擊時輸出 用遠程瞄準時還會被斷招 兔子:幾乎有格鬥遊戲的ai 會繞後 會欺負玩家不會跳 會連擊 出現地點在山上 會搭配地形把人踢下山 企鵝:會出現在水邊 要是掉進水裡會使出水中無限衝刺(從AB水坑來回衝刺) 雪人:攻高血厚 近身會震地 遠程有高速的 有密集的 還會遲緩 我已經不想知道後面有甚麼妖魔鬼怪了 你說練等用數值輾壓?你要用哪隻練?雪人嗎? 2是大部分的人都很討厭的跳跳樂 會 出 現 在 每 個 地 圖 所有解謎都會用上它 跳躍距離憑感覺 跳躍高度憑經驗 常常要抓極限距離 有時候起點在前幾張畫面 中途掉下去就要一直往回走 我在卑爾根試煉之後就放棄了 我知道這只是支線 而且我已經過關了(包括無盾跟限時) 但是我不想再跳下去了
CrossCode is just PEAK GAMING! 😤 I did not expect to sink so many hours into this game. I think I'm near the end of the DLC (which is also pretty great) with most of the achievements done. We're midway through 2026 but CrossCode is easily my game of the year contender. However... there is a caveat. Some arguments can be made why CrossCode might NOT click with you and I'll explain that later. First, I'll mention what's amazing about it: The story, the world and characters. Events take place in CrossWorlds which is like a VR overlay on top of the actual physical reality and people can log on into the game with their avatars. There's a ton of NPC's running around, doing stuff, making it feel like you're really connected to an MMO. I don't want to say too much about the story for obvious reasons but what I'm going to say is that CrossCode main themes can be very relatable and are accurately worrying in the context of our current technological climate and where we're going as a species. Of course, it's just a game but it can occassionaly drop some important dilemmas, especially near the end of the main story. I have always been drawn to challenging philosophical and moral issues and CrossCode certainly gave me something to think about. The characters are also great, and watching their relationships unfold is fun in itself, even if the main plot is not your thing. Aesthetics. Pixelart, soundtrack, sound effects are all amazing. UI navigation is smooth which is very important because there's quite a lot of menus to interact with and you'll be doing it a lot. Gameplay. Controls are incredibly polished, snappy and responsive. Tons of skills (that are freely switchable inside the circuit menu at ANY point in the game outside of combat, once you unlock them!), tons of sidequests that aren't just copy-paste fetching activities that you often see in actual MMO's. There are some simpler sidequests but most of them have some unique gimmick that makes them stand out from the rest. The combat is absolutely amazing. Fighting even normal mobs is already fun as hell but where this game truly shines are the BOSSFIGHTS. Most of the bossfights serve as a skill check to test whether you truly understand the mechanics and properties of the elements you're wielding. They will maul your face without a second thought if you don't pass the vibe check. And it only gets more insane the further you are in the game. I kid you not... [spoiler]final bossfight in the Ku'lero temple[/spoiler] in the DLC was pretty much the best bossfight I ever experienced in a 2D game. It's absurd in the best way possible. But here's the thing... for the same reason why this game clicked for me, it might not for you. CrossCode is not an easy game. It can be really demanding, requiring not only skill and quick reactions but also logical thinking during its long and convoluted dungeons that are filled to the brim with environmental puzzles. The infamous [spoiler]Faj'ro temple[/spoiler] is often mentioned as a bottleneck where many players simply give up. And I can absolutely see why. I took a break for a few months precisely because of this location. The other issue is the difficulty in perceiving differences in terrain elevation. Sometimes it is really difficult to tell whether you'll be able to make a jump and making a mistake sometimes means you'll be forced to backtrack a few screens. It's not a huge issue but I can see why less patient players might get annoyed at that. The solution is to always confirm the elevation by aiming. The line that shows up when you aim casts a shadow on the ground and that way you can precisely see where you'll land. You just have to get into a habit of doing that before making the jump. Also... I deduct one full point for [spoiler]Gaia's Garden[/spoiler] existence. Getting all chests in that god forsaken area was an actual torture. You know that meme with Donald Duck sleeping with a smile on his face? Yeah, that's gonna be me if I learn that place is about to be hit by a meteor. But I digress. So, considering how much fun I'm still having after around 100 hours of playtime, thanks to the fact that I love challenging games and challenging puzzles, CrossCode is very close to being a masterpiece. I know that word get thrown around a lot but I genuinely think that. It's one of the best games I played and Radical Fish Games from that point onwards enters the pantheon of my favourite studios. I will be getting their newest project called Alabaster Dawn as soon as it leaves early access because it's already shaping up to be another banger.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.3M | 6K | 75% | $29.99 | |
