
Crimson Tactics: The Rise of The White Banner brings you an epic adventure in the form of a turn-based tactical RPG. Set in a medieval high fantasy world, witness a massive political disruption through the lives of different characters and fight for the fate of Wendalle.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 14 → 0.25/day in the week after.
Reviews, worldwide (the counter carries no country): 0.11/day in the week to Aug 4 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
My first real battle...and it freezes. Hopefully it gets better.
정작 중요한 스토리 영상 - 컷신(?)에서 자막이 안 나와서 이 놈의 게임이 뭔 소리를 하고 싶은 건지 알 수가 없다. 구매하실 분들은 반글화인거 참고 하시고 구매하시길.... 아, 그리고 아군 진영 캐릭터들 성격이 하나같이 다 별로야. 오히려 빌런 집단 같아. -------------------------------------------- 아~ 이건 스토리 전개상 봐준다.
优化做的不行,进入队伍界面和转职界面的时候几乎动不了
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Hindi, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +4 more
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I saw the devs were trying to redeem this game, and I fully support them in that. I didn't know this game existed until a few days ago, after the game had since received some updates after being abandoned in 2024ish. I wouldn't say that I'd rate this game as negative and I'll forever hate that Steam doesn't allow for neutral reviews. I don't want to post this as a negative because the devs are trying to improve it, and each negative review they get will both demoralize them and also influence other potential buyers - neither of which are my intention. But to be most honest, I'd rate it more negative than positive, so I'll leave a Negative review for now. I need to mention that I'm very early in, only the first few fights, so my opinions could likely change if I were to progress. Unfortunately, at the moment, I don't think it's worth it for me to spend the time doing so in the hopes that I may find the game more enjoyable the deeper I get in. [h3]Pros:[/h3] [list] [*]It's a turn-based tactics game, and I love those. [*]There some class diversity, and I love that. [*]Dialogue can be skipped, and I need that. [/list] [h3]Cons:[/h3] [list] [*]Though they said they updated the RNG factor, it's still too high of miss chances. I can't imagine what it would have been like before, but generally your hit chance is between 60-80%. Since you get 1 action per turn, that means 20-40% of your entire gameplay is just wasted time. The enemy also misses as much, but still. Even having a 85-95% hit chance would smooth it out tremendously while still allowing influence of terrain, armor types, etc. [*]The interface could use some love. The information is either way off to the side where it's a nuisance to see, or just not presented to you in an easy to digest manner. It'd be ideal if you see damage calculation while mousing over a target, not having to click each one, check how much damage you'd do (if you hit), then back out and check another target. It's unfortunately just rather tedious and makes the basic combat flow a chore rather than enjoyable. It's also difficult to really identify who's turn it is, what units are friendly or foe when they're overlapping without going into aerial view (accidentally healed an enemy right before this review, which made me alt-f4 in annoyance, lol). Selecting units to put into the party before a fight really isn't done well and isn't clear. It's just pretty rough around the edges. [*]I'm playing on the base difficulty, and I wouldn't say it's too hard, but the threat of your units dying is high. It only takes ~3-4 hits to die, and there's often been multiple mages and archers in the few fights that I've done that will just all single out one of your units and kill it instantly unless you keep them back. It juggles being just right on difficulty and slightly too disadvantaged, in my opinion. [*]I don't feel that the differences between classes, weapons, and magic is noticeable at all. This would likely change as skills start to be unlocked, I have to assume, but it just really makes little sense in my opinion at the base level. Weapons seem to do mostly the same thing. Numerically, there are slight differences, and a few have different targeting which is good and necessary. But early on, all you really have is basically attack with a character with a sword, or attack with a character with a broadsword that cleaves. They both have the same skill to start, which is just a 1-tile pushback that you can't use for 2-3 turns anyway. [*]Magic and elemental system is just rather pointless. There's some sort of elemental system that