
Crimson Desert is an open-world action-adventure set on the continent of Pywel. Join Kliff on his journey to rebuild the Greymane faction and to save the land from a looming threat. From vast wilderness and cities to ruins and the mysterious Abyss, forge your path through battles and discovery.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Discover an enhanced Crimson Desert, featuring new cutscenes and story moments, plus expanded voice-over and language support.
Begin the adventure loved by millions, refined since launch with a wealth of updates, including new content, mounts, pets, customization options, various quality-of-life improvements, and more.
On the continent of Pywel, the rival factions of Pailune maintained a tense balance. At Kliff's side stood his steadfast Greymane comrades, but a devastating ambush in the deep of night by their sworn enemies the Black Bears leaves members of the Greymanes dead or scattered across the continent.
Kliff—having lost his family in all but name—is determined to reunite with the survivors and rebuild the faction.
But on a journey where alliances are forged, dangers abound, and mysterious factions are uncovered, Kliff will meet those who seek to upend the very order of the continent and face a mission unlike any he has ever known.

Welcome to Pywel.
Here you'll find stretches of natural beauty and wilderness—from green plains and woods to arid deserts and rugged mountains—alongside bustling cities and quiet hamlets inhabited by residents from all walks of life. Between destinations, you will come across landmarks, ancient ruins, hidden treasures, and other points of interest that will draw your curisoity to wander. Your journey will also inevitably take you skyward to the mysterious realm known as the Abyss, where a mystical imbalance endangering the world must be restored.
The world is yours to explore as you will and there are many paths for you to uncover.
Experience the continent's stories and tales through quests, encounters, challenges, and battles. Roam the lands on various mounts from horses to even a dragon and mechs, and scale cliffsides and walls which you can leap from to glide.
The story of Crimson Desert centers on Kliff. But as his tale unfolds, 2 new playable characters—Oongka and Damiane—will come to join your journey. As these characters become available, you will be able to freely explore Pywel and undertake many quests outside the main story with them. Each character has their own combat style, as well as unique skills and weapons, allowing you to experience the world and its battles in different ways.

On the unforgiving battlefields of Crimson Desert, there is no single path to victory.
Grow your arsenal of skills, weapons, and equipment—and decide how you want to use them. Powerful weapon skills can be paired with hard-hitting bare-hand hits and kicks, as well as a wide range of grapples to create seamless chains of attacks. Acquire weapons like swords, spears, greatswords, axes, dual wields, various ranged weapons, and more, and unleash powerful abilities and elemental enhancements through lethal combinations. Stay mobile and relentless with slides, dodges, counters, and swings that flow directly into your next attack. With every strike and move, forge your own way in a world where a split second can decide your fate in fast-paced, visceral battles.
From ruthless warriors to fearsome beasts, there are those in Pywel who will seek your downfall. Encounter a diverse array of challenging enemies and bosses in brutal one-on-one duels, large-scale battle clashes, and quick skirmishes, and prevail against the threats that stand in your way.

Pywel isn't just a continent of battles and exploration. It's a world where many of the smaller moments also shape your journey and make up your day-to-day life.
Upgrade the Greymane camp, the starting point in the path to reclaiming the Greymanes' lost homeland of Pailune. Gather resources, cook, fish, hunt, and partake in the other various activities of Pywel for stat replenishment, making your equipment stronger, and more. Along the way, enjoy some leisure time by playing minigames with the locals.
And shaping your daily life also extends to customization. Adjust hairstyles, tattoos, outfits, and more using dyes you brew or pick up along your journey.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $55.99−20% | 111.1Kreviews | 84% | #7 | $192.2M |
| $55.99−20% | 1.6Kratings | 82% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 2236 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Gaming is very boring each weapon or accessories give same thing, and there is no such store, i played 280hr this game, and i forgot the next day.
i put alot of hours in to try and complete so take my opinion for what its worth. i eventually quit the game before completing really anything. The game is way too big. Terrible controls. Nonsensical story. Button mashing combat. Frustrating environmental traversal. And seems to be a ripoff of a dozen other games. i understand the addictive nature of the game. I have people in my circle who love the game. i seriously tried. I got enough hour out of the game to be satisfied giving the developer my money. That said i would not recommend the game and regret spending the money on it. It was work to play it. As in i fought the game and its controls the entire way.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Same day: best KR #2, worst PL #16 · 14 markets collected
US · last 30 days
Of the 13 markets with a position on both sides, 12 climbed and 1 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · United States has just 10 day-to-day chart moves that followed a price cut, against 1,677 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Korean*, Polish, Russian, Simplified Chinese*, Spanish - Latin America, Traditional Chinese +3 more
| $55.99−20% |
| — |
| 92% |
| #4 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
겉모습만 그럴싸하게 만든 병ㄱ신겜
No character customization; not interested.
