
Survive, collector's heroes!! game is a fusion genre of real-time strategy and roguelike. Survive to the end through defense-style battles
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
아기자기한 케릭터들로 플레이 하니 재미있네요~
Pretty alright for what it is right now. A game that takes some of the VS craze's elements and adds some more unique RTS things to it, like buildings and support units. Characters are cute and the general artstyle's nice, game runs well. Only major complaint right now is the general polish. Would be nice to have customizable controls without having to resort to AHK and also have controller support. Pretty sure both of those things will eventually be added though. Besides that, noticed some minor typos like "damege" and "spwan" and stuff like that, just cosmetic stuff that doesn't really matter. Oh, and the game over screen's overview buttons are in Korean still. The buttons to switch between the match results and character progression results.
As of now, its a fun, enjoyable game. although I would definitely hope that they add something along the lines of maybe an auto skill button, and add some QoL to moving and attacking (patrol x area, attack nearest, etc) the controls are a bit weird, but the game shows an incredible amount of promise. If you're looking for a game to put a couple dollars in to help with development then give it a try. BUT the english translation is pretty bad atm and I hope that they have an actual translator on board.
Что за унылое гавно - герои не перемещаются, монстры тоже, ♥♥♥♥♥ не происходит просто время типа тикает и все. Глючный кусок кода - явно геймплей где просто таймер тикает и ничего вообще не происходит не может быть игрой. Несколько раз запускал - одинаковый эффект, только таймер работает в этой игре и все.
아니 적어도 팔았으면 한두달은 좀 잡고 해야지. 팔아놓고 미완성임 ㅋㅋ ㅅㄱ. 하면 뭐 어쩌잔거야.
망함
I'm too lazy to write this myself so I had ChatGPT do it for me. Enjoy my AI written review! (Accurate though) ---- As a fan of strategy games, I was excited to try out this rougelike defense game. The concept of selecting three heroes and protecting my base with them sounded like a fun challenge. I was pleased to discover that the game also allowed me to deploy structures that provided buffs and other advantages, such as producing mines. Placing towers like rockets or tesla towers also added an extra layer of strategy, although I found that these only provided a small advantage. However, the real core of the game was building up soldiers that were assigned to my three heroes. These soldiers would follow them around and automatically fight for them, which was both fun and rewarding. I also appreciated the game's art style, which was both engaging and immersive. Unfortunately, the game's weak English translation was a major flaw. With so many items and buffs in the game, the English tooltips often left me more confused. This was frustrating, as it detracted from the overall enjoyment of the game. Overall, I found this to be a good game that provided a satisfying strategic challenge. However, I believe it could greatly benefit from a professional translation do-over. If this were addressed, I believe it would greatly enhance the overall experience for players.
오, 신규 업데이트? 이거 축제인가요? ??? : 축제가 아니라 장례식입니다. [대충 울려퍼지는 관짝춤 노래]
흠....대충2판정도 해봤지만 멀티기능이있으면 좋겠습니다.. 개발자의 열정을보면 앞으로 캐릭터도 더늘어날것같기도하고. 최대3인이 멀티가 가능했으면 더재밌을것 같습니다. 이런류는 금방질리기에. 친구와같이한다는것만으로도 더 장기적으로 플레이할것같습니다
리뷰 자체를 너무 늦게하는 느낌이 들지만, 이 게임은 발전 가능성이 높아 보여서 얼리엑세스로 구매했던 게임임. 밸런스 이런걸 떠나서 돈 오지게 불려서 여유롭게 플레이 할건지, 영웅들을 메인으로 강화하면서 스킬 컨트롤 하는 맛으로 할건지, 물량공세 펼치면서 반 오토사냥처럼 할건지 등등 플레이어의 성향에 따라 각자 즐길 수 있는 방법이 많다고 느껴졌었음. 근데 나참 진짜 한달 두달도 아니고, 출시한지 일주일 지난 게임 처음 깨보고 영웅들 해금하고 다음엔 얘 써봐야지 하고 있었는데 며칠 후 와서 보니 우리 인력 없어요 없데이트합니다 공지 올라옴. 다시 생각해도 참 어이가없네
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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