
5 years since its outbreak, the Simian Flu has wiped out half of humanity. You are an ape with advanced intelligence, captured and held prisoner in a remote scientific facility. Climb, jump and shoot through the chaos of an apocalyptical world to escape with your fellow apes and return home.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Movement option is terrible and gunplay is awkward. This is a straight PSVR port and it shows, which is unfortunate because the game has a great presentation. It's very intimidating when you get shouted at by life like guards in VR. I would honestly prefer this experience without the awful moving and shooting if it just had a theater like mode were you just watch everything happen around you, without the immersion getting ruined by the movement and shooting. I couldn't even finish it because I got too tired of the frequent cover shooting. This experience is only worth it for $5 or less.
[h1]Reviewed using HTC Vive Pro[/h1] 🐵 Your not monkeying around in this Ape Escape 🍌 has you Climbing, Jumping and Gun it out with the apocalyptic human scum 🚨"Beware the beast Man, for he is the Devil's pawn" - Cornelius 🐵”
[h1]Played On: [b]HTC Vive[/b][/h1] With Crisis on the Planet of the Apes, you will become an ape known only as #139. Captured, branded, and held prisoner in a remote scientific facility due to your observed intelligence, you find yourself surrounded by hostile humans who only wish for your death. There are other apes of similar intellect also being held in captivity. With them, you make your attempted escape by sneaking, shooting, jumping, running, and climbing. It's clear that the team that ported this title from Playstation VR were blissfully unaware that the HTC Vive has more than just a trackpad when it comes to buttons. Literally every move is performed by pressing down on the trackpads; grabbing to climb, pointing to move, unholstering a weapon, picking up ammo... everything. The only other buttons in use are the one for the menu, so that the game can be paused or exited at will, and the trigger to shoot. While the game has an overall great presentation in terms of both gameplay and graphics, its biggest hindrance is its abysmal locomotion. To move, you have to point at an outline of an ape, then press the trackpad down while simultaneously moving your arm down to start a swinging motion; you continue moving by using a half-aced natural locomotion, where you move your arm back and forth at your side. The movement only seems to work when it wants to, making it incredibly frustrating during enemy-filled areas. There's a really enjoyable variety of gun fights, climbing, and stealth areas. The climbing in particular is extremely fun, and deeply immersive thanks to your large, hairy in-game ape arms. They're big enough so that when you look down, they look attached to you; they don't simply stop at the wrist like in so many other virtual reality titles. The shooting is all cover based, and in a fighting area enemies can come at you from any direction, although they do like to spawn in waves. There are only three guns, and one isn't obtained until the very last mission. The foes also lack variety. It's really a shame that so little care was put into the porting of Crisis on the Planet of the Apes. Aside from the absolutely frustrating locomotion, it's filled with about an hour and a half's worth of enjoyable content. The graphics are some of the most realistic that VR has to offer; you can actually see the fur on your ape buddies. The story, sound, and voice acting also aren't bad. However, the audio seems to have trouble distinguishing which speaker it should be coming through. If you fancy being an ape then give it a shot on sale, but don't say I didn't warn you about the controls. [h1]Rating: [b]3.0/5.0[/b] - Average, can take it or leave it.[/h1] The VR Network [url=https://store.steampowered.com/curator/33182845-The-VR-Network/]Curator[/url] | [url=https://steamcommunity.com/groups/thevrnetwork]Group[/url] Click for More
Game is good for the price! But they really need to add free roaming and fix the gun handling it's terrible.
Я очень Впечатлен игрой ... особенно по цене, хорошая игра по серии фильмов.
