
Crimson Desert is an open-world action-adventure set on the continent of Pywel. Join Kliff on his journey to rebuild the Greymane faction and to save the land from a looming threat. From vast wilderness and cities to ruins and the mysterious Abyss, forge your path through battles and discovery.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Discover an enhanced Crimson Desert, featuring new cutscenes and story moments, plus expanded voice-over and language support.
Begin the adventure loved by millions, refined since launch with a wealth of updates, including new content, mounts, pets, customization options, various quality-of-life improvements, and more.
On the continent of Pywel, the rival factions of Pailune maintained a tense balance. At Kliff's side stood his steadfast Greymane comrades, but a devastating ambush in the deep of night by their sworn enemies the Black Bears leaves members of the Greymanes dead or scattered across the continent.
Kliff—having lost his family in all but name—is determined to reunite with the survivors and rebuild the faction.
But on a journey where alliances are forged, dangers abound, and mysterious factions are uncovered, Kliff will meet those who seek to upend the very order of the continent and face a mission unlike any he has ever known.

Welcome to Pywel.
Here you'll find stretches of natural beauty and wilderness—from green plains and woods to arid deserts and rugged mountains—alongside bustling cities and quiet hamlets inhabited by residents from all walks of life. Between destinations, you will come across landmarks, ancient ruins, hidden treasures, and other points of interest that will draw your curisoity to wander. Your journey will also inevitably take you skyward to the mysterious realm known as the Abyss, where a mystical imbalance endangering the world must be restored.
The world is yours to explore as you will and there are many paths for you to uncover.
Experience the continent's stories and tales through quests, encounters, challenges, and battles. Roam the lands on various mounts from horses to even a dragon and mechs, and scale cliffsides and walls which you can leap from to glide.
The story of Crimson Desert centers on Kliff. But as his tale unfolds, 2 new playable characters—Oongka and Damiane—will come to join your journey. As these characters become available, you will be able to freely explore Pywel and undertake many quests outside the main story with them. Each character has their own combat style, as well as unique skills and weapons, allowing you to experience the world and its battles in different ways.

On the unforgiving battlefields of Crimson Desert, there is no single path to victory.
Grow your arsenal of skills, weapons, and equipment—and decide how you want to use them. Powerful weapon skills can be paired with hard-hitting bare-hand hits and kicks, as well as a wide range of grapples to create seamless chains of attacks. Acquire weapons like swords, spears, greatswords, axes, dual wields, various ranged weapons, and more, and unleash powerful abilities and elemental enhancements through lethal combinations. Stay mobile and relentless with slides, dodges, counters, and swings that flow directly into your next attack. With every strike and move, forge your own way in a world where a split second can decide your fate in fast-paced, visceral battles.
From ruthless warriors to fearsome beasts, there are those in Pywel who will seek your downfall. Encounter a diverse array of challenging enemies and bosses in brutal one-on-one duels, large-scale battle clashes, and quick skirmishes, and prevail against the threats that stand in your way.

Pywel isn't just a continent of battles and exploration. It's a world where many of the smaller moments also shape your journey and make up your day-to-day life.
Upgrade the Greymane camp, the starting point in the path to reclaiming the Greymanes' lost homeland of Pailune. Gather resources, cook, fish, hunt, and partake in the other various activities of Pywel for stat replenishment, making your equipment stronger, and more. Along the way, enjoy some leisure time by playing minigames with the locals.
