
A short incremental game about splitting atoms and triggering exponentially growing chain reactions.
Modeled estimate, not a reported figure. How we estimate →
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About
Criticality is a casual incremental clicker game about splitting atoms and creating chain reactions.
You’re a hapless engineer caught dead-center in Cold War politics, stuck with a rickety reactor and a whole lot of very volatile atoms. No fancy degrees or top-secret training, just your screwdriver, a dream, and a ticking clock of bizarre, high-stakes situations.
Click to Unleash Neutrons - Tap to fire a single neutron, watch atoms absorb, split, and detonate in a cascading chain reaction. The longer the chain, the bigger the points haul, simple as that (until the atoms start getting tricky).
Upgrade your reactor, Unlock Chaos - Spend your hard-earned points for game-changing upgrades that supercharge your reactor. Unlock new mechanics, boost neutron output, and turn tiny fizzles into earth-shaking blasts that rack up points faster than you can say “critical mass.”
Chase the Ultimate Reaction - Push your reactor to its breaking point, hit critical mass, and reap the rewards… if you don’t accidentally trigger a meltdown first. Every click brings you closer to nuclear glory (or a very awkward conversation with your supervisor).
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Portuguese - Brazil, Russian
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun game! (Ignore hours played above, it's much more than that--Steam is glitching out for me.) I like the theme, it makes a lot of sense (i.e., mapping on chain reactions in nuclear reactors to comboriffic incrementals)! I also appreciate the little bit of story in it. My only negative is that at one point it can be a touch grindy but you just have to rework things a bit and you'll get out of that state. If you are a fan of incrementals, it's worth picking this one up!
This was a nice little incremental game, but some of the achievements were quite annoying to get.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun incremental game about splitting atoms and generating increasingly stronger atomic reactions. Starts as a click and pop the atoms game, then evolves into madness as your skill tree advances (and can shift into an idler after prestiging). Good call for those who want to relax while simultaneously watching the world burn
Fun game, it mixes active "action incremental" with classic idle mechanisms you unlock later. The pacing is quite good but feels a bit bare near the end game. The idle gameplay also max out quite early on. Still great gameplay with a nice polish and small narrative elements. Recommended!
Fun incremental game, a bit longer than others if you hunt for some of the harder achievements, looking at you prompt criticality.
This is not a terrible game, by any means. There are some games that make you feel insulted that you even bothered to try them, and this is not like that. It's a cute little game that is decent enough, pretty much exactly what you'd expect from something like this. But for $7, it's not even remotely worth the value. It lacks complexity and progression systems that make idle games worth delving into, but it also lacks the interactivity and choices/builds needed to keep something like a bullet heaven interesting. It feels like I've played better flash games before, and they didn't charge for the privilege.
Criticality is a nice, short incremental game about taking improper nuclear safety procedures and applying those principles to faster than light travel. The sound effects from chaining together atomic explosions and accumulating massive level ups is very satisfying. The humor in the game is very dark and the morals are shady. Nice, clean interface. Good prestige mechanic.
Good fun incremental game, loved the art style and although the basic idea of chain reactions has been done before there is enough interesting elements here to make it worth playing. Lots of progression with some interesting choices, although the Prestige is a little basic. QoL is decent enough and everything ran smooth with no bugs for me. Overall well worth checking out if you like incrementals.
good short game, worth it's price
I had fun. I am a sucker for Inc/Idle games and saw a popular YTer play this one. I did not "100%" it as in all acheivs, but i did get all milestones in games. I like but am confused by the Idle mode. I mostly beat this game while playing, with the few times i stepped outside or did some chores and enabled Idle mode. Other than restarting the run, i didnt see much. But, if you want a "big number get bigger" with out the number... This is a good one! Break atoms which break other atoms... And there is even CHAIN LIGHTNING (though it does not do much really...). Again.. fun enough game. I got my money's worth.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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