Безумно красивая игра, но на этом все плюсы и заканчивается. В остальном это поделка в духе серии асасинов. Здесь овер дохрена контента, но 80% из него можно смело выкинуть и игра от этого не потеряет ровно НИ-ЧЕ-ГО. Главный сюжет это еще один винегрет, в котором можно было также выкинуть 80% контента потому что это контент ради контента. Напихали кучу персонажей, никто из них не играет никакой роли, непонятно вообще зачем они нужны. Можно я не буду ловить сраных кузнечников, жуков, миллиарды видов бабочек, а? Почему-то ГГ не может и метра ступить как попадает на подобный бессмысленный интерактив. Для кого он непонятно. И самый топовый минус сеттинга который убивает всю атмосферу в ноль этот сраный футуризм, который то и дело пихают в игре и мимо которого не пройти. Также из-за футуризма в игре добавляется миллион кнопок в том числе такие комбухи, которые только люто бесят во время босс-файтов, какой-нибудь мега футуристический щуп вылезает в самый разгар битвы. Намотал очень много КМ по миру и в целом там ничего нет, меняются биомы, но враги +- одни и те же. Из интерактива только какой-то бомж который торгует яблоками стоя у деревянного столика.Плюс безумный и неконтролируемый спавн, пока выносишь одну часть лагеря, вторая тут же респавнится вновь. Весь этот дроч конечно же не дает тебе опыта, в игре вообще нет системы опыта, только анлок контента за прохождение квестов. Убийства никакого опыта не дают. Можешь хоть 1000000000000000 бандосов убить, это никак не повлияет на прокачку. У авторов явный талант - такой конченой системы прокачки я еще не встречал. Словно попал в типовой ТЦ где >9000 вещей на продажу но тебе ничего не надо. В прокачке крайне сложно что-то выбрать из скиллов потому что скиллы в основном клоунские. Например, улучшить твою футуристическую способность летать. В этой игре нет контента ради которого стоит пробираться через кучу этого необязательного мусора.
Since release i've now waited for months to get the game to look anywhere near what is promised. I'm rocking a high end system but i don't know it keeps looking like trash, reinstalling doesnt matter, played with every kind of setting there is.. it looks like ♥♥♥♥.
Bulaşıkları makinaya dizip çöpü dışarı çıkarmak daha eğlenceli.
2026年7月15日06:36:33 全成就达成 评价:4.8星 全成就难度:中等。我玩下来,成就并不是很难,主要是量大,要花较长时间,但是没有吃操作的地方。现在随时支持查漏补缺,目前版本把这些细节已经更新得很完善了。 是我今年玩过最好玩的大世界探索游戏了,主打一个量大管饱,真要体验完全部内容要几百小时。优缺点都很明显,但游戏本身非常对我胃口,所以我能玩几百小时。更新的速度我非常满意,很多我发现的问题,在玩的时候就慢慢被解决了。 画面上,游戏的远景和植被非常非常好看,色彩偏鲜艳,加上天气系统和光追,很多地方的风景确实不错,从阿比斯上跳下去的那种感觉真的爽,算是红沙的一大特色了。但是一到黑暗的环境下就会出现噪点多、颗粒感严重的问题,一开提灯这种感觉就会尤为明显。 整个游戏的战斗和动作,也许是最开始我没习惯,或者技能不够多,我刚玩的时候有很明显的粘滞感,但后来就没这种感觉了。能用的招式很多,多到很多招式你不专门玩可能完结了都没用过几次。还有很多细节的动作,比如深刺,一般是在特定的机制下用的,平常几乎不会使用。虽然某些工具和动作可有可无,但一定程度上增添了多样性,我觉得聊胜于无,不能说好或坏。暗杀系统拉胯,没啥意义。 服装和武器的属性大同小异,一定程度上解决了因为强度而抛弃好看的问题,很多区别都是通过镶嵌不同齿轮来决定的。游戏内的染色系统极其丰富,装备种类和数量也非常之多,完全不用担心搭配问题。但是目前面罩只有一种,4攻速戒指只有两个。 主线剧情我刚开始玩有点云里雾里的,感觉制作组是想做一个有看电影感觉的剧情,但在设计交互和推进的过程中明显没把控好,如果这个开局剧情不是让玩家来玩而是单纯看个动画,就合理多了。很多剧情都要结合获得的知识和记忆碎片来看,表面给你直接呈现而得到的信息比较少。包括后面的主线剧情我感觉有点仓促,前面埃尔南德做了那么多章,后面却又跳得很快。我直到主线过半之后才算真正理清整个故事线,对剧情有了完整认知,前面一直很碎片化。不过故事的视角和眼界一点点放大,我很喜欢。然后主角团的德米安和翁卡的存在感甚至比不上雅恩和奈拉的多,这个占比很不对。但是整个世界观是可以的,魔法、科技、神秘结合,非常庞大。 在探索上我还是很喜欢的,非常多的问号知识等着你去发现,生物种类,地图地形都很多,即使是漫无目的地走也会发现很多新事物,内容丰富且自由度非常高。玩着玩着音乐一出,西幻世界的史诗感也就随之而来,很舒服。 说说我认为的明显缺点吧。游戏中大部分的对话停顿感明显,语气有时候也不正常,有的NPC配音不符合人物外貌,导致玩的时候人机感明显,一句一顿太奇怪了。然后是任务,主线任务花样还挺多的,但是支线质量就很低,绝大部分都是通马桶任务,没啥新意。最后就是解谜部分,大部分初见的解密方法,比如需要使用劲法,光辉反射,刺击这种,没有任何提示或者很隐晦,导致即使你知道要干什么,你也不知道怎么去做。包括天空阿比斯和地面遗迹,只要你玩过一次类似的解谜,后面再遇到就迎刃而解了,但是初见不给任何提示就非常容易让人迷惑。还有目前xx居民的故事这一个系列的任务触发机制非常逆天,要走无数冤路才能做完。 目前还欠缺的东西就是地图导航,路很多但是没有路线导航,有时候走一会就要看一下地图(比如做蹄声交响曲)。然后拍照模式还在beta版本,能调的很少,而且不能一键打开,不好抓拍照时机。 这个游戏一旦对上胃口就非常好玩很容易沉迷,前提是要接受那几个很明显的短板。 感觉B站up 老五吃地瓜 的游戏攻略,非常详细,质量很高。
