
You are Nephilim: a human-angel hybrid forged to defend humanity with supernatural powers. Fight solo or with a friend to annihilate demons and challenge brutal bosses in relentless melée combat. Rise, violent one. The prophecy is yours to fulfill.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About

The city of Gildenarch has fallen. Once a holy jewel, it is overrun by demons, undead, vampires, and Hellgrowth abominations. Humanity's last hope is the Order of the Crimson Moon, and its most feared weapon is you.
Whether you crusade alone or slay together in co-op, the prophecy is yours to fulfill.

Embody a Nephilim, a human-angel hybrid forged to defend the world from Hell. Master supernatural powers, weapons, melée combat, and angelic transformations to fight through brutal missions and survive boss encounters with the Dead Gods.

Blood-soaked Melée Combat - Fight hordes of abominations with relentless, visceral combat
Single Player or Co-Op - Crusade solo or slay together
High Risk, High Reward Missions - Every successful run presents new missions, modifiers, and skill achievements
Upgrade to Superhuman - Evolving Nephilim powers bestow temporary abilities for devastating attacks
Seek Sanctuary Between Runs - The Church is your home base for upgrades, NPC interactions, and War Table planning
Set Your Difficulty - Dynamic difficulty scaling allows every mission to match your skill - but with higher difficulties come greater rewards
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 673 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
As of right now, not worth it. Lost my save while playing co-op. I am past my 2 hours so I can't refund.
so far. so good, Don't listen to " keybinding lock day one " hater. The game is good, and dev listen, react within few days, patch already up for friday 04/09.
Has way too many bugs and glitches, game feels more like a pre-early access than a fully fleged game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best PL #22, worst US #89 · 12 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Latin America, Japanese, Portuguese - Brazil, Simplified Chinese*languages with full audio support
| $39.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 674 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ok so i really like this game BUTTT there are sooo many patches it needs!! I got stuck in a corner behind something for decorations and couldnt get out. But overall this game has SOOOOO much potential to be great!! just needs a few clean ups and i think it would be really popular!!
Я Первый
I really wanted to like this game was gonna ignore the atrocious camera and let me tell you its genuinely one of the worst cameras iv had in a game one of the game's core features (Execution) and its camera is so laughably bad if you locked-on the enemy before. Was gonna ignore all that but sadly its one of those games where if you play with friends overseas with 130~ ms latency then gg we play all types of games together with 0 issues no complaints from indie games to AAA games but this game decided to make it so if you have some latency difference your character will randomly rubberband in some heavy attacks and nothing looks or feels good anymore refunding :\
I'll be upfront: It is a good game. I would say it's a 6.6 of 10.0 but will give 7.0 for get me to play until the end. However, I don't think it's worth the full price. For 20 bucks you can buy Dark Souls 2: Scholar of the first sin, which I don't really need to explain, right? For 10 bucks you can buy Lords of the Fallen. Both vastly superior games, imho. If you already played and did finish them, then may be worth to get it, in the future when on sale. There some issues already mentioned like camera, key/button bindings and weapon variety. Mine are different. The maps are not that big and the big elite demo is too oversized for the camera. But mostly: There is no difference between difficulty settings aside higher damage received and loot rarity and gold amount. More HP should stop being used as excuse for "harder". Difficulty for me implies more aggressive enemies, in higher numbers, where on higher levels should even get new moves. I thought with Alex (Arekkz) somehow involved in the project implied that they already knew and would apply this. Once you finish the story (so far), there is no real incentive to keeping playing other than reach the levels and souls for the achievement only. So, at this moment, I do not recommend.
So far I’m really enjoying this. It’s exactly what I thought and hoped it’d be: an RPG themed rouge-light that is focused on combat and loot. It reminds me of Darksiders meets lords of the fallen and hades, with tiered loot. The level of detail in the environments and art design is extremely impressive for a $20 early access game, and I’m really enjoying the gameplay loop. I hope this game can overcome the initial negative keybinding reviews and see success and be supported, because I love what they have here so far, and I think it has a ton of potential. I haven’t tried on my Steam deck yet but it runs beautifully on my 4060 laptop.
This is a good game, speaking on value proposition, gameplay mechanics and difficulty. If you have a weak stomach for gore, this might not be the game for you. Game is decently optimized as well, no hitching or lagging.
This game is obviously not finished and is the Ryan Bruney of all video games. The camera angles are abysmal at times, the loot system is garbage, the upgrade system is garbage, and it's nearly impossible to make a "build" because you never know which stat of any weapon or piece of armor will disappear when you end your run. You will probably be bored within 5 hours. I only beat the game to justify the $20 I spent on it which would've been better spent on a 5th of Tito's. For anyone who wants to throw out the "git gud scrub", save yourself some time and don't because I have the platinum trophy for Elden Ring on PS5. This game may be good some day but it isn't right now. The last boss is Bull**** too.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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