
Join Croc in a charming 3D platforming adventure to rescue the kidnapped Gobbos from the evil sorcerer Baron Dante and his impish Dantini minions! Run, jump, climb, swim, and tail-spin through vibrant worlds in this lovingly remastered and updated version of the beloved 1997 classic.
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About
Croc Legend of the Gobbos is the heartwarming journey of an endearing, humble little crocodile equipped with only his iconic backpack and a wiggly butt as he platforms his way across a series of unique worlds by running, jumping, climbing, swimming and tail spinning on his quest to rescue his adopted family of Gobbos from the grasp of the evil sorcerer Baron Dante and his impish Dantini hordes.
With its broad appeal and groundbreaking creativity, the original game quickly became a multi-million selling platforming classic, and while the Croc Legend of the Gobbos remaster delivers an authentic gameplay experience that transports players back to the golden age of gaming, it also introduces a roster of modern updates including enhanced HD graphics, modern control mechanics with an updated camera, and retro video modes to recreate the gaming experience that charmed us in the 1990s.

Dive into a beautifully recreated world filled with vibrant colours, captivating landscapes, and playful challenges which will ignite your imagination. The Croc Legend of the Gobbos remaster offers an authentic blend of nostalgia and modern gameplay, ensuring a gaming experience that pays homage to the original while inviting a new generation to discover its timeless magic.
The game features 45 levels packed with enemies and bosses, spread across 5 different worlds including volcanoes, ice glaciers, underwater caves and even more...
With the cooperation of many of the original team members, Argonaut Games spent over a year tracking down a treasure trove of long-lost development materials in order to create a painstakingly curated digital museum featuring concept character and level designs, animation tests, game design documents, rare promotional merchandise, pre-release mixes of the iconic Croc soundtrack, and also created a series of documentary interviews with many of the contributors to Croc’s development.

The Crocipedia is the perfect way for superfans and game historians alike to take a deep dive into the creative process behind the game and uncover the stories that helped shape Croc's journey to become a gaming Legend.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Children, let me take you back in time, when I opened my final birthday present one year: the original PlayStation, the thing I wanted more than anything else in the world. In addition to the three games my parents got me, there was a demo disc that came with the console. For you whippersnappers reading this, a demo disc is what it sounds like: a disc containing demos for various games. One of these demos was [i]Croc: Legend of the Gobbos[/i]. Eventually, I was able to get the full game. I never properly beat it back then thanks to a mix of my lack of skill at the time and my memory card no longer working. Yes, youngin's, we needed a separate item inserted into the console to save or we'd lose all progress any time we turned the game off. Now, I have finally been able to play the game all the way through. You play as the titular Croc, who needs to rescue his adoptive family, the titular Gobbos, after they've been kidnapped by the evil Baron Dante, who's goals are to... I don't know... be a jerk, I guess. You make your way through your typical platforming stages (grassy field, snowy landscape, desert, and castle) while collecting crystals and gobbos and defeating bosses. The platforming is fairly easy early on with it becoming more precise the farther in you get. This rerelease appears to be faithful to the original. The main differences are an option not to use the original tank controls and higher definition graphics. The colors are still vibrant and cheery, and the soundtrack is great, although the fact that the music changes every time you enter a door can be jarring. Unfortunately, not all is well with this visit to the past. There appears to be a slight input lag to jumps that I remember being frustrated with in the sequel, but not the original, and moments when Croc will just not grab a ledge I jump toward that I also don't remember being a problem. It has been a long time, though. Some of the HD upscaling also seems to end once you reach the castle levels with some very noticeable missed objects. Finally, some achievements unlocked for me when they should not have. I got the achievement for getting 30 gold times after only earning one, the one for beating all boss battles without taking damage after unlocking the first bonus level, and the one for collecting all puzzle pieces after collecting 500 gems. It beats an achievement NOT unlocking, but it's still odd. Still, it was nice to revisit this hidden gem of yesteryear and see my boy again. Is it worth it? Well... it [i]was[/i] 50 bucks back in the day, but 30 is still pretty high for a 30-year-old game that won't even take a shift at work to beat. Maybe if it had come with its sequel, the pricetag could be justified, but you should probably wait for it to go on sale.
Игра на 1 раз пройти и забыть. Колизии, хитбоксы некоторых платформ поглоное говно. Закрыл просто детский гештальт и все. И почему это не ремастер двулогии?
