
CRISIS CORE -FINAL FANTASY VII- REUNION is a remaster of CRISIS CORE featuring updated graphics, combat systems and soundtrack. Follow the tale of SOLDIER operative Zack Fair, as he discovers the secrets of Shinra's dark experiments.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−65% | 7Kreviews | 89% | — | $2.2M |
| $17.49−65% | 958ratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 938 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Well, the mechanism of this game doesn't consider about the situation we have for today. The reason why those side quests are extremely hard is because this game was original a PSP game, the file size of the game couldn't be big enough to provide the game a 3A-class walkthrough, therefore, the developers around that time decided to increased the difficulty of the side quests so the players using PSP can enjoy the game longer. However, it's not a PSP game anymore, we don't need those side quests to kill our time. They should've lowered the difficulty of those side quests but they didn't. Well, your game made me uncomfortable and all I can give to your game is a negative feedback. Screw you, Square Enix.
Yes, after the 20th "activating combat mode" it got annoying and combinded with the 300 side missions, quickly old. On top of that the pace and structure of the story is drawn out and not thought through. But the characters, the music and the relationships build in the story make up for that. It is an enjoyable game. For all the problems and annoying bits and pieces in the main part of this game, all is forgiven and forgot because of that ending. The atmosphere, music, line deilivery and cinematic create a beautiful and everlasting memory. It was a great experience and in my opinon a must have for all FF7 fans. Though I woulndt recommend buying it full price, wait for a sale and play it then. You definitly wont regret it.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 27: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3.89/day in the week to Aug 4 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $34.99−30% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 947 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
combat is a little weird and a few gaps in the story but otherwise its pretty darn good
Crisis Core –Final Fantasy VII– Reunion is everything I hoped for and more. This isn’t just a remaster — it’s a reimagining that elevates one of the most beloved chapters in the FFVII universe into something truly modern and stunning. The visuals have been beautifully rebuilt with crisp detail and cinematic flair, bringing every character, battlefield, and emotional moment to life like never before. The combat is incredible. Fast, fluid, and deeply engaging, it perfectly blends classic Final Fantasy style with intense modern action. Every strike, ability, and summon feels powerful and satisfying, keeping the momentum high throughout the journey. Whether you’re unleashing dazzling combo strings or managing Materia and abilities on the fly, the combat always feels exciting. Zack Fair’s story hits hard. It’s emotional, heartfelt, and genuinely meaningful — a prequel that stands strong not just as lore, but as a character journey you truly feel invested in. The voice acting is top‑tier, the pacing is excellent, and the narrative beats are delivered with real weight and care. Music fans will be thrilled too — the soundtrack is iconic, remastered beautifully, and perfectly matched to every epic moment. Add in quality‑of‑life upgrades, smoother transitions, and updated UI, and this feels like the definitive way to experience Zack’s story. If you love action RPGs, Final Fantasy lore, or cinematic storytelling that delivers both heart and spectacle, Crisis Core –Final Fantasy VII– Reunion is an absolute must‑play. 10/10 — emotional, exhilarating, and simply spectacular.
good prequal
This game needed a remake and not a remaster. You can really tell that is was a handheld game and It's age. I played this game before I became a 100%er but tried to do my best. 6.5/10- just because of age showing - This has great potential as a remake.
Capitolo veramente interessante, da un punto di vista di gameplay se capisci come usare le abilità e i negozi diventi rottissimo, tanto che il boss finale in 1 minuto è stato sconfitto Da un punto di vista di lore la narrazione della triade Sephiroth-Angeal-Genesis è veramente debole, soprattutto Genesis che è piatto come una suola Per il resto Zack lo adoro con lui e il suo rapporto con Aerith e Cloud
ff7系列中最喜欢的一部,虽然cg不是很高清,但地图比较简约,不用跑来跑去绕路,很省时间。 最后几章能感觉到扎克斯都要碎了,心疼。 最后cg也是很好看。 最后附上一句, 男人们不畏己身的悲惨命运,却为朋友流下眼泪。
Zack, meu menino, que saudades... Atualizando a review agora que eu estou indo em busca da platina:A história de Crisis Core não é nada que reinventa a roda, em sua essência é a clássica jornada do herói [spoiler] até seu trágico fim [/spoiler]. O que brilha mesmo é o quão carismáticos os personagens conseguem ser, desde um soldadinho aleatório que sempre manda e-mails para o Zack com atualizações sobre coisas da Shinra ou só zoando com ele, até o vilão final com uma aura enigmática e shakesperiana (até demais). Todos os personagens conseguem ser interessantes, principalmente aqueles que você já conhecia, como por exemplo o Cloud (que eu odiava a personalidade no FF7 RMK por ser uma porta) até o Tseng, que eu não curtia, também subiu MUITO na minha categoria por como os eventos da história se desenvolveram. Mas chega da história, ela é profunda e conseguiu me tirar lágrimas em diversos momentos, principalmente o final, porém o que brilha do começo ao fim é o Zack, que ao contrário do que eu pensava antes de jogar/entrar no mundo de FF7, não é uma cópia do Cloud, na verdade é MUITO pelo contrário [spoiler] irônico, né? [/spoiler]. Em um breve resumo, ele é aquela pessoa que sempre anima todo mundo, diverte e tem um jeito super leve de levar as coisas, mas sem cair para o bobão. Ele consegue ser o herói quando precisa e o amigo quando tem que ser. Num mundo onde a maioria dos protagonistas é um edgy bolado ou bobão gente fina, o Zack é autêntico, essa é a palavra que melhor o define, autêntico. Por fim, a parte da gameplay que me agradou bastante. Se você é alguém que quer só jogar e curtir a história sem se prender demais e só fazer uns conteúdos secundários aqui e ali, vai na fé, tem isso bastante no jogo, digo inclusive que você consegue perder boas horas montando build e testando matéria, porém, se você é do tipo que quer fazer tudo e eventualmente platinar, esse jogo pode ser bem cansativo, principalmente pelo fato das quests secundárias serem muitas, são 300. Sim, 300 F quests para fazer. Algumas perdiveis então se você não se atentou a alguma coisa e perdeu uma quest... É, amigo, boa sorte refazendo o jogo do começo, porque perder uma questzinha significa perder a conquista de fazer todas elas. Fora isso, o combate é bem gostosinho, depois de um tempo, para mim, virou um spam de botão com as matérias mais fortes que tinham, então junte isso a mais 300 quests praticamente iguais com uns 9/10 mapas diferentes... É, é cansativo, mas eu curto de certa forma, só colocar uma música e seguir fazendo tudo. Considerações finais, esse é o meu FF preferido atualmente, mesmo que seja um prequel de outro FF, ele me pega em tudo, gameplay longa e repetitiva, história boa e protagonista carismático, Crisis Core vale bastante a pena, passei dois dias pensando se comprava para jogar ou via um vídeo resumo da história porque queria jogar o Rebirth logo e o resultado? Larguei o Rebirth e estou viciado nesse, bom demais.
这部主要就是描写萨菲罗斯黑化原因,扎克斯为何而死还有克劳德当上1st神罗战士的原因?反正小狗萌坏猫萌小鸡萌
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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