
A retro-inspired 2D Action RPG set in the distant future. CrossCode combines 16-bit SNES-style graphics with butter-smooth physics, a fast-paced combat system, and engaging puzzle mechanics, served with a gripping sci-fi story.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 18.5Kreviews | 92% | — | $7.3M |
| $19.99 | 3Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 884 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
如果你和我一样在高低落差那里劝退,那你将错过这款神作
見下ろし型のアクションゲーム 広大なマップを走り回って探索しているだけで楽しいです。 キャラも魅力的でマップ内での掛け合いも楽しかった! ドット絵のグラフィックも綺麗。 少し神殿内のパズルが多い気はしましたが、それ以外は総じて面白かったです。
I really want to like CrossCode for what it tries to be. One can tell that there is a lot of passion and work of the developers in this game, trying to create an Action RPG inspired by the SNES era of videogaming. I even sometimes believe to sense a hint of RO in it, perhaps due to it's "MMO" setting. The Story sounds promising but needs a while to develop, while the soundtrack is decent. The art style is what you had expect with the promise of inspiring yourself on SNES games. The game has a massive focus on it's puzzle mechanics, often so much that the combat system or actual RPG aspects fade into background noise. Some games are an "Action RPG with occasional Puzzles". CrossCode is a Puzzle Game with occasional RPG elements. For someone who is into puzzles this can work and I went in with the expectation to like the game that way. The game wastes potential here and focuses for most of it's content on puzzles involving climbing up elevation levels in the world design to reach hard to access spots. Unfortunately, due to the art style, the lack of shadows etc. the depth perception in this game is terrible and you will spend most of your playtime looking for a ledge to climb up on to then jump onto another cliff and fall down over not assessing the height or distance of a jump correctly. Ever changing textures palettes probably do not help here. What seems to be the intended solutions on some jumps feels so awkward at times, that it is hard to believe that it is the intended solution. This includes but is not limited to jumps so far one had visually assume that they are impossible based on previous attempts on other cliffs, or weird jumps around corners hugging walls that make you feel like you just did just sequence break something by accident. I do not ask for "Yellow Paint" here, but the developers also miss more subtle ways of giving the player information he can use to approach environmental puzzles with anything but brute force. All of this ties into the Combat occasionally serving as a roadblock that is better handled by getting better gear. That better gear though is either a reward for solving some of the hardest climbing puzzles a region has to offer, or requires materials with some also requiring access to some of the hardest to access spots in a region. Basically the same outcome, whenever you find or trade for your equipment. The optional "overworld" puzzles not feel so optional. Additionally, there may be issues with running the game properly in higher resolutions/fullscreen mode depending on Operating System, which can be fixed by messing with the launch options (--use-angle=vulkan).
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Simplified Chinese, Japanese, Korean
| $3.99−80% |
| 1.2Kratings |
| 86% |
| — |
| not modelled |
| $19.99 | 634ratings | 90% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 888 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Most underrated game ever.
If you enjoy the Link To The Past-type top-down Zelda games this is absolutely worth checking out. Fantastic dungeons, deep combat, meaningful upgrade choices, tricky puzzles, a narrative far better than I could have ever expected, and a cast of characters that are easy to love. The only real complaint I can levy is that side-quests suffer a bit from its MMO inspiration. A lot of "Go here kill x amount of y, go there and collect x amount of z" type things. But it's all very easy to forgive when everything surrounding such a small tedium is so excellent.
Looks good. Too many puzzles / Looooong puzzle dungeons. Damage sponge enemies. Annoying platforming.
Оглядываясь назад, вынужден признать, что меня зацепило, но задушило впоследствии. Игра отличная, хотелось бы продолжить, но я прекрасно понимаю, что опять задушусь от здешних боёв, исследований и квестов. Всё вроде максимально интересное, атмосферное и нетипичное (моментами), но... не могу пересилить себя и в полной мере насладиться. Но всем остальным, кто сумеет не задушиться, рекомендую.
Maybe it's life changing later but the game starts off really strong with fast satisfying combat with intrigue and good aesthetics... For about 5 minutes and then does a complete 180 in the vibe. It dumps you into an extreamly bland and boring tutorial area, introduces a cumbersome projectile mechanic that is apparently a focal point of the game and makes you solve boring puzzles with it. Even worse that there is a bunch of forced dialogue with bland generic NPCs and then when you think it's done they then force you to explore the boring ship and talk to the boring characters...
This game embodies the idea of a "hidden gem" maybe more than any other game on Steam. The polish and "soul" is there. With that said, I don't think this rises to the level of the greatest modern indie games like hollow knight and celeste, but this is easily top of tier2. It's primarily a puzzle game, with some bullet hell (sort-of) combat. Good story and writing. There is very clearly a vision here, and I'm not sure how this game didn't blow up like so many of its contemporaries. I do think it is too long. I was losing steam around the Japan/Ninja section. A playthrough is 40+ hours.
just an amazing game nuff said. awesome graphics, real fun gameplay, good story and characters. on top of all that a cool setting a great music, cross code just has all the works is quite possibly my favorite game of all time now. luv it :)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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