
Crimson Tactics: The Rise of The White Banner brings you an epic adventure in the form of a turn-based tactical RPG. Set in a medieval high fantasy world, witness a massive political disruption through the lives of different characters and fight for the fate of Wendalle.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Hindi, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +4 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is an incomplete copycat of" Arbiter: The fel seal(don't remember the exact grammar, but with that you will 100% find it) The original is indeed complete, is a nice story, doesn't force characters down your throat, doesn't make weird mixes ( japanese warriors in an medieval setting...) I mean if you don't have anything but, is a way to pass the time, but what a letdown that the story is not finished. the combat pace is honestly one of the best in the genre (the fel seal is overwelhemly superior) but its very similar. The mechanics of limited rounds to resurrect your units is great, as well as the undead returning if you don't use holy water, those 2 features were awesome tbh, and are originals of Crimson Tactics (not in the fel seal) the mechanic of having up to 3 deaths to permadeath a unit, without some mechanism to recover loyalty, is too punishing. This is also an original feature. Pretty much the rest, copycat of Arbiter:the fel seal. nd I mean EVERYTHING. The classes system , the whole UI, The progression system , the core of the combat pace, the terrains..It seems more like a mod inspired by the fel seal. I mean, I believe that formula was great, and deserves to be recreated, but with more originality. The fel seal itself uses a lot of game design elements we have seen many times before, but still felt unique, on top of you identifying similarities to previous titles. In short: If you want a finished story, play the arbiter: fel seal. If not, this is fine for couple days I guess.
传统战旗,难度适中,值得一玩, 如果有建议,就是人物塑造普通了点,大众脸都挺帅,个性人物一般,开始的女弓箭手建模挺好的剧情杀有点可惜
I saw the devs were trying to redeem this game, and I fully support them in that. I didn't know this game existed until a few days ago, after the game had since received some updates after being abandoned in 2024ish. I wouldn't say that I'd rate this game as negative and I'll forever hate that Steam doesn't allow for neutral reviews. I don't want to post this as a negative because the devs are trying to improve it, and each negative review they get will both demoralize them and also influence other potential buyers - neither of which are my intention. But to be most honest, I'd rate it more negative than positive, so I'll leave a Negative review for now. I need to mention that I'm very early in, only the first few fights, so my opinions could likely change if I were to progress. Unfortunately, at the moment, I don't think it's worth it for me to spend the time doing so in the hopes that I may find the game more enjoyable the deeper I get in. [h3]Pros:[/h3] [list] [*]It's a turn-based tactics game, and I love those. [*]There some class diversity, and I love that. [*]Dialogue can be skipped, and I need that. [/list] [h3]Cons:[/h3] [list] [*]Though they said they updated the RNG factor, it's still too high of miss chances. I can't imagine what it would have been like before, but generally your hit chance is between 60-80%. Since you get 1 action per turn, that means 20-40% of your entire gameplay is just wasted time. The enemy also misses as much, but still. Even having a 85-95% hit chance would smooth it out tremendously while still allowing influence of terrain, armor types, etc. [*]The interface could use some love. The information is either way off to the side where it's a nuisance to see, or just not presented to you in an easy to digest manner. It'd be ideal if you see damage calculation while mousing over a target, not having to click each one, check how much damage you'd do (if you hit), then back out and check another target. It's unfortunately just rather tedious and makes the basic combat flow a chore rather than enjoyable. It's also difficult to really identify who's turn it is, what units are friendly or foe when they're overlapping without going into aerial view (accidentally healed an enemy right before this review, which made me alt-f4 in annoyance, lol). Selecting units to put into the party before a fight really isn't done well and isn't clear. It's just pretty rough around the edges. [*]I'm playing on the base difficulty, and I wouldn't say it's too hard, but the threat of your units dying is high. It only takes ~3-4 hits to die, and there's often been multiple mages and archers in the few fights that I've done that will just all single out one of your units and kill it instantly unless you keep them back. It juggles being just right on difficulty and slightly too disadvantaged, in my opinion. [*]I don't feel that the differences between classes, weapons, and magic is noticeable at all. This would likely change as skills start to be unlocked, I have to assume, but it just really makes little sense in my opinion at the base level. Weapons seem to do mostly the same thing. Numerically, there are slight differences, and a few have different targeting which is good and necessary. But early on, all you really have is basically attack with a character with a sword, or attack with a character with a broadsword that cleaves. They both have the same skill to start, which is just a 1-tile pushback that you can't use for 2-3 turns anyway. [*]Magic and elemental system is just rather pointless. There's some sort of elemental system that says "using the same type of magic is better". So, your mages all start with an elemental affinity, and two magic attacks (one of that affinity and one not). There seems to be no reason to ever use that other spell, so why have it? It doesn't seem like affinity does anything at all as far as defenses go, but all your units have it. I don't think my Warrior is planning on casting water spells anytime soon. And spells do literally nothing but direct damage. Couldn't work in some sort of extra effect? The only reason to bring them at all in the early game is to deal more damage to heavy armor units. So the game starts off with just a Rock/Paper/Scissors match-up and all you do 90% of the time is use a basic attack/shot/spell every turn. [/list] I would normally refund experiences like this. But the game was on sale, and as mentioned I do support the devs. It's difficult to admit your failings, and even more so to come back and try to fix them. So I don't plan to refund and want to see what happens with the game over time. In it's current state, I'd personally rate the game a 4/10, I think. I wish I could say it has a good foundation, but the base mechanics, flow, and interface of the game is honestly what I feel needs to be rebuilt from the ground-up. And that's a tough pill to swallow and an even greater task to try to accomplish. I have to acknowledge that some of my irks may improve over time as the player progresses. But, it also needs to be acknowledged that the first impression is the most important, and I have too many other options of games to play that I will never force myself through misery in the hopes that things get better as I go on. If the first 5-30 mins of the game are not absolutely solid and an enjoyable experience, the chance I go further than that is usually <5%. Best of luck to the devs. I'm difficult to please and have extremely high standards. You should be proud of what you've accomplished, and I truly hope you end up reworking the game in a way that I may some day enjoy. It would be a nearly complete overhaul, which may not align with your vision - and I can absolute respect that, it's your game, after all. But, for me, I think I'll uninstall it until I hopefully some day see a Steam News post for it that says they've completely restructured the entire combat/elemental system and interface at the minimum.
