
Cross of the Dutchman is an action adventure game based on the true story of the folk legend 'Pier Gerlofs Donia'. The story takes place in medieval Western Europe, in the province of Frisia, near the turn of the 16th century.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Dutch, Spanish - Spain, Portuguese - Brazil, Russian, German, Bulgarian, Danish
Engagement
Hours played at review time, across 50 reviews with recorded playtime.
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
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Fun short game. The combat isn't very complex but does the job. The story is straightforward but it gives a nice introduction into the historical time of Grutte Pier in 1515 in Friesland, The Netherlands.
Вроде бы игра, а вроде и технодемо. Все очень просто - два вида оружия, два вида врагов (с вариациями), 7 или около того локаций. Но играется бодро, картинка приятная, анимации качественные, геймплей не успевает надоесть за 2 часа. В основе сюжета реальная история которая заставила меня засесть в википедии на те же самые 2 часа. А значит игра со своей задачей справилась. Рекомендую.
The story is captivating and kept me hooked, and the graphic style is really nice. I especially enjoyed the stealth missions. Achievements are pretty easy to unlock, which is a bonus for achievement hunters like me. However, I did find myself bumping into the surroundings a bit too often, which took away from the fun a little. Despite that, it's still a solid hack-and-slash game with some nice exploration.
Świetny erpeg, szkoda, że taki krótki... Miło spędzony czas :)
Прошел пролог, выбежал с фермы нажал на две бочки и... чел застрял, совсем, навсегда, безвылазно. Будет ли у меня желание продолжать? Вопрос конечно риторический. Да и обучение через персонажей когда тебе жена говорит ПОСМОТРИ МИНИ КАРТУ это кринж даже в 2015г. Особенно когда она говорит что весь день н евидела детей, а они у неё под носом бегают... Лол
- управление с геймпада не фурычит, игра лагает, есть кривые текстуры, сюжет и то что мы видим на экарне сильно разнится, например герои говорят что если уничтожить мельницу всех затопит, но это не водяная мельница. Она воздушная. мб косяк перевода и т.д. + Сюжет прикольный, игра короткая. Сильно надоесть не успела. Хотя конечно учитывая то, что сюжет это интерпретация истории, лайк поставить не могу. Слабовато. И отсылок исторических и т.д. нехватает. Поленились. Итог: за 1$ и дешевле, пойдёт, дороже я бы не брал.
Short simple ARPG, more keen on the story side as gameplay isn't that difficult. Has some minor bugs, once I couldn't attack anymore but restart fixed. Resolution only goes up to 1920x1200 for me (running 3440x1440) and fullscreen locks the mouse to top left part of the screen for that resolution. This was fixable through appdata/locallow/triangle studios config file fix and borderless gaming to max out the screen. Took 3h to 100% in single playthrough, so time wise okay for the price. Has only been bundled once when I got it.
clunky
Got this game with a discount voucher so it cost me ~£2 and at that price I can't complain too much. 4 hours of fun to complete it and collect the achievements is pretty good value. My biggest gripe is the click control system is a little annoying at times. You click to move, you click to attack and your attack is directional so you need to be pointing the correct way to attack which means sometime you need to move but you are in attack mode. Found you can force attack by using Ctrl which helps but still tricky at times. The "stealth" parts of the game (move without going in the light) are a little annoying as you have to repeat bits a few times to figure out the movements of the guards but there are ways through. The story is the good bit, it is not a historic story that I am aware of (so don't know much background to say how much it is based on truth and what is made up for game play license) but if found myself involved in the story and wanting to know how it ends. Not to give spoilers but I liked the fact it was not a Hollywood ending.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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