
This is an idle game that places numerous frog tanks on your desktop. Just let it run, and your screen will be filled with ugly yet adorable frogs!
Modeled estimate, not a reported figure. How we estimate →
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About
This is an idle game that fills your desktop with numerous frog tanks. Earn coins by idling, use them to unlock more accessories, buy more ugly frogs and tanks, and then increase your coin-earning rate.
【Instructions】
After hovering the mouse over the desktop pet:
Use the scroll wheel - Zoom in/out
Right-click - Open the menu
Hold left click - Drag to move
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Fill your desktop with froggies together!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Reviews
老同学 我的天 竟然买到了你的游戏 你竟然成为了游戏爆品厂商 真的好久好久不见了 你还记得我吗 我们从小就不认识 小时候我在我家玩 你在你家玩 正式开始评论前,调侃一下活跃气氛,给大家带去点点欢乐也是一种意义体现嘛。好,言归正传,《咕呱》是一款挂机养蛙游戏,侧重简洁轻省,在电脑前办公打字或者编辑表格就能顺带完成游戏收益推进游戏进度;有各种奇怪样貌的蛙蛙等待解锁,蛙控的福音;还能打造装扮自己的蛙缸,彰显自己的个性同时又能消磨工作中的班味,一回到家,不说神清气爽也是蛙气满满呢。 可长期游玩的游戏,需要云存档,方便经常换机的玩家在不同机器间保持连续的体验。需要成就,能增强成就党的获得感幸福感满足感。音画配合需要继续打磨,音乐和音效都需要继续充实。可增加兑换码入口,和另外一个游戏《圆滚滚!丑蛙池塘》联动,比如在这个游戏获得了某蛙,它会给一段码可去《圆滚滚!丑蛙池塘》里兑换;在《圆滚滚!丑蛙池塘》里打败了头目,可获得一段码到这个游戏来兑换等;这样不仅充实两边的内容还可能增加原厂商收益呢。
This game serves as a companion to the game https://store.steampowered.com/app/3330100, but offers a much simpler and more relaxed experience. You start with a single frog inside a tank that you can freely move around your desktop. Over time, the frog passively generates money, which can be spent on new frogs, additional tanks, different backgrounds, and decorative carpets. Each decoration carries a specific tag, like “moody” or “veggie”, that can boost a frog’s mood if the tags match. Your main task is to feed the frog whenever it gets hungry, as hunger reduces the rate of money generation. If ignored for too long, the frog will become angry and refuse to eat until it calms down after a short while. As you progress, you can add more tanks, each with its own frog to further increase earnings. You won’t know exactly how much income a new frog produces until you purchase it, though higher-priced frogs generally yield better results. Despite the upgrades, the pace remains slow and grind-based. Each tank can only be purchased once, preventing you from filling your screen with cheap duplicates. To afford better items, you’ll often need to let the game run quietly in the background for hours.
怎么会有这么丑的东西
很多小箱子堆放到角落,不碍事,缩小更佳。 给来点呱呱声啊,隔壁那个有呱呱声这个怎么没有。还我白噪音!
Bu, masaüstünüze sayısız kurbağa tankı yerleştiren bir boş zaman oyunudur. Çalıştırmanız yeterli, ekranınız çirkin ama sevimli kurbağalarla dolacak!