The first 10 minutes are the best part, after the tutorial. Little things like having the guards looks at you while threatening you, having the other apes communicate with you and having to respond back by beating your chest, that type of stuff is really cool and makes you sympathize with the character you are embodying. Once that is over, the game shifts into an on-rails shooter. The movement mechanics would be ok, if you did not have to constantly point at the silhouette to indicate when you want to start the swinging locomotion. The scale of everything is too thick and wide. You feel like you're floating a foot and a half above the air, and your ape friends are slightly floating about an inch or two as well. Gun play is terrible. You use the trigger to hold guns, and the touchpad to shoot. You have to continue to hold the trigger, otherwise the gun falls. Makes the game really awkward for precise aiming, and my hand got cramped playing with such awful design. Climbing is fun but also a bit imprecise, as your in-game ape hands do not match up to your outer world hands, so sometimes, you may feel like you are going to accurately grab onto a ledge/pipe/etc but your in game hands over reach and you fall. It's evident it's a PSVR port, because roomscale is not thought out. The cover mechanic means grabbing onto an object like a wall or box and pulling your camera view around to take cover, instead of simply ducking and moving into cover with your physical body. And then there is the issue of the game auto turning the camera while climbing towards the end of the game, even with the peripheral blinders, it causes motion sickness and made me really not want to continue. It's a cool tie in to the movie, and actually one of the better VR experiences released for a movie but still not a recommendation for more than a few dollars.
[h1]Crisis on the Planet of the Apes VR[/h1] Um jogo bem legal, bastante imersivo e vai te colocar nesse universo ai de Planeta dos Macacos, no entanto algumas coisas pecaram como por exemplo a movimentação, que na minha opinião é bem estranha e de certa forma tenebrosa essa forma que o personagem se move pelo cenário, inclusive tive alguns problemas quanto a isso na primeira gameplay, estava com dificuldade de avançar em certas partes durante a gameplay por alguma falha do próprio jogo parece, também tive outros bugs que me fez ter que reiniciar o jogo umas duas vezes pelo menos. É um jogo bem curtinho, mas da estender jogando em dificuldades mais altas que traz um pouco mais de desafio ou caso queira fazer o 100%, mas mesmo assim espere botar poucas horas. No geral vou recomendar pois gostei do jogo, embora sim tenha alguns problemas, consegui me divertir.
dommage ce jeux a du potentiel ,le pnj sont bien modelisee ,l'aliazing tres discret et c'est propre et lisse il est assez court mais sympas a parcourir , plusieur petit soucis meme si on s'habitue çà serai cool de corrigee çà ,je parle d'utuliser le bouton de grip lateral pour attraper l'arme et la gachette pour tirer ,actuellement il faut rester ap)puyer sur la gachette pour tenir l'arme et on tire avec le track pad bas ,pourquoi ne pas utulisee une simple pression pour attrapper l'arme sans rester appuyer ,j'ai des soucis de canal carpien et du coups c'est penible , les deplacement ne sont pas libre ,on utulise seulement les positions indiquee a la maniere d'artika ,les dev devrai regarder le tuto d'artika expliquant ce qui fonctionne et ce qui ne fonctionne pas en vr ,jeux terminer en 1 h 10 c'est court mais a 10.00€ en promo sa passe je rajouterai la video decouverte des que uploadee https://www.youtube.com/watch?v=7v0mrwSoR9E&t=453s
The first thing you are going to kill here ...is the fun. One of the worst gameplay in VR Games that I ever played. I have to recognize that the graphics have good potential, but that´s it. If you want a quick review, the game is boring, the controls are annoying for many reasons, and there are mechanics that are also Boring & annoying at the same time. One great example...the most basic action, walking, is made by Pointing to a fixed location (there is no free movement walking in the game), then you have to click with trigger, wait for a second (yes), point to the floor, and only after that wave your arms until you reach the objective, then, you are going to point to another location and start all over. That´s it...you are going to kill the fun just by walking!!! But there is some climbing moments, and some shootings too. The shooting part have also a nice set of annoying controls, you have to keep the trigger pressed to keep the gun in your hand all the time, and then shoot with the trackpad...I´m not sure why, but it seems that developers didn´t understood the idea to use the trigger buttons as...triggers. The AI sucks...a lot, the shooting is just covering and shooting the enemies when they rise their heads out of cover...then you advance ...and there is a story in between, and people insulting you to add more realism. Maybe developers could fix all these things in the future, but for now, I decided to refund the game.
No free movement. Somewhat fun movement at times (climbing, swinging), but locked into set linear script on the ground. Also, hard to move, or switch positions quickly, on the ground. I also kept getting warnings my head was inside one object or another. Really wanted to like this one too!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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