
Crisis Wing is 90's style vertically scrolling arcade shooter. Master 7 intense vertical stages, and take down massive bosses. Play solo or with a friend in local co-op. Get ready for pure, high-octane action.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Crisis Wing combines the frantic, high-octane action of arcade classics with modern features and polished gameplay. Featuring authentic 16-bit visuals and a head-banging FM soundtrack, this is the vertical shoot 'em up you've been waiting for.
7 Intense Stages: Fight through a series of challenging levels, each with unique enemies and massive bosses.
Upgradable Weapons: Power up your ship with three unique weapons and special sub-weapons to sow a wake of destruction in your path.
Local Co-op: Team up with a friend and double the firepower to tackle the game together.
Bonus Modes: Test your limits in the challenging Boss Rush and Score Attack modes, or perfect your run in Practice Mode with infinite lives.
Authentic Feel: Enable CRT filters for a truly old-school arcade experience.
Get ready and blast off your thusters, the galaxy needs you!
App Version 1.2.2 - Dec 29, 2025
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 91reviews | 90% | — | $18.2K |
| $7.99 | 446ratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nice simple game overall. This game definitely captures the Toaplan feeling with it's Truxton like graphics and the bullet patterns. I especially liked the boss fights. Maybe except the fourth boss because how lame it becomes when you destroy all orbs and second phase attack is just some aimed bullets which is dodgeable by moving a few pixels lol. This game also uses a Battle Garegga like medal chaining system. However it does one thing better which is making a sound when a medal appears unlike Garegga. It was so annoying in Garegga when a medal spawns without you realising and you lose your chain. But making a sound when a medal appears is a great idea to fix this issue. Still this game is nowhere as chaotic as Garegga though. My main gripe about this game is how long the stages are. I like the enemy variety but some times they get repetetive. Not to mention the game lacks presentation, all levels are just one scrolling background and that's all. Still like i said game has good enemy variety,good bullet patterns and bosses that definitely capture the Toaplan spirit. Which is why i recommend this game to any shmup fan.
Crisis Wing is perhaps the most Truxtan game I've played since Tatsujin. Like that Toaplan shooter, it features fast enemies that can take a few hits, sparse upgrades that make the game way easier if you can manage to max them out and keep them and giant skull faced bomb attacks. Among other things. I'm not wired to be good at Toaplan shooters. So, I find them to be extremely challenging. Given the extremely low percentage of players the even the meager achievements I done, it appears I'm not alone in this. Fortunately, Crisis Wing is generous with the continues. It does use a checkpoint system like some shooters of old. Which prevents the game letting players credit feed their way to the end easily. Especially since you start without any power ups. Did I mention that power ups are few and far between? Speaking of power ups, like Truxton, there's three. Well, four if you are unlucky enough to just get an extra bomb when you don't have any power ups. There's the red spread shot, which is good for crowd control, but even many popcorn enemies can take a few hits before being destroyed. There's the green shot, which is a wide, upward/forward firing wide shot. And finally, blue missiles which have a slower rate of fire. The control is good, though fast. I don't know if it me with poor routing or what, but I find the game wanting to me to squeeze through narrower windows of bullets and that controls often allow sometimes. If you can keep destroying the enemy ships, you can keep the game from becoming a bullet hell, but if your ship is powered down (or you let yourself get out of position grabbing a power up) it can be tough to stay on top of that. I recommend Crisis Wing. But not to newer/novice/casual shump players or even players that don't like how 20th century shooters were. Crisis Wing is a refinement of those 90s shooters, but it also carries a lot elements that made those games quarter munchers. I don't know if I will ever beat this game, even as generous as it is to let me keep trying.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very enjoyable. Quite good difficulty. Many of the enemies take quite a few hits to go down. You really need to be aggressive to take down enemies as quickly as possible when they appear on-screen before they can shoot at you otherwise the number of projectiles can become overwhelming and difficult to dodge. So you can't play the game defensively, you have to be pretty offensive in your approach. Ironically the game becomes easier with practice primarily because it does suffer a wee bit of Gradius syndrome. That is, if you get killed the base weapon is weak. Once you get better at bullet dodging and can reduce the number of lives lost (and hence keep your upgraded weapon intact) the easier the enemies go down. The challenge in this one is that your bullets don't cancel out enemy bullets and it's almost impossible to shoot down enemies before they let out at least a few bullets your way. So you have to get good at aggressively going after enemies while being prepared to dodge at the same time. There's a certain 1-2-3 rhythm with most enemy squadrons in the game that once you get the feel of, can be conquered.
メガドラにありそうな縦シューティングゲーム オーソドックスなオールドスタイルSTGが好きな人にはお勧めです 2022.11追記 新しいPCで再び始めましたがコントローラーの設定でXBOXコントローラーが認識されなくなってしまいました キーボードでは操作できますがこれじゃなんともプレイし辛い 何か対策あるんでしょうか?
私は達人王を遊んだことがなく 当時ゲームセンターに近寄ったこともないプレイヤーです 30時間かけてやっと1周クリアーできました 厳しいところアリ 優しいところアリの 熱くストイックなSTGでした パワーアップシステムが独特なので マニュアルを翻訳ソフトにかけて読んでみてください 厳しい場面も多いゲームですが マニュアルがとても丁寧に書かれており 制作者さんの優しさが伝わってきます
excellent old-style shoot-em-up
Challenging STG to play through, but I had a great time the entire ride.
Solid, simple, sturdy, standard, strong, speedy s'old school shooting. BEST way to play Truxton nowadays.
Muy divertido .....
Great game! It's nice and colorful. I love the enemy explosions and sound design in general. Challenging, but doesn't feel impossible. The ships look great and I love how the powerups change not only the shot itself, but the look of the ship. Anyway, it's a fun game and I'm looking forward to making it further than the 3rd stage. The practice mode is also helpful. You can select where you wanna start in the level (I selected the boss for stage two, for example). After half an hour of practice, I went from losing 4-5 lives to that boss every time to losing only 2 lives (WHILE not bombing). It also helped me learn the patterns of the enemies and their shot so that I could notice a tendency which made it a lot easier to position myself correctly. Good aesthetic, good vibe, good sound. Would recommend!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $67.9K | 386 | 97% | $9.99 | |
| $2.9K | 17 | 100% | $7.99 | |
| $422 | 5 | 100% | $4.99 | |
| — | 0 | — | — | |
| $384.2K | 1.1K | 96% | $14.99 | |
| $171.5K | 1.2K | 91% | $7.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.2K | 72 | 68% | $9.99 | |
| $18.2K | 54 | 63% | $9.99 | |
| $18.2K | 72 | 51% | $9.99 | |
| $18.2K | 51 | 96% | $19.99 | |
| $18.2K | 51 | 71% | $14.99 | |
| $18.2K | 92 | 82% | $4.99 |