And shaping your daily life also extends to customization. Adjust hairstyles, tattoos, outfits, and more using dyes you brew or pick up along your journey.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $55.99−20% | 111.1Kreviews | 84% | #8 | $192.2M |
| $55.99−20% | 1.6Kratings | 82% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 2236 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a positive rating, but not a positive review. I have never felt more conflicted with how I feel about a game more than this one. On one hand, there is so much to do, it truly is an RPG sandbox; play however you want, do whatever you want, the game lets you. On the other hand, it is the most empty, unmotivating, shallow game I have ever played. There are so many things to say, I genuinely feel overwhelmed on where to start. Gameplay - The simplest way to put it is half the mechanics of this game are straight garbage. The UI for quests, the puzzles, the bosses. All of the gameplay elements could be fixed by a single method - playtesting. All they had to do was play it themselves or get a group of monkeys to do it for them, and they would realize a million things wrong. This was very evident by the state of release, to which they have slowly improved, and yet it's still baffling how many absolutely abhorrent mechanics are still in the game. Story - it's bad. That's about it. It's 10x longer than it needs to be, and it has no idea what it wants to do. It has no stakes, it has no interesting characters, and it has awful dialogue and character motions (hold still when you talk, please!) Speaking of characters... Playable characters - whoever's idea it was to create 3 playable characters instead of just 1 needs to be shot in the head. One of the most retarded decisions of all time. Show me the stats, I dare you, I guarantee less than 1% play the other 2 side characters and over 99% play the main guy. And they have the audacity to lock skills and weapons to these side characters, which you will never play, and if you have the desire to play them for whatever reason, they are almost always locked during the story anyway, doing who knows what and you can't even play them. And when the game forces you to play as them for a mission or two, they are severely underequipped, so you white-knuckle through the mission, and then play the main character and never look back. All they had to do was give all the characters the same equippable weapons, then give the side characters a bonus to those niche weapons, so everyone wins. But no, your main guy can only use a certain set of weapons, and the others are locked behind characters you will never play. The World and The Loot - It's big, expansive, and breathtaking. And yet it's the most depressing, unmotivating, empty world to explore. Look at that mountain! I should go check it out. *Checks it out* Well, there were a few bandits, and 5 apples. Um. Okay. That's cool, I guess. Oh, some of these locations have a level up. Cool! And... I have 100 of these now. Oh look, a cave! Now time for some real loot! And... it's a basic sword with the same stats as every other sword in the game. A cloak that looks cool, but has the same stats. If you couldn't tell, the main problem with the world is the incentive. Why is it worth my time to go out and explore? In reality, there is no reason, other than it looks cool. Nothing in this game rewards you for your time. I see so many people comparing this to Skyrim, and to them I say you are retarded. Just because it's an open world RPG does not make it Skyrim. You wanna know why Skyrim still holds up after all these years? Because it rewards you for your time. Because there is incentive to explore every cave, every mountain, every town. CD was too afraid to do anything worth your time, and too afraid to balance the game, so they created every weapon - from the one you craft at the blacksmith to a legendary boss you fight at the end of the game - to have the same stats. And the armor is the same story. The only specialty with armor is that the designs are great, and if you are a fashion hunter, then there are lots of sets to find, and you'll look really cool. But this game has no incentive to do anything. It does not reward you for your time. The Camp - The base of your operations. You'll spend a lot of your time here, sending out workers to slave away and bring back resources. It was a mechanic from Black Desert, and they somehow made it worse. How? INCENTIVE. There it is again. I send my workers to loot for me. Great! They got a ton of stone! What now? Use that stone to make my workers go get me logs! Great! Now I have logs and stone! Now what? Now send them to make you money! Great! Now I'm rich! Now what? There's nothing to spend my money on... Everything the slave system does really has no impact on you in any way. It's a distraction, a red herring, to make you think you're playing the game and making progress when in reality it's wasting your time. The camp is cool having all the necessities close by, but the worker system is beyond pointless. Combat - The supposed highlight of this game, taking inspiration from Black Desert. Black Desert has incredible combat, and yet they managed to downgrade in this game. You can press 2 buttons, and you'll win every fight. Right click, and sometime Left + Right click. And there are so many abilities, so much freedom to fight how you want, and they all suck. You have an AoE ability, cool! Guess what happens when you kill an enemy? Everyone around you goes flying away. So now that AoE ability you love so much can never be used, because no one stays clumped together. I cannot tell you how many times you have to fight in this game, and every time I wanted to break down in tears knowing I had to go up to each individual enemy, press one button, watch an animation, then walk to the next guy who got blown away, press a button, and do the same thing over and over again. All these other abilities, no matter how cool they are, mean nothing if you can't use them properly. I'll also include food here. Food removes all stakes to every battle. No cooldown, full heal, no threat. Fun! BUT NO ONE IS FORCING YOU TO EAT. JUST DON'T EAT IF ITS SO BROKEN. Good point. Life is also really easy. Maybe I should intentionally stop eating to make it more