Croak? is an unusual little experiment from CrowZ Games and FHNBHJ that takes the idle genre and dresses it in amphibian skin. At first glance, it looks deceptively simple—a desktop aquarium of cartoonish frogs hopping about in tanks—but it’s that unapologetic simplicity that defines its charm. The game doesn’t pretend to be grand or complex. Instead, it invites you to embrace something delightfully pointless, a digital terrarium of “ugly yet adorable” frogs whose only real purpose is to fill your screen with life and let you bask in the calm rhythm of idle play. It’s the kind of concept that thrives on personality rather than mechanics, and Croak? leans heavily on its eccentric tone to carve out a niche of its own among a sea of forgettable clickers and passive simulators. The gameplay is straightforward to the point of being meditative. You start by placing frog tanks, each one home to your growing collection of quirky, bug-eyed amphibians. As the game runs, coins begin to accumulate automatically, rewarding time and patience rather than input or strategy. Those coins can then be spent to purchase more tanks, unlock new frogs, or increase your earnings in the most classic idle-game fashion. The loop is satisfying in that familiar incremental way—watching your virtual terrarium expand, your profits multiply, and your frogs multiply in tandem. There’s no combat, no missions, no competitive goal. Croak? is about indulgent passivity, offering a break from demanding experiences. You simply set it running and check in occasionally, enjoying the slow bloom of frog chaos across your desktop. Visually, the game embraces a deliberately odd aesthetic. The frogs are not sleek or elegant creatures—they’re intentionally awkward, clumsy, even a bit grotesque in their cuteness. That weird-cute design approach helps the game stand out. The tanks and backgrounds are simple, and the presentation has a minimalist quality that keeps the focus on the creatures themselves. It’s oddly compelling to watch your frog tanks pile up until your screen feels like a cluttered natural history exhibit gone wrong. Despite its low-budget look, the game has a consistent identity, one that refuses to take itself seriously. Even the title, punctuated by a question mark, suggests that the developers are in on the joke—that this entire thing is both a parody and a celebration of idle gaming culture. Because of its minimalism, Croak? is easy to run and accessible to nearly any PC user. It takes up very little space, requires virtually no hardware power, and can quietly run in the background without affecting performance. This technical lightness is part of the appeal—it’s a game that demands nothing from you. You don’t need to babysit it, you don’t need to memorize complex systems, and you don’t need to be good at anything to “succeed.” But this same accessibility comes at a cost. There’s little variation in what you do after the first few hours. Once you’ve seen a handful of frog types and filled your screen with tanks, there’s no significant sense of progress beyond higher numbers. The satisfaction fades once the novelty wears off, leaving behind a pleasant but shallow digital petting zoo. Still, Croak? understands what it wants to be. It’s not about mastery or challenge—it’s about atmosphere and idle satisfaction. The humor of its concept, the gentle absurdity of frog tanks multiplying, and the odd warmth that comes from watching your frogs bounce around all combine into something strangely relaxing. It’s a toy more than a game, a piece of digital whimsy designed to brighten up your computer screen rather than engage your reflexes. For players who enjoy idle or clicker titles, it scratches that familiar itch of watching progress unfold passively. For those looking for depth or a sense of purpose, it might feel more like an interactive screensaver than a game. The early player response suggests that Croak? has found its small but appreciative audience. The feedback has been positive, mostly from players who understand that it’s meant to be something silly and relaxing. Its multilingual support and low system requirements make it accessible globally, and its small price tag makes it an easy impulse buy. Yet its lasting appeal will depend entirely on how much joy one can find in repetition and simplicity. Croak? may not evolve much as you play, but it succeeds as a strange little mood piece—a quiet celebration of idle gaming and digital absurdity. It’s not about winning, losing, or finishing anything. It’s about letting frogs take over your desktop and realizing that sometimes, that’s enough. Rating: 7/10
雖然給好評但現階段不是很推薦購入啦。 感覺像隔壁醜蛙池塘做之前或是做的途中突然實驗性的作的小品。 隔壁才是主戰場,這邊就隨便裝(?) 摸了不到十分鐘總之先哀號一下。 他置頂我要怎麼工作啊啊啊啊啊( 然後完全沒有任何玩法說明,也沒什麼設定可以調。 所有蛙都要平鋪在桌上。 simple of simple。 然後也沒有成就所以感覺很空虛。 作者你做都做了,偶爾更新一下讓系統稍微不要那麼simple好嗎???還有讓我選不要置頂,thx。
呱,呱,咕呱咕呱,咕呱?咕呱咕呱,呱!
我说蛙蛙弹性十足有没有懂的
小玩具
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