6/10 Slightly above mediocre, this is the game people mod Skyrim into and then stop playing getting off put by the imbalance and repetitiveness It’s not a Bethesda open world nor Witcher nor modern Assassin’s Creed those are far better than this. The world it’s empty but at the same time filled with puzzles that are restricted to quest chain progression or main story progression just like in a mmo hmmm the more you know *BDO*. It’s boring and shallow, yes it’s pretty but only during the day, if it rains or you go in the shade you will think your gpu is failing… You CAN go everywhere, see everything the moment you finish the opening but you won’t find much, only bandit camps to make you beg for some other type of enemies or rarely some abyss creature. Unique gear will only be found in caves behind waterfalls, from the rare bosses or from a hidden chest behind a fake wall that you find with the help of treasure maps. Crafting books are randomly found in the world but that doesn’t really matter because unique gear is better than any crafted ones and are prettier too. Story it’s really ♥♥♥♥, no intrigue, no interesting point to keep going and bland main character, Kliff is barely a character at all, he doesn’t ask things, doesn’t banter just does what is told while Damiane and Oongka are only playable in the open world with the unique 20 min main quest when Kliff is not available. Other npc camp members are 10 times more charismatic than Kliff, try to keep going for their backstory atleast if you really care about story. Combat it’s flashy but they can do so much better man… it will play the same the whole game, all 3 character have the same skills on the same keybinds doing the same things, Insane how BDO exists and you know the studio can do so much more with the combat, ffs I still know how to do the whole mystic awakening rotation without problems. There are also some elemental skills unlocked later through abyss puzzles on the sky islands but only add a bit more dmg on top of your attacks, abyss artefacts will only change slightly your skills with some thematic vfx from their boss source of origin. Idk man this is the perfect game for grifters to jerk of the idea that this flavour of the month game is their saviour for the modern gaming industry that they hate but wouldn’t play the game they so much praise and achievements completion rate shows that. Less than 30% of people got to the halfway point of the main quest I won’t talk about the % for the simple challenges cause it’s embarrassing, you unlock most of them without even thinking or trying. Yes, you can praise the devs for the post release support but critique their product where it fails otherwise they can’t improve and have some realistic expectations ffs, the story won’t change, the quest progression and the exploration will be the same forever and stop with the DEVS LISTENED spam every single update, it helps nobody only your invisible and imaginary war with the industry making it look like the game has major changes every week but in reality they are bug fixes and some quality of life changes
I'm tired of lying to myself and saying "Oh, there's so many options in combat, I must be playing a fun game right now." Walk around slowly in massive empty spaces. It's fun to move around, when they bother to put stuff to interact with. Kill people. That's basically all you do every quest. Kill a man, kill a few men, maybe fight an ogre but they're underwhelming by the time you fight any. Engage with thrown-in mechanics like operating a massive crane with inconsistent controls and physics. Doing the same action twice with the crane produces different results, contrary to any logic or physics, and it fails to open when it should. The story is a nothingburger. They took inspiration from Red Dead Redemption to make extremely slowly paced cutscenes, boring 'natural' dialogue, and none of the amazing writing skill that made RDR tolerable. I feel like I'm running out of things to do and I've barely touched this game progression-wise, and when I finally decide to come back to, I get stuck on a broken and unnecessary mission.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.1K | 10 | 80% | $9.99 | |
| — | 0 | — | — | |
| $132.7M | 184.1K | 96% | $49.99 | |
| $51.3K | 79 | 71% | $24.99 | |
| $99 | 1 | 0% | $3.99 | |
| $0 | 0 | — | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $191M | 218.9K | 79% | $59.99 | |
| $188.6M | 1.5M | 97% | $9.99 | |
| $197.2M | 188.7K | 81% | $59.99 | |
| $197.4M | 139.4K | 86% | $49.99 | |
| $186.7M | 515.9K | 89% | $29.99 | |
| $197.8M | 314K | 98% | $19.99 |