| $7.3M | 10.5K | 89% | $13.99 | |
| $7.3M | 9.9K | 82% | $19.99 | |
| $7.3M | 23K | 82% | $14.99 | |
| $7.3M | 57.4K | 97% | $4.99 | |
| $7.3M | 18.7K | 36% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $56.8K | 1.1K | 89% | $2.84 | |
| $120.6K | 574 | 86% | $12.99 | |
| $114.4K | 288 | 84% | $10.99 | |
| $84.3K | 2.1K | 77% | $1.99 |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Simplified Chinese, Japanese, Korean
| $3.99−80% |
| 1.2Kratings |
| 86% |
| — |
| not modelled |
| $19.99 | 634ratings | 90% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 892 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这游戏是第一个教学关卡给我玩力竭的游戏,原本以为教学关放这么多解密是想让玩家提前了解下解密机制。 但我是真没想到后面真有这么多解密啊?野外地图和城镇地图解密多到我头皮发麻,而且它这个任务系统没有明确指引。讲真的玩的很累,退出游戏后我就不太想打开了。 游戏让我感兴趣的点就是战斗很流畅,以及它的像素画风了=。=
Very good and fun game and a good story as well 10/10 game.
伟大的战斗设计
Randomizing and clearing my backlog- 42/343 I’m gonna give this a thumbs up solely for the reason that I see this game has a lot of heart and can be a great game if you like this kind of game. For me, it’s just not it. I got frustrated 2 hours in. The combat is frustrating, I hate the puzzles, but again, that’s just me.
I'm honestly not sure how this game got as many good reviews as it has. I'm not upset, since I got it on a deep sale, but man...the controls make this game IMPOSSIBLE to enjoy. Being unable to remap the buttons makes it even worse. This is an example of trying to take too much stuff and pack it all into a game. Melee attack. Dodge. Ranged attack. Shield. You need to have a hair trigger, except when you don't. This is marketed as an ARPG and I would somewhat agree with that but this isn't your typical ARPG. I'll be toning down the difficulty just to play it and get my moneys worth but the nail in the coffin on this game is the HORRENDOUS choice of controls AND the inability to remap them. Cardinal sin of any game. EDIT: They made it even worse. Some side quests are basically farm/fetch quests, but in order to get the items to drop, you need a high "rank", and in order to get a high "rank", you need to kill X number of enemies before the timer runs out. Your rank starts at D, goes up to A (maybe higher), but if the timer runs out then your rank drops back down to D again. So the reason this is so awful: 1. You're gating quest rewards behind grinding AND farming AND increasing an arbitrary rank 2. You're forcing the player to choose to go at their own pace and enjoy the game (while losing out on quest rewards) OR to blaze right through everything, likely missing stuff along the way, in favor of a frenetic "action" game This is yet another cardinal sin. At this point, I'm just done. Uninstalling it. They can keep my $5 but this is just utter trash. I can see why the game got good reviews in one particular camp though - this would be a blast with masochists. I'm not one.
Gotta love winning the second dungeon time race and then realising theres an achievement for those, and I lost the first one. Time to reset my save file! What an amazing feature, ♥♥♥♥♥♥ devs Also, apparently theres another achievement for winning every duel without losing a single round, Hidden, too! So basically these dummies put random (some even hidden) achievements that force you to reset your save file, because they didnt even account for retries apparently. Technically I didnt even lose a duel round yet, but considering I have to scrap my file due to the first dungeon race loss (where I didnt even know there was an achievement for winning ALL of them!) it doesnt matter anyway. Same goes for every chest I grinded so far and so on. Nice one!
解密太多,一开始觉得新鲜,后面只觉得累
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