challenging. If it's an intended mechanic, and it's fundamentally broken, that's the fault of the creator, not the consumer. Misc - Lots of side Activities. very cool. Also very lame. Do you like Poker? Imagine playing Poker, but instead of playing with a flop, changing your bet and sizing each other up, the game changing dynamically based on what is placed on the table, you now get 2 cards... and that's it. You just bet based on your two cards. Sound fun? Now imagine playing it with retarded AI. Sound even more fun? Fishing. Do you like fishing? Do you like having your line snap on every surface the fish crosses? Do you like not having fun? Trading. Shameful in every way. This is one of those examples where all they had to do was playtest it and they would realize how insanely garbage it is. Crafting. I love crafting weapons and armor. I crafted one time. Because everything is the same. I hear some of you saying BUT YOU CAN TRADE ONE POINT OF ATTACK FOR ONE POINT OF ATTACK SPEED!!! Yes. You can. And you can also kill the same enemy in the same amount of hits, in the same amount of time. Nothing changes. It's all an illusion of choice. The only thing you truly have a choice over is the slots you fill it with, and the look it has. Mining. So many places to mine. So many places to chop trees. So little to do with it. Seriously, I mined every node I came across the first 50 hours and I had stacks and stacks of items I had nothing to do with. Use them for crafting! Sure, let me create another weapon with the same stats. Very worth my time! I have to explain, all of the mechanics in Crimson Desert are fantastic, it is just executed in such an abhorrent, soulless way that it misses out on the potential it has. This game could have been the game for generations to come, but they truly don't understand why people play games. They like rewards, and they like to have fun. This game ultimately has neither, but you don't realize that at face value until you look behind the veil.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Same day: best KR #2, worst UK #22 · 14 markets collected
US · last 30 days
Of the 13 markets with a position on both sides, 12 climbed and 1 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · United States has just 10 day-to-day chart moves that followed a price cut, against 1,677 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Korean*, Polish, Russian, Simplified Chinese*, Spanish - Latin America, Traditional Chinese +3 more
| $55.99−20% |
| — |
| 92% |
| #2 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I am so bored. I don't really know what is going on, or care to know. I don't understand the factions nor do they seem to matter. The combat is insanely easy but at the same time clunky. The building is blah. The dialog is bizarre. I am trying so hard to like it but there is nothing keeping me playing. I lost money on this one for sure. It reminds me of Net Ease's Once Human. Throw everything at the wall and see what sticks sort of play. However, Once Human was actually fun. Nothing is fun in Crimson Desert. I actually groaned when one of my greymanes asked me to go do some stupid quest for them.
So the game runs like crap and that just shouldn't be happening in a 70 dollar game. I cant get over 60fps on high settings without using dlss and when dlss is turned on ive noticed lighting issues and its just way to annoy for me so im refunding.
The game got worse after the update and won't even launch now. It says "There may be a problem with the game installation. Please reinstall." Really hope the devs fix this soon!
不好玩,许多功能还放在主线后期解锁,但剧情比原神还诡异让人没有玩下去的动力,只能说画质不错
I thoroughly enjoyed the boss battles and exploring as they are the best aspects of this game, but the rest is a whole bunch of meaningless nothing. Mods make this game tolerable, but then it still feels like you're just doing mind-numbing chores at a snail's pace with grindy restrictions.
레데리나 위처를 기대하고 왔으면 사지말자. 어쎄신 크리드를 기대하고 왔다면 사라. 어크보단 상위임. 레데리나 위처보단 한참 아래고. 유명한 게임들 기능, 특징은 잘따왔지만 겉만 가져옴. 특히, 성우 수가 제한적임. 같은말 반복.. 주인공 성우는 AI 인가 싶을 정도임
I've spent too much time ranting to my friends about how bad this game is, and how frustratingly close it gets to being good and just falling flat on its face. I'm frankly tired of talking about it, and I think that summarizes how I feel after completing this game. There's just so much that was almost done well but seems to fundamentally misunderstand game design, or the aspects of other games that are being imitated. So many parts of the game feel hastily cobbled-together, half-assed to pad the game time, as if just creating a huge game was the goal, and creating a good experience was an afterthought. It's weird how poorly strung together the quests are, how the introduction quests are duplicated for every area of the game, how a lot of the equipment is completely identical in stats and devoid of mechanical complexity... it's a really long list of weird decisions. I can see why some players might enjoy this, but with the budget and scope behind a game like this I'm hoping I at least get something novel, or a heartfelt attempt at making something, but Crimson Desert is not that. It's just so much filler. It's sad that the most novel thing about Crimson Desert is just the sheer volume of it. I doubt any amount of patches are going to fix this game. I kept thinking it was going to tie itself together somehow, but as I kept playing it became increasingly clear that the best thing I was going to get out of finishing this game was how much better the next RPG will feel in contrast. The experience itself isn't worth completing, never mind paying money for this game, and frankly I think that's a shame. I hope Pearl Abyss re-evaluates their approach to making single-player games, and creates something better in the future.
Я устал играть в бета-тест. Спасибо.
Could not stand this game. The controls are clunky and unintuitive, the story is a patchwork of stop and go fetch quest, and their are so many different things that you can do that it becomes a hodge podge of confusing to-dos with nothing really connecting them. This is a jack of all trades master of none and falls short of what a $70 title should be.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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