
You are Nephilim: a human-angel hybrid forged to defend humanity with supernatural powers. Fight solo or with a friend to annihilate demons and challenge brutal bosses in relentless melée combat. Rise, violent one. The prophecy is yours to fulfill.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About

The city of Gildenarch has fallen. Once a holy jewel, it is overrun by demons, undead, vampires, and Hellgrowth abominations. Humanity's last hope is the Order of the Crimson Moon, and its most feared weapon is you.
Whether you crusade alone or slay together in co-op, the prophecy is yours to fulfill.

Embody a Nephilim, a human-angel hybrid forged to defend the world from Hell. Master supernatural powers, weapons, melée combat, and angelic transformations to fight through brutal missions and survive boss encounters with the Dead Gods.

Blood-soaked Melée Combat - Fight hordes of abominations with relentless, visceral combat
Single Player or Co-Op - Crusade solo or slay together
High Risk, High Reward Missions - Every successful run presents new missions, modifiers, and skill achievements
Upgrade to Superhuman - Evolving Nephilim powers bestow temporary abilities for devastating attacks
Seek Sanctuary Between Runs - The Church is your home base for upgrades, NPC interactions, and War Table planning
Set Your Difficulty - Dynamic difficulty scaling allows every mission to match your skill - but with higher difficulties come greater rewards
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 673 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
What can I say, playing it on low specs on my Asus Rog Z1 Extreme and it still plays fine. For the price of the game its worth every dollar. Only complaint I have is the parry doesn't always work which is frustrating. Overall highly recommended, doont listen to the haters. Also play it with a controller.
Mixed.. I recommend it. Crimson Moon is honestly a fun game, especially for the price you pay. The combat is probably my part. Combat feels very satisfying. The upgrading system gives you a good reason to keep playing and improving your build. The overall art style is also fantastic. Gives Crimson Moon a very distinct look. My biggest complaint far is the camera. The camera can be very awkward to manoeuvre. There have been multiple times where I have died simply because I could not see what was happening around me. There are also a bugs that definitely need fixing. That said, for the price I think this game is value. The fact that Crimson Moon also has crossplay is a nice bonus especially if you have friends playing on different platforms. I will say that I have only played for 2 hours so far so take this review with a grain of salt. I have also switched to Easy for the moment so I can get a feel for the parrying and movement without getting destroyed while I am learning. I have only made it to the round, on my 4th run so I definitely have not seen everything Crimson Moon has to offer yet. Overall Crimson Moon definitely has some issues that need ironing out. I am having a lot of fun with Crimson Moon and would recommend Crimson Moon especially at its price.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best PL #22, worst US #89 · 12 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Latin America, Japanese, Portuguese - Brazil, Simplified Chinese*languages with full audio support
| $39.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 674 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Since the Sept 11 patch im liking the game alot...20$ is a no brainer for this game..you can tell devs put alot of time in this and they listen to feedback.
it was good
Fun game and even more fun with a friend, camera can be weird sometimes but overall not super noticeable. Having alot of fun and planning on putting a good amount of time into it!
Que contar. Tenía muchas ganas de probar este juego porque a nivel de publicidad se había vendido bastante bien. Pero nada más lejos de la realidad. El sistema de combate es malo, no mediocre, malo. La cámara contra enemigos grandes o que se desplacen con saltos es terriblemente mala con giros bruscos. Las animaciones de combate no está bien pulidas y hace que el "parry" sea más difícil de ejecutar. El daño que hacen los enemigos es desproporcionado si se empieza a jugar en normal., la obtención de recursos tampoco es proporcionada si se empieza a jugar en "fácil". Entiendo que no se quiera que vayas con armaduras épicas en tu primera partida, pero tampoco que se tarde tanto en el progreso. Los bocadillos de lore que aparecen cuando recoges los pergaminos están buggeados y no se pueden leer. El tracking de los proyectiles de los enemigos es desproporcionado. No solamente con flechas, también los magos, etc. El juego en si tiene potencial. Las bases no están mal pero tiene un camino demasiado grande para mejorar. Ya sea en variedad de armas, variedad de bonificaciones ( las cuales sigo sin saber si se agrupan o solo puedes tener una de cada), variedad de poderes, etc. Actualmente, no lo recomiendo a no ser que quieras probarlo una tarde con unos amigos y por algún casual os enganche. Seguiré jugando porque quiero ver que es lo que puede ofrecer pasándose más niveles. Pero no, no recomiendo invertir más que el dinero el tiempo en este juego en su estado actual. Aunque rompiendo una lanza a su favor las animaciones de ejecución a enemigos grandes están chulas, la paleta de colores también, usa colores muy vivos aunque los escenarios están mayoritariamente muertos o apagados.
I want to start simple, I had fun with this game. If you want a fun casual game play it If you're a hardcore gamer and you care about polish move along. As for me even with some of the bugs and some of the systems within the game that I don't understand I still had fun I streamed a my full playthrough on twitch on my potato and it was a little glitchy probably wasn't a good idea but I got through it.
Я Первый
Game crashes on the final boss please sort so i can complete , not to impressed . Overall good fun however.
I'll be upfront: It is a good game. I would say it's a 6.6 of 10.0 but will give 7.0 for get me to play until the end. However, I don't think it's worth the full price. For 20 bucks you can buy Dark Souls 2: Scholar of the first sin, which I don't really need to explain, right? For 10 bucks you can buy Lords of the Fallen. Both vastly superior games, imho. If you already played and did finish them, then may be worth to get it, in the future when on sale. There some issues already mentioned like camera, key/button bindings and weapon variety. Mine are different. The maps are not that big and the big elite demo is too oversized for the camera. But mostly: There is no difference between difficulty settings aside higher damage received and loot rarity and gold amount. More HP should stop being used as excuse for "harder". Difficulty for me implies more aggressive enemies, in higher numbers, where on higher levels should even get new moves. I thought with Alex (Arekkz) somehow involved in the project implied that they already knew and would apply this. Once you finish the story (so far), there is no real incentive to keeping playing other than reach the levels and souls for the achievement only. So, at this moment, I do not recommend.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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