
A retro-inspired 2D Action RPG set in the distant future. CrossCode combines 16-bit SNES-style graphics with butter-smooth physics, a fast-paced combat system, and engaging puzzle mechanics, served with a gripping sci-fi story.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 123 reviews with recorded playtime.
Reviews
Themes across 123 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I really like this game and have a lot more to go, however I would like to say that the Temple Mine sucks so much that it took me YEARS to finish. I quit so many times during this dungeon that I have forgotten all the things I adored about this game when I started. I also got worse at the game since every time I came back to this dungeon, I had to relearn the mechanics. I ended up gluing my face to a tutorial to finish it. Aside from that, it is a lovely game so far, but oh my god why did they make this dungeon so unbelievably long, tedious, and confusing?
This is the Final Fantasy that I actually enjoy playing. Exploration and movement is fun, good balance of puzzles and combat, the latter of which is fast and fun! Gorgeous art style and music and I'm really enjoying the story so far
Amazing RPG. An excellent mix of story, combat, exploration, and puzzles. 10/10 for me.
Incredible game
lea!
One of the best RPG's i have ever played. Loved the art story and atmospheric music. Combat is simple yet satisfying and puzzles are an actual challenge in many of the dungeons. Would reccomend strongly.
Realmente es un juego super bonito con una historia muy buena. Pero es cierto que tienes que saber dos cosas antes de comprarlo que puede hacer que lo dropees. Lo primero es que va a haber ciertos momentos de la historia donde tienes que hacer mazmorras donde practicamente solo haces puzzles. Estaría bien si no durasen literal 1 hora y media cada mazmorra. Se llega a hacer muy pesado. Lo segundo es que el sistema de tradeo es el peor que he visto en un videojuego. Básicamente cuando quieres un objeto de trade te pide unos items pero no te dice como conseguirlos. El problema con esto es que el juego es dificil y necesitas estar bien equipadx siempre. Estuve apunto de dropear el juego por estas dos cosas, pero seguí por la historia y la verdad que es muy disfrutable. El juego tiene mucho contenido y es largo.
CrossCode has the greatest worldbuilding I've ever seen in an indie game. It has the second or third greatest story I've ever seen in one either. If you play it, you'll agree. It's not flawless, but something doesn't have to be flawless to be a masterpiece. Which this game is. If the game's incredible charm and art design didn't hook you from minute one, the story will get its claws into you soon after. It's been a decade since I had a game's story send me for so many loops, and that was Undertale... You get it. The game loves its puzzles. If you like free-form puzzles like an old-school Zelda, this game has hours of extremely well-designed and executed puzzles that feel satisfying to solve. The combat is nothing special, honestly, the RPG elements are a bit bare, and some of the platforming leaves a lot to be desired. But as someone who has always found the greatest satisfaction in combat, this game's characters, charm, and story were enough to pull me through any of the friction in the moment-to-moment gameplay. If you play it, you'll know exactly what I mean.
yo screw the review the things these guys are doing with the Impact engine inspire me to make my own ARPG, awesome game Radicall Fish made here.
There's a lot about this game that I really really like. The world and 'vibe' of the setting feels great, I love the character writing, and the core gameplay is great as well. When the combat and puzzles click, it feels fantastic. There were a lot of things that annoyed me a lot though. A lot of areas felt like an idea of a puzzle was less expanded on and more 'repeated but kind of bigger', and I will say the last story dungeon in particular made me want to be done with it as soon as possible. I say that while still recommending this game cause while I got annoyed (sometimes to the point of wanting to stop), I still finished it and am glad I did. Though I did feel sad that after achieving the good ending, to see the full outcome of that I would have to purchase the DLC which I do not plan to at this time. I am very much looking forward to the next game, Alabaster Dawn, in great hopes of learning and improving upon the parts of this game that left some sour taste.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Languages: English, German, Simplified Chinese, Japanese, Korean
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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