
Crisis VRigade is a virtual reality action filled first person shooter that lets players take on the role of a SWAT trooper and deal with terrorist situations. Play solo or team with your friends with the coop multiplayer mode.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game is pretty fun and worth 10 dollars. I originally got this game about 3 years ago through SideQuest and played my fair share of it. to those that complain about the difficulty, i can confirm that it's a skill issue and all you have to do is get good. don't stick your head out when they are shooting and stick your arm though the wall, it's a vr game.
Lo mas parecido a Time Crisis VR que tenemos por ahora. Es un juego DIFICL, podría decirse que es el dark souls del shooteer arcade en Realidad Virtual. Algunas personas acusan al juego de ser muy difícil y poco accesible... Es como quejarse de Dark Souls... Por ser Dark Souls... En este juego mas te vale: -Tener buena puntereia. -No creerse robocop. De verdád si no te cubres, te mueres. Dependiendo del nivel y de la etapa los enemigos tienen mas o meno spunnteria pero por lo general mas te vale cubrirte por que suelen ser aparecer demasiados y la intensidad de fuego, si no tienes cuidado, pues te alcanza. -Los controles responden muy bien, tan bien como la calidad de tu trackkinng. -La mira funciona perfectamente. -Armas no hay mucha variedad, pero hay múltiples armas y ayudas a lo largo de los niveles, empiezas con una pistola, pero puedes terminar el nivel con un rifle de asalto o un sub fusil. Sonido: -Normal, nada destacable. -Gráficos: Tiene un estilo de arte caricaturesco pero congruente a lo largo de todos los niveles y eso que algunos se inspiran en algunas peliculas, queda en uds reconocer los cameos. Nada destacable en el aspecto gráfico mas allá de que a pesar de ser simple, es inmersivo. Sin mencionar que gracias a ello, corre perfecto en mayor cantidad de hardardware... (No que no es accesible? jajaja) -Si te gustan los juegos de disparos arcade tipo time Crisis pero DESAFIANTE, este es tu juego, pondrá a prueba tu punteria, tu estado fisico, tu capacidad de estar conciente de tu entorno y sobre todo, tu tolerancia a la frustracion. Ohh casi me olvido del aspecto mas interesante del juego, su modo coopeerativo es muy divertido, tiene matchmaking para crear y buscar partidas. Por ahora no eh pasado del nivel 3 después de unas 4 hrs, pero superar cada uno, es bastante satisfactorio. Recomendado tanto solo como con amigos o con desconocidos en la red.
Its like Time Crisis, but more cartoony. Still fun
This is more frustrating than that time with Malenia.
Le retour de Time Crisis mais en VR toujours aussi prenant et dur. Low Poly mais ça passe vraiment sans problèmes. Utilisé avec une veste bHaptics (X40).
いや、面白いんですよ。面白いんですけど、こっちは(ゲーム内で)命かけて悪者と戦ってるのにオペレーターが色々煽ってきてなまらウザい。
Here are some tips: Actually focus on the front sight like you would on a real gun. The game is significantly easier, more playable, and more fun if you actually use your sights like they were intended. If you think this game is insanely hard, it's 100% because you're not focusing on your front sight. A good sight picture combined with an overwhelming volume of fire solves a lot of problems. Stick with the pistol. The other guns are not as good. Use two hands to hold the pistol. The left side of your gun shows how many bullets you have left. Peak at it periodically. Don't kneel. Instead spread your legs out wide and bend your knees. You can get better angles on the bad guys. Hiding behind the couch on the indoor balcony "level" is the only exception to that, you kind of just can't squat that low and have to kneel, but then stand up as soon as there is a lull and you'll smoke em all in short order. Slice the pie: meaning take cover and only work on a sliver of the room at a time, attacking slices of the room. You can watch tacti-cool dudes explain this concept more on YT. In the slice of the pie you're currently working, prioritize shooting at robbers that are shooting at you over ones that might be fully exposed but not shooting at you but come back to them immediately after killing the shooting robbers. Don't linger exposed when the robbers are actually shooting. Remember, "I'm up, they see me, I'm down." When there is a lull, get a really good front sight picture lined up and then you can expose more of your body and just wait for the robbers to pop up and snipe them. If you stand up and move laterally during a lull, you can often see and then shoot an otherwise hidden/obscured robber. During a lull, you can often snipe a sliver of the robber's body when they're crouched down so line up your sights and take slow controlled shots and pick them off. If you see that you are low on ammo during a lull or when you've gone back to cover, perform a tactical reload and top off the gun with a new magazine. No reason to pop out from cover and engage in a gun fight with less than a full magazine. Pop your head out for a peek before committing to engaging the robbers. Then mentally prioritize targets from there and then fully engage. Start each "level" with a full magazine and so end each level by dropping your partially empty magazine and putting in a new one (tactical reloads are a good thing but hang on to the partially used mag IRL). For Index users: Change the magazine drop button to the other option in the settings, it removes the problem of squeezing the controller causing the magazine to drop. The thumb slider thing will be your magazine release now. In the room before the vault, attack from the right side of the cement pillar rather than shooting down the center lane. Slice the pie from the right side of the pillar, slicing right to left across the room. That's all I can think of. Super fun game (thank you developers!) and I used muscles I didn't even know I had crouching so much. Now on to the sequel.
Kinda fun but some rooms you advance too spawn you in a circle of enemies without cover and you just insta die before getting of more then 2 bullets. So stupid, whoever thought that was a good idea should reconsider. Though i like that you have to crouch IRL to get behind covers.
Have had this game for 3 years and only played 26 minutes, those minutes were amazingly fun though.
This game completely fails to provide an enjoyable experience. The sights on your guns are incredibly unhelpful, making the primary function of gameplay frustrating to interact with. Being immediately shot by an enemy you can't see the moment you lean out of cover even the slightest bit isn't an uncommon occurrence. Neither is being shot while seemingly IN cover, because your character's hitbox is larger than you often think it is. When you finally beat a level it doesn't feel like you've accomplished something or gotten good at it. It feels like the game just gave you enough breathing room to scrape by. "It's supposed to be challenging" is not a valid excuse for flawed game design. It's not challenging, it's unreasonable. I've played a good amount of the light gun games this is trying to imitate, mainly Time Crisis. This game doesn't hold a candle to any of them, even TC1.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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