It's times like these that I wish Steam had an option for a mixed review. I like the game and I don't feel like it deserves a negative review, but I wouldn't really recommend it either. I never grew up with Croc, I don't have the nostalgia goggles like with other retro games. I did play it as a kid, but only to island 2. "Replaying" it now on the Platinum Edition and honestly... I don't get it. First off, this game gives me mad dreamcore vibes, which I am a sucker for. Every room in a level don't really make sense and aren't really connected together, and followed with levels that don't have walls, lead to this weird aesthetic which I am a big fan of. This game also plays like your standard collectathon platformer; you collect Gobbos, and coloured crystal to open up a door to get the last Gobbo. The movement is pretty standard (running, jumping, ground pounding and attacking unless you also count side-stepping and having a button to turn around 180 degrees), and they also added modern controls, so you're not forced to use tank controls (well, unless you don't have a controller, then you're forced to use tank controls :/) But, besides adding a more modern movement system, and upscaling the graphics (I do have to add that the addition of old graphics, along with the ability to turn on CRT and VGA filters was pretty neat and cool), it seems like... that's it? Well, along with the added time trials, it seems like they didn't fix the bugs and some issues this game has. This also leads me to the thing I said earlier; I don't get it. For who was this game made for? I thought it was a simple kids game, to which it is, but in the later levels of the game, the difficulty drastically increases, and it can sometimes not be fun at all (especially at the last island where they spam Devil Dantinis) I don't mind the difficulty increase, I just don't understand the reason for the increase to be this drastic. At times the levels weren't that fun to 100%, on island 3 for example all of the bonus stages are ghost chases, that make you race the ghost to the end to get the key to free the Gobbo. You have to play the stage multiple times to get the route down, which would be fine, but if a collectible like a key, or a coloured crystal despawn, they won't EVER spawn again, so you have to reset the level from the beginning which was rather tedious. Along with the other issues; there isn't coyote timing, so if you're at the edge of a platform, it won't even register your jump. It's rather easy for the game to not register your inputs, actually. Especially at times, at island 3 once again, where the game makes you do some pretty big jumps, and to not slide in the quicksand you have to spam the jump button. But there is a correct window where the game actually realizes that you want to jump (???) and that usually results in you accidentally hitting jump again, which makes Croc ground pound, resulting in you going in the quicksand anyway. Also the hit detection for the bosses/guardians are whack. After investing 22 hours on the game I still have no idea how close you have to be for the hit to register, I know that you have to be VERY close to them, basically going into the boss itself. Which creates a problem because if you don't time the hit, you can very easily get hit yourself and have to wait for the phase to repeat. What gave me even more mixed signals were the platinum record times/time trials. If you're going for a 100%, I really do recommend to skip these and get 5 for the achievement, and get every gold time trial instead. These are EXTREMELY inconsistent, some are just way too strict, while others are way too lenient. I got them all in ~8 hours, and I used the hover jump glitch. Still, for some I was a second or less ahead of the platinum relic, even while using the glitch to skip huge portions of the level, which makes me believe that they intended for you to use it? Although all of them are attainable without the use of the glitch. Still though, rushing through this game really shows its flaws. Don't get me wrong, I had a LOT of fun on a ton of levels. I ADORE when developers add speedrun mechanics or additions to their games and I don't mind grinding the same level until I beat the given time. But man some levels were such a slog to get the platinum time that it made me not wanna play the game again. And I do understand that Argonaut is a small studio, and I genuinely wouldn't mind if they just added modern controls, fixed the bugs, and published the game. But with such little additions, I just don't think it's worth the asking price, even when it's on sale for around 15 euros. If you're a lover of retro games, and especially if you grew up on the game, I do recommend trying it out, but otherwise really think through if you wanna buy the game.
👍🏼
Toto je nejúžasnější a moje nejoblíbenější hra FOREVER!!! Moje dětství. Tento Remaster je opravdu moc povedený, a doufám, že vyjde i Remaster pro Croc 2! Moc moc doporučuji!
Barely managed to finish the game as a kid but glad I could finish it completely as an adult and rekindle some childhood nostalgia. Could not recommend this enough if you enjoy platformers and love retro PS1 games. I hope the second game gets added to the store soon too, will definitely be picking it up as well.
A beautifully made remaster with significantly improved controls over the PS1 original. The gameplay is buttery smooth, no load times, and plenty of customization options for graphics. There is no new major content (no new levels, no new bosses) but that is okay. I highly recommend it for any fans of classic PS1 games!
любимая игра моей мамы
absolutely amazing game even if you've never heard of the older version, definitely something fun to 100% on your free time. Controls are a bit wonky but you get used to them after a bit. Look out for secrets too, this game loves to put them in random places.
assim como muitos, foi um jogo da minha infancia, gosto muito, mas não lembrava de ser tão rápido de terminar, eu espero muito q eles também tragam o 2, pq aquele sim tinha muita coisa legal
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