says "using the same type of magic is better". So, your mages all start with an elemental affinity, and two magic attacks (one of that affinity and one not). There seems to be no reason to ever use that other spell, so why have it? It doesn't seem like affinity does anything at all as far as defenses go, but all your units have it. I don't think my Warrior is planning on casting water spells anytime soon. And spells do literally nothing but direct damage. Couldn't work in some sort of extra effect? The only reason to bring them at all in the early game is to deal more damage to heavy armor units. So the game starts off with just a Rock/Paper/Scissors match-up and all you do 90% of the time is use a basic attack/shot/spell every turn. [/list] I would normally refund experiences like this. But the game was on sale, and as mentioned I do support the devs. It's difficult to admit your failings, and even more so to come back and try to fix them. So I don't plan to refund and want to see what happens with the game over time. In it's current state, I'd personally rate the game a 4/10, I think. I wish I could say it has a good foundation, but the base mechanics, flow, and interface of the game is honestly what I feel needs to be rebuilt from the ground-up. And that's a tough pill to swallow and an even greater task to try to accomplish. I have to acknowledge that some of my irks may improve over time as the player progresses. But, it also needs to be acknowledged that the first impression is the most important, and I have too many other options of games to play that I will never force myself through misery in the hopes that things get better as I go on. If the first 5-30 mins of the game are not absolutely solid and an enjoyable experience, the chance I go further than that is usually <5%. Best of luck to the devs. I'm difficult to please and have extremely high standards. You should be proud of what you've accomplished, and I truly hope you end up reworking the game in a way that I may some day enjoy. It would be a nearly complete overhaul, which may not align with your vision - and I can absolute respect that, it's your game, after all. But, for me, I think I'll uninstall it until I hopefully some day see a Steam News post for it that says they've completely restructured the entire combat/elemental system and interface at the minimum.
o jogo não esta completo, deveria estar escrito parte 1 de 6 partes, pelo menos é o que parece, termina com uns 20% do jogo completo só.
玩起來整體表現不錯 官方也積極修正問題 不過某些缺點還是有 坐騎沒用處,給敵方變成血牛一樣很難打,給我方只是少一人上場又會卡路的路障(沒有優勢和特殊招式,單純血多 職業雖然多且技能多變,但是遠攻角色只有獵人,其他職業沒法拿弓箭 大眾角色練起來沒轉職沒差別,所以去抓一個30級的角色再來練比要好(抓到的30級角色全部學會該職業技能招式 現在只能等後續結局??我練到32級沒有主線劇情了,且沒看到忍者轉職道具 劇情隊友忍者和武士只能選一個?選完後也沒辦法轉職
게임이 지루하거나 한건 둘째치고.. 20세기 게임처럼 버그들이 좀 많습니다. 게임 진행이 어려운게 난이도 문제가 아니라 버그 때문에 어려워요.
传统战旗,难度适中,值得一玩, 如果有建议,就是人物塑造普通了点,大众脸都挺帅,个性人物一般,开始的女弓箭手建模挺好的剧情杀有点可惜
Поиграв в данную игру около часа я уже начал плеваться от сюжета, диалогов, иишного перевода, введения в историю мира и поведения персонажей. Если сам геймплей боёв - довольно простой, на тебя просто накидывают возможность использовать кучу способностей (но не дают точного описания что они делают пока ты в этом бою) с самого начала. Дают болванчиков, которые могут быть точной копией как на стороне твоего оппонента. Но ладно, оставим бой в покое - я никак не мог смириться с представляемым сюжетом. Возможно это только моё личное мнение, но нам рассказывают историю так, будто мы заранее должны знать все названия и порядки в той или иной стране. Мотивация того или иного - рассказывается на месте либо не рассказывается вообщем, прямо перед его непосредственным исполнением. Вы уже какой-то "А, вы тот самый, я о вас слышал", а я только успел выбрать имя, дату рождения (ВНИМАНИЕ, ЭТО УЖЕ НЕЛЬЗЯ БУДЕТ ИЗМЕНИТЬ, ха-ха) и посмотреть на беловолосого альбиноса картинку. Я не хочу разговаривать с гадалкой - но вот у меня уже 5 карточек в каждой из которой нужно сделать какой-то выбор. Я хочу вмешаться, чтобы бандитов не добивали - но меня как собачку отгоняют словами и вонзают им мечи в горло. От всего подобного сюжета и ужасного повествования - я не могу продолжить играть в эту игру. Не знаю про сырость, про которую писали на старте выхода данного проекта, потому что ливаю с этого уже после 1 часа. Поиграйте лучше в Our adventurer guild, там хоть и попроще с боями и медленная гриндовая прогрессия, но с сюжетом там нет таких же проблем как там. У меня всё.
挺好玩 就是玩到救女首领那里剧情断了,没得玩了
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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