Поиграв в данную игру около часа я уже начал плеваться от сюжета, диалогов, иишного перевода, введения в историю мира и поведения персонажей. Если сам геймплей боёв - довольно простой, на тебя просто накидывают возможность использовать кучу способностей (но не дают точного описания что они делают пока ты в этом бою) с самого начала. Дают болванчиков, которые могут быть точной копией как на стороне твоего оппонента. Но ладно, оставим бой в покое - я никак не мог смириться с представляемым сюжетом. Возможно это только моё личное мнение, но нам рассказывают историю так, будто мы заранее должны знать все названия и порядки в той или иной стране. Мотивация того или иного - рассказывается на месте либо не рассказывается вообщем, прямо перед его непосредственным исполнением. Вы уже какой-то "А, вы тот самый, я о вас слышал", а я только успел выбрать имя, дату рождения (ВНИМАНИЕ, ЭТО УЖЕ НЕЛЬЗЯ БУДЕТ ИЗМЕНИТЬ, ха-ха) и посмотреть на беловолосого альбиноса картинку. Я не хочу разговаривать с гадалкой - но вот у меня уже 5 карточек в каждой из которой нужно сделать какой-то выбор. Я хочу вмешаться, чтобы бандитов не добивали - но меня как собачку отгоняют словами и вонзают им мечи в горло. От всего подобного сюжета и ужасного повествования - я не могу продолжить играть в эту игру. Не знаю про сырость, про которую писали на старте выхода данного проекта, потому что ливаю с этого уже после 1 часа. Поиграйте лучше в Our adventurer guild, там хоть и попроще с боями и медленная гриндовая прогрессия, но с сюжетом там нет таких же проблем как там. У меня всё.
택틱스오우거를 생각나게하는 시스템. 파엠 신작나오기전까지 할만한 SRPG인듯
o jogo não esta completo, deveria estar escrito parte 1 de 6 partes, pelo menos é o que parece, termina com uns 20% do jogo completo só.
玩起來整體表現不錯 官方也積極修正問題 不過某些缺點還是有 坐騎沒用處,給敵方變成血牛一樣很難打,給我方只是少一人上場又會卡路的路障(沒有優勢和特殊招式,單純血多 職業雖然多且技能多變,但是遠攻角色只有獵人,其他職業沒法拿弓箭 大眾角色練起來沒轉職沒差別,所以去抓一個30級的角色再來練比要好(抓到的30級角色全部學會該職業技能招式 現在只能等後續結局??我練到32級沒有主線劇情了,且沒看到忍者轉職道具 劇情隊友忍者和武士只能選一個?選完後也沒辦法轉職
อยากบอกว่าพึ่งกลับมาเล่นไม่กี่วัน รูปแบบการเล่นสมเหตุสมผล และเล่นง่ายกว่าเดิมครับ ภาษาไทยแปลใช้สำนวนมากไปนิด และภาษาบางส่วนยังไม่แปล ถึงอย่างนั้นก็อยากบอกว่าดีครับ และเหมือนเดิมตามข่าวลือ อยู่ๆเรื่องก็จบ ทำเอา งง นึกว่าทำอะไรผิด ที่แท้จบเกมส์แล้ว ภาพก็โอเคครับ ค่อนข้างดีเลยสำหรับเกมส์แนวนี้
Es exelentye, pero aún tiene muchos bug
褒贬不一的游戏,目前BUG一堆,本来我是不准备买的,但是看到2023发布的游戏2026七月都还在跟新,觉得制作组应该还是没跑路,但是买了玩到打兄妹的战役,也就第二场战斗,连续两次都直接卡住,这BUG还没修复,而且战斗中途无法存档。这是算买到垃圾了。现在也无法退款,
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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