
Join Croc in a charming 3D platforming adventure to rescue the kidnapped Gobbos from the evil sorcerer Baron Dante and his impish Dantini minions! Run, jump, climb, swim, and tail-spin through vibrant worlds in this lovingly remastered and updated version of the beloved 1997 classic.
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Prices
The United States storefront in every case, so this compares stores and not countries.
About
Croc Legend of the Gobbos is the heartwarming journey of an endearing, humble little crocodile equipped with only his iconic backpack and a wiggly butt as he platforms his way across a series of unique worlds by running, jumping, climbing, swimming and tail spinning on his quest to rescue his adopted family of Gobbos from the grasp of the evil sorcerer Baron Dante and his impish Dantini hordes.
With its broad appeal and groundbreaking creativity, the original game quickly became a multi-million selling platforming classic, and while the Croc Legend of the Gobbos remaster delivers an authentic gameplay experience that transports players back to the golden age of gaming, it also introduces a roster of modern updates including enhanced HD graphics, modern control mechanics with an updated camera, and retro video modes to recreate the gaming experience that charmed us in the 1990s.

Dive into a beautifully recreated world filled with vibrant colours, captivating landscapes, and playful challenges which will ignite your imagination. The Croc Legend of the Gobbos remaster offers an authentic blend of nostalgia and modern gameplay, ensuring a gaming experience that pays homage to the original while inviting a new generation to discover its timeless magic.
The game features 45 levels packed with enemies and bosses, spread across 5 different worlds including volcanoes, ice glaciers, underwater caves and even more...
With the cooperation of many of the original team members, Argonaut Games spent over a year tracking down a treasure trove of long-lost development materials in order to create a painstakingly curated digital museum featuring concept character and level designs, animation tests, game design documents, rare promotional merchandise, pre-release mixes of the iconic Croc soundtrack, and also created a series of documentary interviews with many of the contributors to Croc’s development.

The Crocipedia is the perfect way for superfans and game historians alike to take a deep dive into the creative process behind the game and uncover the stories that helped shape Croc's journey to become a gaming Legend.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 380reviews | 92% | — | $299.6K |
| $29.99 | 304ratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 72 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[b]For context I have 100% this game AND got all achievements.[/b] To be honest, I accidentally bought this game thinking it was another game from my childhood. Turns out I meant to buy Gex, not Croc. To be fair they are both green reptile platformers from 1997/1998. Either way, I decided to give it a shot, and it is a pretty okay game. If I could give it a neutral I would. Every level is extremely short, there are the same amount of collectibles in each level, and every level ends the same way (collect crystals, open special door, get the last Gobbo). Each level is linear and every collectible is obvious. No wondering levels for a long time trying to find the last Gobbo or last crystal to open the door. There are no precision jumps or anything difficult in this game. Each boss is extremely easy and can be beaten in seconds. This is the most platformy platformer to ever exist. Despite it only taking 8 hours to get every achievement and 100% the game, I had to play it in multiple sessions as I found myself getting bored after about an hour, because the game is just the same thing over and over again. The controls are okay. They are a bit floaty and weird, but you can get used to them. My issue is with the jump button. Pressing it twice does a ground-pound, which meant I butt slammed myself down multiple pits and lava lakes by accident. I also found that it many times didn't register my jump, causing me to walk right off the edge to my death, probably because this game doesn't have any type of coyote time mechanic. The "remastered" textures feel very odd. They are super smoothed out and look out of place. They look like they used an AI upscaler like the GTA Definitive Edition Trilogy. Looking online, people claim the textures are all hand re-drawn, and maybe that is true, but they don't look like it, and it makes the whole game feel very off. I played with the retro textures. Overall, it's fine. Nostalgia is doing a lot of heavy lifting here. [h3]Linux performance[/h3] Game runs perfect on Linux.
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Hours played at review time, across 72 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really cute and nostalgic, hope Croc 2 gonna have the same treatment :)
𝗇𝗈𝗍𝖺: ★★★★✩ ⎯⎯⎯⎯⎯⎯⎯ ✎﹏maravilhoso! ótimo jogo e ótimo remaster.
