
A retro-inspired 2D Action RPG set in the distant future. CrossCode combines 16-bit SNES-style graphics with butter-smooth physics, a fast-paced combat system, and engaging puzzle mechanics, served with a gripping sci-fi story.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 18.5Kreviews | 92% | — | $7.3M |
| $19.99 | 3Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 884 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Globalement, je n'ai pas eu une bonne expérience du jeu. Si, dans un premier temps, j'ai bien aimé le système d'énigmes / puzzles au début, l'ajout de "timing" et la trop grande répétition des énigmes ont rendu l'expérience détestable sur la fin du jeu. C'est surtout vrai dans le dernier donjon, où je trouve les énigmes d'une complexité sans nom, à un point où mon cerveau refusait simplement de les comprendre ou de les résoudre à cause de la surdose. À la moitié du jeu, j'ai fini par régler le timing des puzzles et la difficulté du jeu à leur minimum pour garder une expérience encore appréciable. Le jeu demande hélas un peu de farm inutile. Pas sur le plan des niveaux, mais des équipements qui demandent du loot, et des consommables qui ne sont pas achetables. J'ai toujours détesté les systèmes de craft qui demandent de farmer des objets, et surtout en grande quantité. Résultat : je me suis retrouvé avec une très grosse partie des équipements impossible à obtenir. L'histoire et les combats sont plutôt bons, et c'est la partie la plus appréciable du jeu. SAUF quand cela devient un ♥♥♥♥♥♥♥♥♥♥♥ d'ennemis qui dégueulent de partout. Le boss final du jeu est pour moi complètement raté et inutilement long pour rien (Attention pour les épileptiques, ça va clignoter très fort), aussi bien dans sa Phase 1 que sa Phase 2. Et heureusement que j'ai mis les dégâts au minimum pour le rendre supportable. Le point le plus détestable du jeu est l'exploration. J'ai abandonné l'exploration quand j'ai enfin compris qu'il fallait raser la moindre parcelle de niveau pour trouver la "porte" d'entrée du level design afin d'aller chercher les coffres, qui sont bien souvent inutiles. De plus, l'abondance de détails dans les décors du jeu rend leur lecture TRÈS fatigante visuellement. Je ne le cache pas, sur la fin du jeu, j'ai fini par le faire avec des soluces en parallèle car j'en pouvais plus, physiquement et mentalement. Les dernières énigmes du jeu donnaient le sentiment de tomber sur un devoir écrit où simplement lire l'énoncé était déjà fatiguant. À toutes les étapes où le jeu vous demande de faire les fameux puzzles ultra-timés avant le boss du donjon, c'était une purge absolue. Même avec la difficulté de temps réduite au minimum, cela demande d'être extrêmement concentré. Le jeu fini, le DLC ne me donne vraiment pas envie de m'infliger cette peine une nouvelle fois, et en pire.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.3M | 6K | 75% | $29.99 | |
| $7.3M | 10.5K | 89% | $13.99 | |
| $7.3M | 9.9K | 82% | $19.99 | |
| $7.3M | 21.4K | 82% | $14.99 | |
| $7.3M | 57.4K | 97% | $4.99 | |
| $7.3M | 18.7K | 36% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $56.8K | 1.1K | 89% | $2.84 | |
| $120.6K | 574 | 86% | $12.99 | |
| $114.4K | 288 | 84% | $10.99 | |
| $84.3K | 2.1K | 77% | $1.99 |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Simplified Chinese, Japanese, Korean
| $3.99−80% |
| 1.2Kratings |
| 86% |
| — |
| not modelled |
| $19.99 | 634ratings | 90% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 888 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Лучшая инди на моей памяти, проходил с большим удовольствием и обязательно вернусь к ней когда нибудь ещё!
垃圾游戏,解密折磨死人了
Fast-paced and fun in its gameplay and heart-warming in its story. Definite recommend, but prepare for puzzles, there's a lot of 'em.
Highly recommended. CrossCode gives a great combination of interesting puzzles, exciting combat, and an engaging and emotional story. I don't typically play a lot of RPGs since they either lean into punishing the player with their mechanics or the characters are just not relatable to me. But this game has relatable and unique characters and gives the ideal amount of punishments for dying, which is to say, basically none. # Gameplay * The dungeons were straight forward but still gave enough of a challenge through puzzles and combat * Each dungeon combat either introduced something new or created scenarios that made the fights interesting * Each boss fight was fun and interesting and expertly integrated the mechanics from the dungeons * Exploring the world was exciting and each sub-area was a platforming puzzle on its own * The side quests were interesting and typically gave a lot of flavor to the world # Story * Each of the main supporting characters have their own personalities * The random conversations that you overhear from background characters give more flavor for the world * It was fun being able to see the same re-occurring background characters * The main character is relatable and encounters many issues that can easily transfer to real life
The game is okay, but there's a lot of 'content' that's basically only there to pad the length of the game. For example, having to go a long distance around just to get the hard to access items, where if you slip and fall you have to go all the way back to the beginning. There's also a decent amount of boring fetch quests
高低解密太多了 而且高低差辨识太难了 投球解密真的太无聊
very very good
CrossCode was an absolutely incredible experience! So much so that I even decided to 100% it, which honestly wasn't even that bad of a grind. And aside from Gaia's Garden, I thoroughly enjoyed my time with it, and would highly recommend everyone to at least give it a chance
Playing this game many years later, and it is phenomenal. A wonderful first entry for this development team, and with their second game on the way, I am extremely excited to see how much they've improved and hone their art.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.