I was given rhis game as a gift by onr of my steam friends I give it a Yazoo! It works well on bazzite os too! 👍💯
Children, let me take you back in time, when I opened my final birthday present one year: the original PlayStation, the thing I wanted more than anything else in the world. In addition to the three games my parents got me, there was a demo disc that came with the console. For you whippersnappers reading this, a demo disc is what it sounds like: a disc containing demos for various games. One of these demos was [i]Croc: Legend of the Gobbos[/i]. Eventually, I was able to get the full game. I never properly beat it back then thanks to a mix of my lack of skill at the time and my memory card no longer working. Yes, youngin's, we needed a separate item inserted into the console to save or we'd lose all progress any time we turned the game off. Now, I have finally been able to play the game all the way through. You play as the titular Croc, who needs to rescue his adoptive family, the titular Gobbos, after they've been kidnapped by the evil Baron Dante, who's goals are to... I don't know... be a jerk, I guess. You make your way through your typical platforming stages (grassy field, snowy landscape, desert, and castle) while collecting crystals and gobbos and defeating bosses. The platforming is fairly easy early on with it becoming more precise the farther in you get. This rerelease appears to be faithful to the original. The main differences are an option not to use the original tank controls and higher definition graphics. The colors are still vibrant and cheery, and the soundtrack is great, although the fact that the music changes every time you enter a door can be jarring. Unfortunately, not all is well with this visit to the past. There appears to be a slight input lag to jumps that I remember being frustrated with in the sequel, but not the original, and moments when Croc will just not grab a ledge I jump toward that I also don't remember being a problem. It has been a long time, though. Some of the HD upscaling also seems to end once you reach the castle levels with some very noticeable missed objects. Finally, some achievements unlocked for me when they should not have. I got the achievement for getting 30 gold times after only earning one, the one for beating all boss battles without taking damage after unlocking the first bonus level, and the one for collecting all puzzle pieces after collecting 500 gems. It beats an achievement NOT unlocking, but it's still odd. Still, it was nice to revisit this hidden gem of yesteryear and see my boy again. Is it worth it? Well... it [i]was[/i] 50 bucks back in the day, but 30 is still pretty high for a 30-year-old game that won't even take a shift at work to beat. Maybe if it had come with its sequel, the pricetag could be justified, but you should probably wait for it to go on sale.
El gran padre de los plataformeros 3D que muchos desconocen, pues sus diseñadores trabajaron en el mítico Super Mario 64 y con esa experiencia crearon esta joya para el PS-one y PC. Este Remaster no tocó absolutamente nada de la jugabilidad y es una carta de amor al juego original. Si lo jugaste en tu niñez, no te lo puedes perder.
Well what can I say about this game which was originally one of my earliest PS1 games back in the day. It's a great nostalgia trip. The difficulty ramping is a bit dodgy in places but overall it didn't affect my enjoyment of the game. The atmosphere of the game remains faithful to the original with a new-coat-of-paint freshness. The soundtrack is as amazing as ever, along with most of the sound effects. The ability to change the graphics to a more classical look is cool even though I didn't use it as much as I thought I would. However, the game is not without flaws. Some of the hitboxes on some of the enemies are a bit skew-whiff, which becomes a problem when some of the achievements require damageless runs (some of them against bosses) and some of the platforms can be inconsistent when you try to grab the ledge. Also, the shadow of where you are going to land is too faint, leading to many frustrating deaths especially when there are large drops involved. These flaws can be very frustrating when it comes to the time trial aspect of each level. Furthermore, a lot of sound effects appear to be outright missing, which can be an issue during the boss battles as it requires you to rely on the health bar to determine whether your attack worked. **Difficulty to 100%** Moderate. Strict time trials coupled with imperfect mechanics. **Time to 100%** 8.8 hours **Grind Factor** Tedious. Conclusion: A must-buy for those nostalgic for this 1997 classic with modern graphics, but the flaws can make the achievement grind quite frustrating. Just wait for it to go on sale.
GET THAT CROC BACK IN YOUR LIFE!!! (Even have fun time trials and other stuff, ace your childhood.)
Junk chasing junk, i remembered if fondly, too bad it was just my memory
Meu Deus esse jogo é pura nostalgia...Poder jogar depois de 30 anos com esse gráfico incrível não tem preço! Amooo
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